OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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#include "OgreVulkanPrerequisites.h"
#include "OgreHlmsPso.h"
#include "OgreRenderSystem.h"
#include "OgreVulkanDeviceResource.h"
#include "OgreVulkanGlobalBindingTable.h"
#include "OgreVulkanPixelFormatToShaderType.h"
#include "OgreVulkanProgram.h"
#include "OgreVulkanRenderPassDescriptor.h"
#include "Vao/OgreVulkanConstBufferPacked.h"
Classes | |
struct | Ogre::VulkanPhysicalDevice |
class | Ogre::VulkanRenderSystem |
Implementation of Vulkan as a rendering system. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Ogre::v1 | |