|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
GL3+ doesn't support mapping the same buffer twice even if the regions don't overlap. More...
#include <OgreGLES2DynamicBuffer.h>
| Public Member Functions | |
| GLES2DynamicBuffer (GLuint vboName, GLuint vboSize, GLES2VaoManager *vaoManager, BufferType persistentMethod) | |
| ~GLES2DynamicBuffer () | |
| void | flush (size_t ticket, size_t start, size_t count) | 
| Flushes the region of the given ticket. start is 0-based. | |
| GLuint | getVboName () const | 
| void *RESTRICT_ALIAS_RETURN | map (size_t start, size_t count, size_t &outTicket) | 
| Assumes mVboName is already bound to GL_COPY_WRITE_BUFFER!!! | |
| void | unmap (size_t ticket) | 
| Unmaps given ticket (got from. | |
GL3+ doesn't support mapping the same buffer twice even if the regions don't overlap.
For performance we keep many buffers as one big buffer, but for compatibility reasons (with GL3/DX10 HW) we treat them as separate buffers.
| Ogre::GLES2DynamicBuffer::GLES2DynamicBuffer | ( | GLuint | vboName, | 
| GLuint | vboSize, | ||
| GLES2VaoManager * | vaoManager, | ||
| BufferType | persistentMethod | ||
| ) | 
| Ogre::GLES2DynamicBuffer::~GLES2DynamicBuffer | ( | ) | 
Flushes the region of the given ticket. start is 0-based.
| 
 | inline | 
| void *RESTRICT_ALIAS_RETURN Ogre::GLES2DynamicBuffer::map | ( | size_t | start, | 
| size_t | count, | ||
| size_t & | outTicket | ||
| ) | 
Assumes mVboName is already bound to GL_COPY_WRITE_BUFFER!!!