OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::TargetRenderState Class Reference

This is the target render state. More...

#include <OgreShaderRenderState.h>

+ Inheritance diagram for Ogre::RTShader::TargetRenderState:

Public Member Functions

 TargetRenderState ()
 Class default constructor. More...
 
virtual ~TargetRenderState ()
 Class destructor. More...
 
void addTemplateSubRenderState (SubRenderState *subRenderState)
 Add a template sub render state to this render state. More...
 
void getLightCount (int lightCount[3]) const
 Get the light count per light type. More...
 
bool getLightCountAutoUpdate () const
 Return true if this render state override the light count. More...
 
const SubRenderStateListgetTemplateSubRenderStateList () const
 Get the list of the template sub render states composing this render state. More...
 
void link (const RenderState &other, Pass *srcPass, Pass *dstPass)
 Link this target render state with the given render state. More...
 
void removeTemplateSubRenderState (SubRenderState *subRenderState)
 Remove a template sub render state from this render state. More...
 
void reset ()
 Reset this render state. More...
 
void setLightCount (const int lightCount[3])
 Set the light count per light type. More...
 
void setLightCountAutoUpdate (bool autoUpdate)
 Set the light count auto update state. More...
 
void updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
 Update the GPU programs constant parameters before a renderable is rendered. More...
 

Friends

class FFPRenderStateBuilder
 
class ProgramManager
 

Detailed Description

This is the target render state.

This class will hold the actual generated CPU/GPU programs. It will be initially build from the FFP state of a given Pass by the FFP builder and then will be linked with the custom pass render state and the global scheme render state. See ShaderGenerator::SGPass::buildTargetRenderState().

Constructor & Destructor Documentation

◆ TargetRenderState()

Ogre::RTShader::TargetRenderState::TargetRenderState ( )

Class default constructor.

◆ ~TargetRenderState()

virtual Ogre::RTShader::TargetRenderState::~TargetRenderState ( )
virtual

Class destructor.

Member Function Documentation

◆ link()

void Ogre::RTShader::TargetRenderState::link ( const RenderState other,
Pass srcPass,
Pass dstPass 
)

Link this target render state with the given render state.

Only sub render states with execution order that don't exist in this render state will be added.

Parameters
otherThe other render state to append to this state.
srcPassThe source pass that this render state is constructed from.
dstPassThe destination pass that constructed from this render state.

◆ updateGpuProgramsParams()

void Ogre::RTShader::TargetRenderState::updateGpuProgramsParams ( Renderable rend,
Pass pass,
const AutoParamDataSource source,
const LightList pLightList 
)

Update the GPU programs constant parameters before a renderable is rendered.

Parameters
rendThe renderable object that is going to be rendered.
passThe pass that is used to do the rendering operation.
sourceThe auto parameter auto source instance.
pLightListThe light list used for the current rendering operation.

◆ reset()

void Ogre::RTShader::RenderState::reset ( )
inherited

Reset this render state.

◆ addTemplateSubRenderState()

void Ogre::RTShader::RenderState::addTemplateSubRenderState ( SubRenderState subRenderState)
inherited

Add a template sub render state to this render state.

Parameters
subRenderStateThe sub render state template to add.

◆ removeTemplateSubRenderState()

void Ogre::RTShader::RenderState::removeTemplateSubRenderState ( SubRenderState subRenderState)
inherited

Remove a template sub render state from this render state.

Parameters
subRenderStateThe sub render state to remove.

◆ getTemplateSubRenderStateList()

const SubRenderStateList& Ogre::RTShader::RenderState::getTemplateSubRenderStateList ( ) const
inlineinherited

Get the list of the template sub render states composing this render state.

◆ setLightCount()

void Ogre::RTShader::RenderState::setLightCount ( const int  lightCount[3])
inherited

Set the light count per light type.

Parameters
lightCountThe light count per type. lightCount[0] defines the point light count. lightCount[1] defines the directional light count. lightCount[2] defines the spot light count.

◆ getLightCount()

void Ogre::RTShader::RenderState::getLightCount ( int  lightCount[3]) const
inherited

Get the light count per light type.

Parameters
lightCountThe light count per type. lightCount[0] defines the point light count. lightCount[1] defines the directional light count. lightCount[2] defines the spot light count.

◆ setLightCountAutoUpdate()

void Ogre::RTShader::RenderState::setLightCountAutoUpdate ( bool  autoUpdate)
inlineinherited

Set the light count auto update state.

If the value is false the light count will remain static for the values that were set by the user. If the value is true the light count will be updated from the owner shader generator scheme based on current scene lights. The default is true.

◆ getLightCountAutoUpdate()

bool Ogre::RTShader::RenderState::getLightCountAutoUpdate ( ) const
inlineinherited

Return true if this render state override the light count.

If light count is not overridden it will be updated from the shader generator based on current scene lights.

Friends And Related Function Documentation

◆ ProgramManager

friend class ProgramManager
friend

◆ FFPRenderStateBuilder

friend class FFPRenderStateBuilder
friend

The documentation for this class was generated from the following file: