Class to build up a mesh with vertices and indices.
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#include <OgreVolumeMeshBuilder.h>
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| MeshBuilder () |
| Constructor.
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void | addTriangle (const Vector3 &v0, const Vector3 &n0, const Vector3 &v1, const Vector3 &n1, const Vector3 &v2, const Vector3 &n2) |
| Adds a triangle to the mesh with reusing already existent vertices via their index.
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void | executeCallback (MeshBuilderCallback *callback, const SimpleRenderable *simpleRenderable, size_t level, int inProcess) const |
| Executes a MeshBuilderCallback on this instance.
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size_t | generateBuffers (RenderOperation &operation) |
| Generates the vertex- and indexbuffer of this mesh on the given RenderOperation.
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Entity * | generateWithManualObject (SceneManager *sceneManager, const String &name, const String &material) |
| Generates an entity via a ManualObject.
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AxisAlignedBox | getBoundingBox () |
| Gets the bounding box of the mesh.
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Class to build up a mesh with vertices and indices.
◆ MeshBuilder()
Ogre::Volume::MeshBuilder::MeshBuilder |
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◆ addCubeToManualObject()
Adds a cube to a manual object rendering lines.
Corner numeration: 4 5 7 6 0 1 3 2
- Parameters
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manual | The manual for the cube lines. |
c0 | The corner 0. |
c1 | The corner 1. |
c2 | The corner 2. |
c3 | The corner 3. |
c4 | The corner 4. |
c5 | The corner 5. |
c6 | The corner 6. |
c7 | The corner 7. |
baseIndex | The next free index of this manual object. Is incremented by 8 in this function. |
References Ogre::ManualObject::index(), and Ogre::ManualObject::position().
◆ addTriangle()
Adds a triangle to the mesh with reusing already existent vertices via their index.
- Parameters
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v0 | The first vertex of the triangle. |
n0 | The normal of the first vertex. |
v1 | The second vertex of the triangle. |
n1 | The normal of the second vertex. |
v2 | The third vertex of the triangle. |
n2 | The normal of the third vertex. |
◆ executeCallback()
void Ogre::Volume::MeshBuilder::executeCallback |
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MeshBuilderCallback * |
callback, |
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const SimpleRenderable * |
simpleRenderable, |
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size_t |
level, |
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int |
inProcess |
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Executes a MeshBuilderCallback on this instance.
- Parameters
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callback | The callback to execute. |
simpleRenderable | Contains the SimpleRenderable for which the triangles were built. |
level | The LOD level of this mesh. |
inProcess | The amount of other meshes/LOD-Chunks still to be loaded. |
◆ generateBuffers()
size_t Ogre::Volume::MeshBuilder::generateBuffers |
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RenderOperation & |
operation | ) |
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Generates the vertex- and indexbuffer of this mesh on the given RenderOperation.
- Parameters
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operation | The RenderOperation for the buffers. |
- Returns
- The amount of generated triangles.
◆ generateWithManualObject()
Entity * Ogre::Volume::MeshBuilder::generateWithManualObject |
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SceneManager * |
sceneManager, |
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const String & |
name, |
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const String & |
material |
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Generates an entity via a ManualObject.
- Parameters
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sceneManager | The creating sceneManager. |
name | The name for the entity. |
material | The material to use. |
- Returns
- The created entity.
◆ getBoundingBox()
Gets the bounding box of the mesh.
- Returns
- The bounding box.
The documentation for this class was generated from the following file: