Object for creating ParticleSystem2 instances.
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#include <OgreParticleSystem2.h>
Object for creating ParticleSystem2 instances.
◆ ~ParticleSystem2Factory()
Ogre::ParticleSystem2Factory::~ParticleSystem2Factory |
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overridedefault |
◆ destroyInstance()
void Ogre::ParticleSystem2Factory::destroyInstance |
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MovableObject * |
obj | ) |
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overridevirtual |
◆ getType()
const String& Ogre::ParticleSystem2Factory::getType |
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const |
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overridevirtual |
◆ FACTORY_TYPE_NAME
const String Ogre::ParticleSystem2Factory::FACTORY_TYPE_NAME |
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static |
The documentation for this class was generated from the following file: