OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::CompositorPassStencil Class Reference

Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc) More...

#include <OgreCompositorPassStencil.h>

+ Inheritance diagram for Ogre::CompositorPassStencil:

Public Member Functions

 CompositorPassStencil (const CompositorPassStencilDef *definition, const RenderTargetViewDef *rtv, CompositorNode *parentNode, RenderSystem *renderSystem)
 
void execute (const Camera *lodCamera) override
 
- Public Member Functions inherited from Ogre::CompositorPass
 CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode)
 
virtual ~CompositorPass ()
 
ResourceTransitionArray_getResourceTransitionsNonConst ()
 
virtual void analyzeBarriers (const bool bClearBarriers=true)
 Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute. More...
 
Vector2 getActualDimensions () const
 
const TextureGpugetAnyTargetTexture () const
 Contains the first valid texture in mRenderPassDesc, to be used for reference (e.g. More...
 
const CompositorPassDefgetDefinition () const
 
const CompositorNodegetParentNode () const
 
RenderPassDescriptorgetRenderPassDesc () const
 
const ResourceTransitionArraygetResourceTransitions () const
 
const CompositorTextureVecgetTextureDependencies () const
 
CompositorPassType getType () const
 
Real getViewportAspectRatio (size_t vpIdx)
 
virtual void notifyCleared ()
 
virtual void notifyDestroyed (const UavBufferPacked *buffer)
 
virtual void notifyDestroyed (TextureGpu *channel)
 
virtual bool notifyRecreated (const TextureGpu *channel)
 
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
 
void profilingBegin ()
 
void profilingEnd ()
 
virtual void resetNumPassesLeft ()
 

Detailed Description

Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc)

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPassStencil()

Ogre::CompositorPassStencil::CompositorPassStencil ( const CompositorPassStencilDef definition,
const RenderTargetViewDef rtv,
CompositorNode parentNode,
RenderSystem renderSystem 
)

Member Function Documentation

◆ execute()

void Ogre::CompositorPassStencil::execute ( const Camera lodCamera)
overridevirtual

Implements Ogre::CompositorPass.


The documentation for this class was generated from the following file: