OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
OgreRenderSystem.h File Reference

Classes

struct  Ogre::BoundUav
 
class  Ogre::RenderSystem
 Defines the functionality of a 3D API. More...
 
class  Ogre::RenderSystem::Listener
 Defines a listener on the custom events that this render system can raise. More...
 
struct  Ogre::RenderSystem::PipelineCachePrefixHeader
 When serializing pipeline cache data to the file, we use a header that is filled with enough information to be able to validate the data, with the pipeline cache data following immediately afterwards. More...
 
struct  Ogre::RenderSystem::RenderSystemContext
 
struct  Ogre::RenderWindowDescription
 Render window creation parameters. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
 

Typedefs

typedef map< uint16, TextureGpuVec >::type Ogre::DepthBufferMap2
 
typedef map< TextureGpu *, uint16 >::type Ogre::DepthBufferRefMap
 
typedef vector< RenderWindowDescription >::type Ogre::RenderWindowDescriptionList
 Render window creation parameters container. More...
 
typedef set< TextureGpu * >::type Ogre::TextureGpuSet
 

Enumerations

enum  Ogre::TexCoordCalcMethod {
  Ogre::TEXCALC_NONE , Ogre::TEXCALC_ENVIRONMENT_MAP , Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR , Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION ,
  Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL , Ogre::TEXCALC_PROJECTIVE_TEXTURE
}
 Enum describing the ways to generate texture coordinates. More...