OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::CompositorPassUav Class Reference

Implementation of CompositorPass This implementation will set UAVs. More...

#include <OgreCompositorPassUav.h>

+ Inheritance diagram for Ogre::CompositorPassUav:

Public Member Functions

 CompositorPassUav (const CompositorPassUavDef *definition, CompositorNode *parentNode, const RenderTargetViewDef *rtv)
 
 ~CompositorPassUav () override
 
void execute (const Camera *lodCamera) override
 
void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) override
 
void notifyTextureChanged (TextureGpu *texture, TextureGpuListener::Reason reason, void *extraData) override
 Called when a TextureGpu changed in a way that affects how it is displayed: More...
 
- Public Member Functions inherited from Ogre::CompositorPass
 CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode)
 
virtual ~CompositorPass ()
 
ResourceTransitionArray_getResourceTransitionsNonConst ()
 
virtual void analyzeBarriers (const bool bClearBarriers=true)
 Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute. More...
 
Vector2 getActualDimensions () const
 
const CompositorPassDefgetDefinition () const
 
const CompositorNodegetParentNode () const
 
RenderPassDescriptorgetRenderPassDesc () const
 
const ResourceTransitionArraygetResourceTransitions () const
 
const CompositorTextureVecgetTextureDependencies () const
 
CompositorPassType getType () const
 
Real getViewportAspectRatio (size_t vpIdx)
 
virtual void notifyCleared ()
 
virtual void notifyDestroyed (const UavBufferPacked *buffer)
 
virtual void notifyDestroyed (TextureGpu *channel)
 
virtual bool notifyRecreated (const TextureGpu *channel)
 
void profilingBegin ()
 
void profilingEnd ()
 
virtual void resetNumPassesLeft ()
 
- Public Member Functions inherited from Ogre::TextureGpuListener
virtual ~TextureGpuListener ()
 
virtual bool shouldStayLoaded (TextureGpu *texture)
 Return true if this TextureGpu should likely stay loaded or else graphical changes could occur. More...
 

Additional Inherited Members

- Public Types inherited from Ogre::TextureGpuListener
enum  Reason {
  Unknown , FromStorageToSysRam , FromSysRamToStorage , GainedResidency ,
  LostResidency , PoolTextureSlotChanged , ResidentToSysRamSync , MetadataCacheOutOfDate ,
  ExceptionThrown , FsaaSettingAlteredByApi , ReadyForRendering , Deleted
}
 

Detailed Description

Implementation of CompositorPass This implementation will set UAVs.

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPassUav()

Ogre::CompositorPassUav::CompositorPassUav ( const CompositorPassUavDef definition,
CompositorNode parentNode,
const RenderTargetViewDef rtv 
)

◆ ~CompositorPassUav()

Ogre::CompositorPassUav::~CompositorPassUav ( )
override

Member Function Documentation

◆ execute()

void Ogre::CompositorPassUav::execute ( const Camera lodCamera)
overridevirtual

Implements Ogre::CompositorPass.

◆ notifyRecreated()

void Ogre::CompositorPassUav::notifyRecreated ( const UavBufferPacked oldBuffer,
UavBufferPacked newBuffer 
)
overridevirtual

Reimplemented from Ogre::CompositorPass.

◆ notifyTextureChanged()

void Ogre::CompositorPassUav::notifyTextureChanged ( TextureGpu texture,
TextureGpuListener::Reason  reason,
void *  extraData 
)
overridevirtual

Called when a TextureGpu changed in a way that affects how it is displayed:

  1. TextureGpu::notifyDataIsReady got called (texture is ready to be displayed)
  2. Texture changed residency status.
  3. Texture is being deleted. It won't be a valid pointer after this call.

Implements Ogre::TextureGpuListener.


The documentation for this class was generated from the following file: