Fixed Function Pipeline render state builder.
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#include <OgreShaderFFPRenderStateBuilder.h>
Fixed Function Pipeline render state builder.
This class builds RenderState from a given pass that represents the fixed function pipeline that the source pass describes.
◆ FFPRenderStateBuilder()
Ogre::RTShader::FFPRenderStateBuilder::FFPRenderStateBuilder |
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◆ ~FFPRenderStateBuilder()
Ogre::RTShader::FFPRenderStateBuilder::~FFPRenderStateBuilder |
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◆ getSingleton()
Override standard Singleton retrieval.
- This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
◆ getSingletonPtr()
Get the singleton instance.
◆ initialize()
bool Ogre::RTShader::FFPRenderStateBuilder::initialize |
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Initialize the FFP builder instance.
Return true upon success.
◆ destroy()
void Ogre::RTShader::FFPRenderStateBuilder::destroy |
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Destroy the FFP builder instance.
◆ buildRenderState()
Build render state from the given pass that emulates the fixed function pipeline behaviour.
- Parameters
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sgPass | The shader generator pass representation. Contains both source and destination pass. |
renderState | The target render state that will hold the given pass FFP representation. |
The documentation for this class was generated from the following file: