OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::RTShader Namespace Reference

Classes

class  AssignmentAtom
 shorthand for "lhs = rhs;" insted of using FFP_Assign(rhs, lhs) More...
 
class  CGProgramProcessor
 CG Language program processor class. More...
 
class  CGProgramWriter
 CG target language writer implementation. More...
 
class  ConstParameter
 Helper template which is the base for our ConstParameters. More...
 
class  DualQuaternionSkinning
 Implement a sub render state which performs dual quaternion hardware skinning. More...
 
class  FFPAlphaTest
 A factory that enables creation of LayeredBlending instances. More...
 
class  FFPAlphaTestFactory
 
class  FFPColour
 Colour sub render state implementation of the Fixed Function Pipeline. More...
 
class  FFPColourFactory
 A factory that enables creation of FFPColour instances. More...
 
class  FFPFog
 Fog sub render state implementation of the Fixed Function Pipeline. More...
 
class  FFPFogFactory
 A factory that enables creation of FFPFog instances. More...
 
class  FFPLighting
 Lighting sub render state implementation of the Fixed Function Pipeline. More...
 
class  FFPLightingFactory
 A factory that enables creation of FFPLighting instances. More...
 
class  FFPRenderStateBuilder
 Fixed Function Pipeline render state builder. More...
 
class  FFPTexturing
 Texturing sub render state implementation of the Fixed Function Pipeline. More...
 
class  FFPTexturingFactory
 A factory that enables creation of FFPTexturing instances. More...
 
class  FFPTransform
 Transform sub render state implementation of the Fixed Function Pipeline. More...
 
class  FFPTransformFactory
 A factory that enables creation of FFPTransform instances. More...
 
class  Function
 A class that represents a shader based program function. More...
 
class  FunctionAtom
 A class that represents an atomic code section of shader based program function. More...
 
class  FunctionInvocation
 A class that represents function invocation code from shader based program function. More...
 
class  GLSLESProgramProcessor
 GLSL ES Language program processor class. More...
 
class  GLSLESProgramWriter
 GLSL ES target language writer implementation. More...
 
class  GLSLProgramProcessor
 GLSL Language program processor class. More...
 
class  GLSLProgramWriter
 GLSL target language writer implementation. More...
 
class  HardwareSkinning
 Implement a sub render state which performs hardware skinning. More...
 
class  HardwareSkinningFactory
 A factory that enables creation of HardwareSkinning instances. More...
 
class  HardwareSkinningTechnique
 Implement a sub render state which performs hardware skinning. More...
 
class  HLSLProgramProcessor
 CG Language program processor class. More...
 
class  HLSLProgramWriter
 HLSL target language writer implementation. More...
 
class  IntegratedPSSM3
 Integrated PSSM shadow receiver with 3 splits sub render state implementation. More...
 
class  IntegratedPSSM3Factory
 A factory that enables creation of IntegratedPSSM3 instances. More...
 
class  LayeredBlending
 Texturing sub render state implementation of layered blending. More...
 
class  LayeredBlendingFactory
 A factory that enables creation of LayeredBlending instances. More...
 
class  LinearSkinning
 Implement a sub render state which performs hardware skinning. More...
 
class  NormalMapLighting
 Normal Map Lighting extension sub render state implementation. More...
 
class  NormalMapLightingFactory
 A factory that enables creation of NormalMapLighting instances. More...
 
class  Operand
 A class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields) More...
 
class  Parameter
 A class that represents a shader based program parameter. More...
 
class  ParameterFactory
 Helper utility class that creates common parameters. More...
 
class  PerPixelLighting
 Per pixel Lighting extension sub render state implementation. More...
 
class  PerPixelLightingFactory
 A factory that enables creation of PerPixelLighting instances. More...
 
class  Program
 A class that represents a shader based program. More...
 
class  ProgramManager
 A singleton manager class that manages shader based programs. More...
 
class  ProgramProcessor
 A class that provides extra processing services on CPU based programs. More...
 
class  ProgramSet
 Container class for shader based programs. More...
 
class  ProgramWriter
 Base class interface for shader program writers. More...
 
class  ProgramWriterFactory
 Interface definition for factories of ShaderProgramWriter. More...
 
class  ProgramWriterManager
 
class  RenderState
 This is a container class for sub render state class. More...
 
class  SGMaterialSerializerListener
 This class responsible for translating core features of the RT Shader System for Ogre material scripts. More...
 
class  SGScriptTranslator
 This class responsible for translating core features of the RT Shader System for Ogre material scripts. More...
 
class  ShaderGenerator
 Shader generator system main interface. More...
 
class  ShaderProgramWriterCGFactory
 CG program writer factory implementation. More...
 
class  ShaderProgramWriterGLSLESFactory
 GLSL ES program writer factory implementation. More...
 
class  ShaderProgramWriterGLSLFactory
 GLSL program writer factory implementation. More...
 
class  ShaderProgramWriterHLSLFactory
 HLSL program writer factory implementation. More...
 
class  SubRenderState
 This class is the base interface of sub part from a shader based rendering pipeline. More...
 
class  SubRenderStateAccessor
 This class uses as accessor from a template SubRenderState to all of its instances that created based on it. More...
 
class  SubRenderStateFactory
 Abstract factory interface for creating SubRenderState implementation instances. More...
 
class  TargetRenderState
 This is the target render state. More...
 
struct  TextureAtlasRecord
 
class  TextureAtlasSampler
 Implements texture atlas sampling. More...
 
class  TextureAtlasSamplerFactory
 A factory that enables creation of TextureAtlasSampler instances. More...
 
class  TriplanarTexturing
 Triplanar Texturing. More...
 
class  TriplanarTexturingFactory
 A factory that enables creation of TriplanarMapping instances. More...
 
class  UniformParameter
 Uniform parameter class. More...
 

Typedefs

typedef FunctionAtomInstanceList::const_iterator FunctionAtomInstanceConstIterator
 
typedef FunctionAtomInstanceList::iterator FunctionAtomInstanceIterator
 
typedef vector< FunctionAtom * >::type FunctionAtomInstanceList
 
typedef SharedPtr< ParameterParameterPtr
 
typedef RenderStateList::const_iterator RenderStateConstIterator
 
typedef RenderStateList::iterator RenderStateIterator
 
typedef vector< RenderState * >::type RenderStateList
 
typedef ShaderFunctionList::const_iterator ShaderFunctionConstIterator
 
typedef ShaderFunctionList::iterator ShaderFunctionIterator
 
typedef vector< Function * >::type ShaderFunctionList
 
typedef ShaderParameterList::const_iterator ShaderParameterConstIterator
 
typedef ShaderParameterList::iterator ShaderParameterIterator
 
typedef vector< ParameterPtr >::type ShaderParameterList
 
typedef SharedPtr< SubRenderStateAccessorSubRenderStateAccessorPtr
 
typedef vector< SubRenderState * >::type SubRenderStateList
 
typedef SubRenderStateList::const_iterator SubRenderStateListConstIterator
 
typedef SubRenderStateList::iterator SubRenderStateListIterator
 
typedef set< SubRenderState * >::type SubRenderStateSet
 
typedef SubRenderStateSet::const_iterator SubRenderStateSetConstIterator
 
typedef SubRenderStateSet::iterator SubRenderStateSetIterator
 
typedef map< String, TextureAtlasTablePtr >::type TextureAtlasMap
 
typedef vector< TextureAtlasRecord >::type TextureAtlasTable
 
typedef SharedPtr< TextureAtlasTableTextureAtlasTablePtr
 
typedef UniformParameterList::const_iterator UniformParameterConstIterator
 
typedef UniformParameterList::iterator UniformParameterIterator
 
typedef vector< UniformParameterPtr >::type UniformParameterList
 
typedef SharedPtr< UniformParameterUniformParameterPtr
 

Enumerations

enum  FFPFragmentShaderStage {
  FFP_PS_PRE_PROCESS = 0, FFP_PS_COLOUR_BEGIN = 100, FFP_PS_SAMPLING = 150, FFP_PS_TEXTURING = 200,
  FFP_PS_COLOUR_END = 300, FFP_PS_FOG = 400, FFP_PS_POST_PROCESS = 500, FFP_PS_ALPHA_TEST = 1000
}
 
enum  FFPShaderStage {
  FFP_PRE_PROCESS = 0, FFP_TRANSFORM = 100, FFP_COLOUR = 200, FFP_LIGHTING = 300,
  FFP_TEXTURING = 400, FFP_FOG = 500, FFP_POST_PROCESS = 600, FFP_ALPHA_TEST = 1000
}
 
enum  FFPVertexShaderStage {
  FFP_VS_PRE_PROCESS = 0, FFP_VS_TRANSFORM = 100, FFP_VS_COLOUR = 200, FFP_VS_LIGHTING = 300,
  FFP_VS_TEXTURING = 400, FFP_VS_FOG = 500, FFP_VS_POST_PROCESS = 2000
}
 
enum  SkinningType { ST_LINEAR, ST_DUAL_QUATERNION }
 
enum  VSOutputCompactPolicy { VSOCP_LOW = 0, VSOCP_MEDIUM = 1, VSOCP_HIGH = 2 }
 

Functions

_OgreRTSSExport void operator<< (std::ostream &o, const HardwareSkinning::SkinningData &data)
 
_OgreRTSSExport void operator<< (std::ostream &o, const TextureAtlasSamplerFactory::TextureAtlasAttib &tai)
 

Typedef Documentation

◆ ParameterPtr

◆ UniformParameterPtr

◆ ShaderParameterList

Enumeration Type Documentation

◆ VSOutputCompactPolicy

Enumerator
VSOCP_LOW 
VSOCP_MEDIUM 
VSOCP_HIGH 

◆ SkinningType

Enumerator
ST_LINEAR 
ST_DUAL_QUATERNION