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| ParallaxCorrectedCubemapAuto (IdType id, Root *root, SceneManager *sceneManager, const CompositorWorkspaceDef *probeWorkspaceDef) |
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| ~ParallaxCorrectedCubemapAuto () override |
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TextureGpu * | _acquireTextureSlot (uint16 &outTexSlot) override |
| Acquires a texture with a given slot. More...
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void | _copyRenderTargetToCubemap (uint32 cubemapArrayIdx) override |
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void | _releaseTextureSlot (TextureGpu *texture, uint32 texSlot) override |
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void | allWorkspacesBeforeBeginUpdate () override |
| Called from CompositorManager2 (not CompositorWorkspace) when we're about to begin updating all the workspaces. More...
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void | allWorkspacesBeginUpdate () override |
| Called from CompositorManager2 (not CompositorWorkspace) when we're about to update all the workspaces (it's safe to update your own workspaces without calling _beginUpdate and _endUpdate) Warning: Don't add/remove listeners to CompositorManager2 inside this function. More...
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void | destroyProbe (CubemapProbe *probe) override |
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TextureGpu * | findIbl (const TextureGpu *baseParams) override |
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TextureGpu * | findTmpRtt (const TextureGpu *baseParams) override |
| See mTmpRtt. More...
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bool | frameStarted (const FrameEvent &evt) override |
| Called when a frame is about to begin rendering. More...
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bool | getEnabled () const |
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ParallaxCorrectedCubemapAutoListener * | getListener () const |
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void | passPreExecute (CompositorPass *pass) override |
| Called when each pass is about to be executed. More...
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void | releaseIbl (const TextureGpu *tmpRtt) override |
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void | releaseTmpRtt (const TextureGpu *tmpRtt) override |
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void | setEnabled (bool bEnabled, uint32 width, uint32 height, uint32 maxNumProbes, PixelFormatGpu pixelFormat) |
| Enables/disables this ParallaxCorrectedCubemapAuto system. More...
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void | setListener (ParallaxCorrectedCubemapAutoListener *listener) |
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void | setUpdatedTrackedDataFromCamera (Camera *trackedCamera) |
| Will update both mTrackedPosition with appropiate settings every time it's called. More...
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void | setUseDpm2DArray (bool useDpm2DArray) |
| Whether we should use Dual Paraboloid Mapping with 2D Array instead of Cubemap Arrays. More...
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void | updateAllDirtyProbes () override |
| By default the probes will be constructed when the user enters the vecinity of non-static probes, and whenever a static probe is dirty. More...
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| ParallaxCorrectedCubemapBase (IdType id, Root *root, SceneManager *sceneManager, const CompositorWorkspaceDef *probeWorkspaceDef, bool automaticMode) |
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| ~ParallaxCorrectedCubemapBase () override |
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virtual void | _addManuallyActiveProbe (CubemapProbe *probe) |
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virtual void | _notifyPreparePassHash (const Matrix4 &viewMatrix) |
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virtual void | _releaseManualHardwareResources () |
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virtual void | _removeManuallyActiveProbe (CubemapProbe *probe) |
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virtual void | _restoreManualHardwareResources () |
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void | _setIsRendering (bool bIsRendering) |
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void | _setProbeRenderInProgress (CubemapProbe *probe) |
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CubemapProbe * | createProbe () |
| Adds a cubemap probe. More...
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virtual void | destroyAllProbes () |
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void | eventOccurred (const String &eventName, const NameValuePairList *parameters) override |
| A rendersystem-specific event occurred. More...
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virtual void | fillConstBufferData (const Matrix4 &viewMatrix, float *RESTRICT_ALIAS passBufferPtr) const |
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bool | getAutomaticMode () const |
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TextureGpu * | getBindTexture () const |
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const HlmsSamplerblock * | getBindTrilinearSamplerblock () |
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virtual size_t | getConstBufferSize () |
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const CompositorWorkspaceDef * | getDefaultWorkspaceDef () const |
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uint32 | getIblTargetTextureFlags (PixelFormatGpu pixelFormat) const |
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const CubemapProbeVec & | getProbes () const |
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SceneManager * | getSceneManager () const |
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bool | getUseDpm2DArray () const |
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bool | isRendering () const |
| Inform whether we're currently updating a probe. More...
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void | passPreExecute (CompositorPass *pass) override |
| Called when each pass is about to be executed. More...
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virtual void | prepareForClearScene () |
| Destroys the Proxy Items. More...
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virtual void | restoreFromClearScene () |
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| IdObject (IdType id) |
| We don't call generateNewId() here, to prevent objects in the stack (i.e. More...
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IdType | getId () const |
| Get the unique id of this object. More...
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bool | operator() (const IdObject &left, const IdObject &right) |
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bool | operator() (const IdObject *left, const IdObject *right) |
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| Listener () |
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virtual | ~Listener () |
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virtual void | passEarlyPreExecute (CompositorPass *pass) |
| Called early on in pass' execution. More...
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virtual void | passPosExecute (CompositorPass *pass) |
| Called after a pass has been executed. More...
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virtual void | passSceneAfterFrustumCulling (CompositorPassScene *pass) |
| Called after a pass scene has performed frustum caulling but has yet to prepare and execute rendering commands. More...
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virtual void | passSceneAfterShadowMaps (CompositorPassScene *pass) |
| Called after a pass scene has rendered shadow casting (it gets called even if there is no shadow node). More...
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virtual void | workspacePosUpdate (CompositorWorkspace *workspace) |
| Called after all nodes has been updated. More...
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virtual void | workspacePreUpdate (CompositorWorkspace *workspace) |
| Called before all nodes are going to be updated. More...
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virtual | ~FrameListener () |
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virtual bool | frameEnded (const FrameEvent &evt) |
| Called just after a frame has been rendered. More...
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virtual bool | frameRenderingQueued (const FrameEvent &evt) |
| Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over. More...
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Per-Pixel reflection probes.
Per-Pixel reflection probes are much easier to handle, they're more flexible and powerful. However they require a modern GPU with Cubemap Arrays. Forward Clustered also must be active.
ParallaxCorrectedCubemapAuto supports having more CubemapProbes than the maximum number of probes you pass to ParallaxCorrectedCubemapAuto::setEnabled. However only 'maxNumProbes' probes can be active at the same time. This is all done thanks to _acquireTextureSlot & _releaseTextureSlot.
To activate a probe, call CubemapProbe::initWorkspace. To deactivate it, call CubemapProbe::destroyWorkspace.