OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::D3D11VaoManager Class Referencefinal

#include <OgreD3D11VaoManager.h>

+ Inheritance diagram for Ogre::D3D11VaoManager:

Classes

struct  Block
 
struct  StrideChanger
 

Public Types

typedef vector< Block >::type BlockVec
 
typedef vector< StrideChanger >::type StrideChangerVec
 
- Public Types inherited from Ogre::VaoManager
typedef vector< MemoryStatsEntry >::type MemoryStatsEntryVec
 

Public Member Functions

 D3D11VaoManager (bool supportsIndirectBuffers, D3D11Device &device, D3D11RenderSystem *renderSystem, const NameValuePairList *params)
 
 ~D3D11VaoManager () override
 
void _beginFrame () override
 
void _createD3DResources ()
 
void _destroyD3DResources ()
 
void _forceCreateDelayedImmutableBuffers ()
 
void _update () override
 
void bindDrawId (uint32 bindSlotId)
 Binds the Draw ID to the currently bound vertex array object. More...
 
void cleanupEmptyPools () override
 Frees GPU memory if there are empty, unused pools. More...
 
AsyncTicketPtr createAsyncTicket (BufferPacked *creator, StagingBuffer *stagingBuffer, size_t elementStart, size_t elementCount) override
 
ComPtr< ID3D11Query > createFence ()
 
StagingBuffercreateStagingBuffer (size_t sizeBytes, bool forUpload) override
 Creates a new staging buffer and adds it to the pool. More...
 
D3D11RenderSystemgetD3D11RenderSystem () const
 
D3D11DevicegetDevice () const
 
void getMemoryStats (MemoryStatsEntryVec &outStats, size_t &outCapacityBytes, size_t &outFreeBytes, Log *log, bool &outIncludesTextures) const override
 Retrieves memory stats about our GPU pools being managed. More...
 
ID3D11Buffer * getSplicingHelperBuffer ()
 When dealing with copy operations on structured buffers, D3D11 wants buffers to be of the same size as the structured buffer's stride. More...
 
bool isFrameFinished (uint32 frameCount) override
 See VaoManager::isFrameFinished. More...
 
bool queryIsDone (ID3D11Query *fenceName)
 
ID3D11Query * waitFor (ID3D11Query *fenceName)
 
void waitForSpecificFrameToFinish (uint32 frameCount) override
 See VaoManager::waitForSpecificFrameToFinish. More...
 
uint8 waitForTailFrameToFinish () override
 
- Public Member Functions inherited from Ogre::VaoManager
 VaoManager (const NameValuePairList *params)
 
virtual ~VaoManager ()
 
uint8 _getDynamicBufferCurrentFrameNoWait () const
 
void _notifyStagingBufferEnteredZeroRef (StagingBuffer *stagingBuffer)
 
void _notifyStagingBufferLeftZeroRef (StagingBuffer *stagingBuffer)
 
virtual void _waitUntilCommitedCommandBufferCompleted ()
 Waits for the last committed command buffer completion instead of the last frame completion with command buffer switching, so we can continue to work with current command buffer. More...
 
ConstBufferPackedcreateConstBuffer (size_t sizeBytes, BufferType bufferType, void *initialData, bool keepAsShadow)
 Creates an constant buffer based on the given parameters. More...
 
IndexBufferPackedcreateIndexBuffer (IndexBufferPacked::IndexType indexType, size_t numIndices, BufferType bufferType, void *initialData, bool keepAsShadow)
 Creates an index buffer based on the given parameters. More...
 
IndirectBufferPackedcreateIndirectBuffer (size_t sizeBytes, BufferType bufferType, void *initialData, bool keepAsShadow)
 Creates an indirect buffer. More...
 
ReadOnlyBufferPackedcreateReadOnlyBuffer (PixelFormatGpu pixelFormat, size_t sizeBytes, BufferType bufferType, void *initialData, bool keepAsShadow)
 Creates a read-only buffer based on the given parameters. More...
 
TexBufferPackedcreateTexBuffer (PixelFormatGpu pixelFormat, size_t sizeBytes, BufferType bufferType, void *initialData, bool keepAsShadow)
 Creates an constant buffer based on the given parameters. More...
 
UavBufferPackedcreateUavBuffer (size_t numElements, uint32 bytesPerElement, uint32 bindFlags, void *initialData, bool keepAsShadow)
 Creates an UAV buffer based on the given parameters. More...
 
VertexArrayObjectcreateVertexArrayObject (const VertexBufferPackedVec &vertexBuffers, IndexBufferPacked *indexBuffer, OperationType opType)
 Creates a VertexArrayObject that binds all the vertex buffers with their respective declarations, and the index buffers. More...
 
VertexBufferPackedcreateVertexBuffer (const VertexElement2Vec &vertexElements, size_t numVertices, BufferType bufferType, void *initialData, bool keepAsShadow)
 Creates a vertex buffer based on the given parameters. More...
 
void deleteStagingBuffers ()
 
void destroyConstBuffer (ConstBufferPacked *constBuffer)
 Destroys the given constant buffer created with createConstBuffer. More...
 
void destroyIndexBuffer (IndexBufferPacked *indexBuffer)
 Destroys the given index buffer created with createIndexBuffer. More...
 
void destroyIndirectBuffer (IndirectBufferPacked *indirectBuffer)
 Destroys the given indirect buffer created with createIndirectBuffer. More...
 
void destroyReadOnlyBuffer (ReadOnlyBufferPacked *readOnlyBuffer)
 Destroys the given texture buffer created with createReadOnlyBuffer. More...
 
void destroyTexBuffer (TexBufferPacked *texBuffer)
 Destroys the given texture buffer created with createTexBuffer. More...
 
void destroyUavBuffer (UavBufferPacked *uavBuffer)
 Destroys the given UAV buffer created with createUavBuffer. More...
 
void destroyVertexArrayObject (VertexArrayObject *vao)
 Destroys the input pointer. More...
 
void destroyVertexBuffer (VertexBufferPacked *vertexBuffer)
 Destroys the given vertex buffer created with createVertexBuffer. More...
 
uint32 getConstBufferAlignment () const
 
size_t getConstBufferMaxSize () const
 
uint32 getDefaultStagingBufferLifetime () const
 
uint32 getDefaultStagingBufferUnfencedTime () const
 
uint8 getDynamicBufferMultiplier () const
 
uint32 getFrameCount ()
 
size_t getReadOnlyBufferMaxSize () const
 
StagingBuffergetStagingBuffer (size_t minSizeBytes, bool forUpload)
 Retrieves a staging buffer for use. More...
 
uint32 getTexBufferAlignment () const
 
size_t getTexBufferMaxSize () const
 
TimergetTimer ()
 
uint32 getUavBufferAlignment () const
 
size_t getUavBufferMaxSize () const
 
bool readOnlyIsTexBuffer () const
 When true, ReadOnlyBufferPacked behaves like TexBufferPacked, i.e. More...
 
void setDefaultStagingBufferlifetime (uint32 lifetime, uint32 unfencedTime)
 Sets the default time for staging buffers. More...
 
bool supportsBaseInstance () const
 
bool supportsIndirectBuffers () const
 When false, IndirectBufferPacked will emulate the mapping behavior, and we need to use the emulated calls in RenderSystem. More...
 
bool supportsPersistentMapping () const
 

Static Public Member Functions

static ComPtr< ID3D11Query > createFence (D3D11Device &device)
 
static void mergeContiguousBlocks (BlockVec::iterator blockToMerge, BlockVec &blocks)
 
static bool queryIsDone (ID3D11Query *fenceName, ID3D11DeviceContextN *deviceContext)
 
static ID3D11Query * waitFor (ID3D11Query *fenceName, ID3D11DeviceContextN *deviceContext)
 Will stall undefinitely until GPU finishes (signals the sync object). More...
 
- Static Public Member Functions inherited from Ogre::VaoManager
static uint32 calculateVertexSize (const VertexElement2Vec &vertexElements)
 Returns the size of a single vertex buffer source with the given declaration, in bytes. More...
 

Member Typedef Documentation

◆ BlockVec

typedef vector<Block>::type Ogre::D3D11VaoManager::BlockVec

◆ StrideChangerVec

Constructor & Destructor Documentation

◆ D3D11VaoManager()

Ogre::D3D11VaoManager::D3D11VaoManager ( bool  supportsIndirectBuffers,
D3D11Device device,
D3D11RenderSystem renderSystem,
const NameValuePairList params 
)

◆ ~D3D11VaoManager()

Ogre::D3D11VaoManager::~D3D11VaoManager ( )
override

Member Function Documentation

◆ _beginFrame()

void Ogre::D3D11VaoManager::_beginFrame ( )
overridevirtual

Reimplemented from Ogre::VaoManager.

◆ _createD3DResources()

void Ogre::D3D11VaoManager::_createD3DResources ( )

◆ _destroyD3DResources()

void Ogre::D3D11VaoManager::_destroyD3DResources ( )

◆ _forceCreateDelayedImmutableBuffers()

void Ogre::D3D11VaoManager::_forceCreateDelayedImmutableBuffers ( )

◆ _update()

void Ogre::D3D11VaoManager::_update ( )
overridevirtual

Reimplemented from Ogre::VaoManager.

◆ bindDrawId()

void Ogre::D3D11VaoManager::bindDrawId ( uint32  bindSlotId)

Binds the Draw ID to the currently bound vertex array object.

◆ cleanupEmptyPools()

void Ogre::D3D11VaoManager::cleanupEmptyPools ( )
overridevirtual

Frees GPU memory if there are empty, unused pools.

Implements Ogre::VaoManager.

◆ createAsyncTicket()

AsyncTicketPtr Ogre::D3D11VaoManager::createAsyncTicket ( BufferPacked creator,
StagingBuffer stagingBuffer,
size_t  elementStart,
size_t  elementCount 
)
overridevirtual

Implements Ogre::VaoManager.

◆ createFence() [1/2]

ComPtr<ID3D11Query> Ogre::D3D11VaoManager::createFence ( )

◆ createFence() [2/2]

static ComPtr<ID3D11Query> Ogre::D3D11VaoManager::createFence ( D3D11Device device)
static

◆ createStagingBuffer()

StagingBuffer* Ogre::D3D11VaoManager::createStagingBuffer ( size_t  sizeBytes,
bool  forUpload 
)
overridevirtual

Creates a new staging buffer and adds it to the pool.

See also
getStagingBuffer.
Remarks
The returned buffer starts with a reference count of 1. You should decrease it when you're done using it.

Implements Ogre::VaoManager.

◆ getD3D11RenderSystem()

D3D11RenderSystem* Ogre::D3D11VaoManager::getD3D11RenderSystem ( ) const
inline

◆ getDevice()

D3D11Device& Ogre::D3D11VaoManager::getDevice ( ) const
inline

◆ getMemoryStats()

void Ogre::D3D11VaoManager::getMemoryStats ( MemoryStatsEntryVec outStats,
size_t &  outCapacityBytes,
size_t &  outFreeBytes,
Log log,
bool &  outIncludesTextures 
) const
overridevirtual

Retrieves memory stats about our GPU pools being managed.

The output in the Log will be csv data that resembles the following: Pool Type Offset Bytes Pool Capacity CPU_INACCESSIBLE 0 148128 67108864 CPU_INACCESSIBLE 200000 1024 67108864 CPU_ACCESSIBLE_PERSISTENT 0 1152 16777216

These are the chunks of memory currently in use. If there are multiple entries belonging to the same pool, that means the memory has been fragmented.

The actual output may vary depending on the RenderSystem.

Remarks
Worst case scenario this function has O(N^2) complexity where N is the number of free blocks.
Parameters
outStatsDetailed information about each entry.
outCapacityBytesTotal capacity i.e. total used VRAM in GPU.
outFreeBytesTotal free memory available for consumption.
logOptional to dump all information to a CSV file. Nullptr to avoid dumping.
outIncludesTextures[out] When true, memory reports in outCapacityBytes & outFreeBytes include textures. See Tutorial_Memory on how to deal with this output.

Note outIncludesTextures may be false but some entries in outStats[n].bPoolHasTextures may be true. If this happens, then outCapacityBytes & outFreeBytes don't include texture consumption; but the pools with bPoolHasTextures in MemoryStatsEntryVec may.

Implements Ogre::VaoManager.

◆ getSplicingHelperBuffer()

ID3D11Buffer* Ogre::D3D11VaoManager::getSplicingHelperBuffer ( )

When dealing with copy operations on structured buffers, D3D11 wants buffers to be of the same size as the structured buffer's stride.

Because we allow more relaxed copies, we create a helper buffer of 2kb (max stride) to splice buffer copies and workaround this limitation

◆ isFrameFinished()

bool Ogre::D3D11VaoManager::isFrameFinished ( uint32  frameCount)
overridevirtual

◆ mergeContiguousBlocks()

static void Ogre::D3D11VaoManager::mergeContiguousBlocks ( BlockVec::iterator  blockToMerge,
BlockVec blocks 
)
static
See also
StagingBuffer::mergeContiguousBlocks

◆ queryIsDone() [1/2]

bool Ogre::D3D11VaoManager::queryIsDone ( ID3D11Query *  fenceName)

◆ queryIsDone() [2/2]

static bool Ogre::D3D11VaoManager::queryIsDone ( ID3D11Query *  fenceName,
ID3D11DeviceContextN *  deviceContext 
)
static

◆ waitFor() [1/2]

ID3D11Query* Ogre::D3D11VaoManager::waitFor ( ID3D11Query *  fenceName)

◆ waitFor() [2/2]

static ID3D11Query* Ogre::D3D11VaoManager::waitFor ( ID3D11Query *  fenceName,
ID3D11DeviceContextN *  deviceContext 
)
static

Will stall undefinitely until GPU finishes (signals the sync object).

Parameters
fenceNameSync object to wait for. Will be deleted on success. On failure, throws an exception and fenceName will not be deleted.
Returns
Null ptr on success. Should throw on failure, but if this function for some strange reason doesn't throw, it is programmed to return 'fenceName'

◆ waitForSpecificFrameToFinish()

void Ogre::D3D11VaoManager::waitForSpecificFrameToFinish ( uint32  frameCount)
overridevirtual

◆ waitForTailFrameToFinish()

uint8 Ogre::D3D11VaoManager::waitForTailFrameToFinish ( )
overridevirtual

The documentation for this class was generated from the following file: