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| VulkanGpuProgramManager (VulkanDevice *device) |
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| ~VulkanGpuProgramManager () override |
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VkDescriptorSetLayout | getCachedSet (const VulkanSingleSetLayoutDesc &set) |
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VulkanDevice * | getDevice () const |
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VulkanRootLayout * | getRootLayout (const char *rootLayout, const bool bCompute, const String &filename) |
| Finds a cached root layout from the given JSON data, creates a new one if not found. More...
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VulkanRootLayout * | getRootLayout (const RootLayout &rootLayout) |
| Finds a cached root layout from a programmatically-generated structure, creates a new one if not found. More...
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bool | registerProgramFactory (const String &syntaxCode, CreateGpuProgramCallback createFn) |
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bool | unregisterProgramFactory (const String &syntaxCode) |
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| GpuProgramManager () |
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virtual | ~GpuProgramManager () |
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virtual void | addMicrocodeToCache (const String &source, const Microcode µcode) |
| Adds a microcode for a program to the microcode cache. More...
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bool | canGetCompiledShaderBuffer () |
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virtual void | clearMicrocodeCache () |
| Deletes all microcodes. Useful when hot reloading. More...
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virtual ResourcePtr | create (const String &name, const String &group, GpuProgramType gptype, const String &syntaxCode, bool isManual=false, ManualResourceLoader *loader=0) |
| General create method, using specific create parameters instead of name / value pairs. More...
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virtual Microcode | createMicrocode (const uint32 size) const |
| Creates a microcode to be later added to the cache. More...
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virtual GpuProgramParametersSharedPtr | createParameters () |
| Creates a new GpuProgramParameters instance which can be used to bind parameters to your programs. More...
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virtual GpuProgramPtr | createProgram (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode) |
| Create a new, unloaded GpuProgram from a file of assembly. More...
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virtual GpuProgramPtr | createProgramFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode) |
| Create a GPU program from a string of assembly code. More...
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virtual GpuSharedParametersPtr | createSharedParameters (const String &name) |
| Create a new set of shared parameters, which can be used across many GpuProgramParameters objects of different structures. More...
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virtual const SharedParametersMap & | getAvailableSharedParameters () const |
| Get (const) access to the available shared parameter sets. More...
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GpuProgramPtr | getByName (const String &name, bool preferHighLevelPrograms=true) |
| Get a resource by name. More...
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virtual const Microcode & | getMicrocodeFromCache (const String &source) const |
| Returns a microcode for a program from the microcode cache. More...
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ResourcePtr | getResourceByName (const String &name, bool preferHighLevelPrograms=true) |
| Overrides the standard ResourceManager getResourceByName method. More...
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bool | getSaveMicrocodesToCache () |
| Get if the microcode of a shader should be saved to a cache. More...
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virtual GpuSharedParametersPtr | getSharedParameters (const String &name) const |
| Retrieve a set of shared parameters, which can be used across many GpuProgramParameters objects of different structures. More...
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virtual const SyntaxCodes & | getSupportedSyntax () const |
| Returns the syntaxes that this manager supports. More...
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bool | isCacheDirty () const |
| Returns true if the microcodecache changed during the run. More...
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virtual bool | isMicrocodeAvailableInCache (const String &source) const |
| Check if a microcode is available for a program in the microcode cache. More...
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virtual bool | isSyntaxSupported (const String &syntaxCode) const |
| Returns whether a given syntax code (e.g. More...
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virtual GpuProgramPtr | load (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode) |
| Loads a GPU program from a file of assembly. More...
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virtual GpuProgramPtr | loadFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode) |
| Loads a GPU program from a string of assembly code. More...
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virtual void | loadMicrocodeCache (DataStreamPtr stream) |
| Loads the microcode cache from disk. More...
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virtual void | removeMicrocodeFromCache (const String &source) |
| Removes a microcode for a program from the microcode cache. More...
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virtual void | saveMicrocodeCache (DataStreamPtr stream) const |
| Saves the microcode cache to disk. More...
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void | setSaveMicrocodesToCache (const bool val) |
| Set if the microcode of a shader should be saved to a cache. More...
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| ResourceManager () |
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| ~ResourceManager () override |
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virtual void | _notifyResourceLoaded (Resource *res) |
| Notify this manager that a resource which it manages has been loaded. More...
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virtual void | _notifyResourceTouched (Resource *res) |
| Notify this manager that a resource which it manages has been 'touched', i.e. More...
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virtual void | _notifyResourceUnloaded (Resource *res) |
| Notify this manager that a resource which it manages has been unloaded. More...
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virtual ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new resource, or retrieve an existing one with the same name if it already exists. More...
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virtual ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Creates a new blank resource, but does not immediately load it. More...
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void | destroyAllResourcePools () |
| destroy all pools More...
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void | destroyResourcePool (const String &name) |
| Destroy a resource pool. More...
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void | destroyResourcePool (ResourcePool *pool) |
| Destroy a resource pool. More...
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virtual ResourcePtr | getByHandle (ResourceHandle handle) |
| Retrieves a pointer to a resource by handle, or null if the resource does not exist. More...
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Real | getLoadingOrder () const override |
| Gets the relative loading order of resources of this type. More...
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virtual size_t | getMemoryBudget () const |
| Get the limit on the amount of memory this resource handler may use. More...
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virtual size_t | getMemoryUsage () const |
| Gets the current memory usage, in bytes. More...
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virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| Retrieves a pointer to a resource by name, or null if the resource does not exist. More...
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ResourceMapIterator | getResourceIterator () |
| Returns an iterator over all resources in this manager. More...
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ResourcePool * | getResourcePool (const String &name) |
| Create a resource pool, or reuse one that already exists. More...
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const String & | getResourceType () const |
| Gets a string identifying the type of resource this manager handles. More...
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const StringVector & | getScriptPatterns () const override |
| Gets the file patterns which should be used to find scripts for this ResourceManager. More...
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virtual bool | getVerbose () |
| Gets whether this manager and its resources habitually produce log output. More...
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virtual ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More...
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void | parseScript (DataStreamPtr &stream, const String &groupName) override |
| Parse the definition of a set of resources from a script file. More...
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virtual ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More...
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void | reloadAll (bool reloadableOnly=true) |
| Caused all currently loaded resources to be reloaded. More...
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virtual void | reloadAll (Resource::LoadingFlags flags) |
| Caused all currently loaded resources to be reloaded. More...
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void | reloadUnreferencedResources (bool reloadableOnly=true) |
| Caused all currently loaded but not referenced by any other object resources to be reloaded. More...
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virtual void | remove (const ResourcePtr &r) |
| Remove a single resource. More...
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virtual void | remove (const String &name) |
| Remove a single resource by name. More...
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virtual void | remove (ResourceHandle handle) |
| Remove a single resource by handle. More...
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virtual void | removeAll () |
| Removes all resources. More...
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virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
| Remove all resources which are not referenced by any other object. More...
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virtual bool | resourceExists (const String &name) |
| Returns whether the named resource exists in this manager. More...
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virtual bool | resourceExists (ResourceHandle handle) |
| Returns whether a resource with the given handle exists in this manager. More...
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virtual void | setMemoryBudget (size_t bytes) |
| Set a limit on the amount of memory this resource handler may use. More...
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virtual void | setVerbose (bool v) |
| Sets whether this manager and its resources habitually produce log output. More...
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virtual void | unload (const String &name) |
| Unloads a single resource by name. More...
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virtual void | unload (ResourceHandle handle) |
| Unloads a single resource by handle. More...
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void | unloadAll (bool reloadableOnly=true) |
| Unloads all resources. More...
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virtual void | unloadAll (Resource::LoadingFlags flags) |
| Unloads all resources. More...
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void | unloadUnreferencedResources (bool reloadableOnly=true) |
| Unload all resources which are not referenced by any other object. More...
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virtual | ~ScriptLoader () |
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| Singleton () |
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| ~Singleton () |
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