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| MetalHardwareVertexBuffer (MetalHardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useShadowBuffer) |
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| ~MetalHardwareVertexBuffer () override |
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void | _notifyDeviceStalled () |
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void | _updateFromShadow () override |
| Updates the real buffer from the shadow buffer, if required. More...
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void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override |
| Copy data from another buffer into this one. More...
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id< MTLBuffer > | getBufferName (size_t &outOffset) |
| Returns the actual API buffer, but first sets mLastFrameUsed as we assume you're calling this function to use the buffer in the GPU. More...
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id< MTLBuffer > | getBufferNameForGpuWrite () |
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void * | getRenderSystemData () override |
| An internal function that should be used only by a render system for internal use. More...
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void | readData (size_t offset, size_t length, void *pDest) override |
| Reads data from the buffer and places it in the memory pointed to by pDest. More...
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void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override |
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More...
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| HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) |
| Should be called by HardwareBufferManager. More...
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| ~HardwareVertexBuffer () |
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size_t | getInstanceDataStepRate () const |
| Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More...
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bool | getIsInstanceData () const |
| Get if this vertex buffer is an "instance data" buffer (per instance) More...
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HardwareBufferManagerBase * | getManager () const |
| Return the manager of this buffer, if any. More...
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size_t | getNumVertices () const |
| Get the number of vertices in this buffer. More...
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size_t | getVertexSize () const |
| Gets the size in bytes of a single vertex in this buffer. More...
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void | setInstanceDataStepRate (const size_t val) |
| Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More...
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void | setIsInstanceData (const bool val) |
| Set if this vertex buffer is an "instance data" buffer (per instance) More...
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| HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) |
| Constructor, to be called by HardwareBufferManager only. More...
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virtual | ~HardwareBuffer () |
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virtual void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. More...
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size_t | getSizeInBytes () const |
| Returns the size of this buffer in bytes. More...
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Usage | getUsage () const |
| Returns the Usage flags with which this buffer was created. More...
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bool | hasShadowBuffer () const |
| Returns whether this buffer has a system memory shadow for quicker reading. More...
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bool | isLocked () const |
| Returns whether or not this buffer is currently locked. More...
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bool | isSystemMemory () const |
| Returns whether this buffer is held in system memory. More...
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void * | lock (LockOptions options) |
| Lock the entire buffer for (potentially) reading / writing. More...
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virtual void * | lock (size_t offset, size_t length, LockOptions options) |
| Lock the buffer for (potentially) reading / writing. More...
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void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. More...
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virtual void | unlock () |
| Releases the lock on this buffer. More...
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Specialisation of HardwareVertexBuffer for Metal.