OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
OgreGLSLProgramManager.h File Reference

Classes

class  Ogre::GLSLProgramManager
 Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/