OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::v1::VulkanHardwareBufferManagerBase Class Referencefinal

#include <OgreVulkanHardwareBufferManager.h>

+ Inheritance diagram for Ogre::v1::VulkanHardwareBufferManagerBase:

Public Member Functions

 VulkanHardwareBufferManagerBase (VulkanDevice *device, VaoManager *vaoManager)
 
 ~VulkanHardwareBufferManagerBase () override
 
VulkanDiscardBufferManager_getDiscardBufferManager ()
 
void _notifyDeviceStalled ()
 
HardwareIndexBufferSharedPtr createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer) override
 Create a hardware index buffer. More...
 
HardwareVertexBufferSharedPtr createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer) override
 Create a hardware vertex buffer. More...
 
- Public Member Functions inherited from Ogre::v1::HardwareBufferManagerBase
 HardwareBufferManagerBase ()
 
virtual ~HardwareBufferManagerBase ()
 
virtual void _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
virtual void _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
virtual void _freeUnusedBufferCopies ()
 Free all unused vertex buffer copies. More...
 
void _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf)
 Notification that a hardware index buffer has been destroyed. More...
 
void _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf)
 Notification that a hardware vertex buffer has been destroyed. More...
 
virtual void _releaseBufferCopies (bool forceFreeUnused=false)
 Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More...
 
virtual HardwareVertexBufferSharedPtr allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false)
 Allocates a copy of a given vertex buffer. More...
 
virtual VertexBufferBindingcreateVertexBufferBinding ()
 Creates a new VertexBufferBinding. More...
 
virtual VertexDeclarationcreateVertexDeclaration ()
 Creates a new vertex declaration. More...
 
virtual void destroyVertexBufferBinding (VertexBufferBinding *binding)
 Destroys a VertexBufferBinding. More...
 
virtual void destroyVertexDeclaration (VertexDeclaration *decl)
 Destroys a vertex declaration. More...
 
virtual void registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr &copy)
 Registers a vertex buffer as a copy of another. More...
 
virtual void releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Manually release a vertex buffer copy for others to subsequently use. More...
 
virtual void touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Tell engine that the vertex buffer copy intent to reuse. More...
 

Additional Inherited Members

- Public Types inherited from Ogre::v1::HardwareBufferManagerBase
enum  BufferLicenseType { BLT_MANUAL_RELEASE , BLT_AUTOMATIC_RELEASE }
 

Constructor & Destructor Documentation

◆ VulkanHardwareBufferManagerBase()

Ogre::v1::VulkanHardwareBufferManagerBase::VulkanHardwareBufferManagerBase ( VulkanDevice device,
VaoManager vaoManager 
)

◆ ~VulkanHardwareBufferManagerBase()

Ogre::v1::VulkanHardwareBufferManagerBase::~VulkanHardwareBufferManagerBase ( )
override

Member Function Documentation

◆ _getDiscardBufferManager()

VulkanDiscardBufferManager* Ogre::v1::VulkanHardwareBufferManagerBase::_getDiscardBufferManager ( )
inline

◆ _notifyDeviceStalled()

void Ogre::v1::VulkanHardwareBufferManagerBase::_notifyDeviceStalled ( )

◆ createIndexBuffer()

HardwareIndexBufferSharedPtr Ogre::v1::VulkanHardwareBufferManagerBase::createIndexBuffer ( HardwareIndexBuffer::IndexType  itype,
size_t  numIndexes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer 
)
overridevirtual

Create a hardware index buffer.

Remarks
Note that because buffers can be shared, they are reference counted so you do not need to worry about destroying them this will be done automatically.
Parameters
itypeThe type in index, either 16- or 32-bit, depending on how many vertices you need to be able to address
numIndexesThe number of indexes in the buffer
usageOne or more members of the HardwareBuffer::Usage enumeration.
useShadowBufferIf set to true, this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the index buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time.

Implements Ogre::v1::HardwareBufferManagerBase.

◆ createVertexBuffer()

HardwareVertexBufferSharedPtr Ogre::v1::VulkanHardwareBufferManagerBase::createVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer 
)
overridevirtual

Create a hardware vertex buffer.

Remarks
This method creates a new vertex buffer; this will act as a source of geometry data for rendering objects. Note that because the meaning of the contents of the vertex buffer depends on the usage, this method does not specify a vertex format; the user of this buffer can actually insert whatever data they wish, in any format. However, in order to use this with a RenderOperation, the data in this vertex buffer will have to be associated with a semantic element of the rendering pipeline, e.g. a position, or texture coordinates. This is done using the VertexDeclaration class, which itself contains VertexElement structures referring to the source data.
Note that because vertex buffers can be shared, they are reference counted so you do not need to worry about destroying themm this will be done automatically.
Parameters
vertexSizeThe size in bytes of each vertex in this buffer; you must calculate this based on the kind of data you expect to populate this buffer with.
numVertsThe number of vertices in this buffer.
usageOne or more members of the HardwareBuffer::Usage enumeration; you are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY and useShadowBuffer=true.
useShadowBufferIf set to true, this buffer will be 'shadowed' by one stored in system memory rather than GPU or AGP memory. You should set this flag if you intend to read data back from the vertex buffer, because reading data from a buffer in the GPU or AGP memory is very expensive, and is in fact impossible if you specify HBU_WRITE_ONLY for the main buffer. If you use this option, all reads and writes will be done to the shadow buffer, and the shadow buffer will be synchronised with the real buffer at an appropriate time.

Implements Ogre::v1::HardwareBufferManagerBase.


The documentation for this class was generated from the following file: