OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreTextureUnitState.h"
#include "OgreConfigOptionMap.h"
#include "OgreGpuProgram.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgrePixelFormatGpu.h"
#include "OgrePlane.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreResourceTransition.h"
#include "OgreViewport.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::BoundUav |
class | Ogre::RenderSystem |
Defines the functionality of a 3D API. More... | |
class | Ogre::RenderSystem::Listener |
Defines a listener on the custom events that this render system can raise. More... | |
struct | Ogre::RenderSystem::PipelineCachePrefixHeader |
When serializing pipeline cache data to the file, we use a header that is filled with enough information to be able to validate the data, with the pipeline cache data following immediately afterwards. More... | |
struct | Ogre::RenderSystem::RenderSystemContext |
struct | Ogre::RenderWindowDescription |
Render window creation parameters. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Typedefs | |
typedef map< uint16, TextureGpuVec >::type | Ogre::DepthBufferMap2 |
typedef map< TextureGpu *, uint16 >::type | Ogre::DepthBufferRefMap |
typedef vector< RenderWindowDescription >::type | Ogre::RenderWindowDescriptionList |
Render window creation parameters container. More... | |
typedef set< TextureGpu * >::type | Ogre::TextureGpuSet |
Enumerations | |
enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE , Ogre::TEXCALC_ENVIRONMENT_MAP , Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR , Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION , Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL , Ogre::TEXCALC_PROJECTIVE_TEXTURE } |
Enum describing the ways to generate texture coordinates. More... | |