|  | OGRE-Next 4.0.0unstable
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreCompositorCommon.h"#include "Compositor/OgreCompositorChannel.h"#include "OgreIdString.h"#include "OgrePixelFormatGpu.h"#include "OgreResourceTransition.h"#include "OgreVector4.h"#include "ogrestd/map.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::CompositorManager2 | 
| Main system for managing Render Targets through the use of nodes.  More... | |
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| namespace | Ogre::v1 | 
| Typedefs | |
| typedef vector< TextureGpu * >::type | Ogre::TextureGpuVec | 
| typedef vector< UavBufferPacked * >::type | Ogre::UavBufferPackedVec |