OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::TriplanarTexturing Class Reference

Triplanar Texturing. More...

#include <OgreShaderExTriplanarTexturing.h>

+ Inheritance diagram for Ogre::RTShader::TriplanarTexturing:

Public Member Functions

virtual void copyFrom (const SubRenderState &rhs)
 
virtual bool createCpuSubPrograms (ProgramSet *programSet)
 Create sub programs that represents this sub render state as part of a program set. More...
 
SubRenderStateAccessorPtr getAccessor ()
 Return the accessor object to this sub render state. More...
 
SubRenderStateAccessorPtr getAccessor () const
 Return the accessor object to this sub render state. More...
 
virtual int getExecutionOrder () const
 
virtual const StringgetType () const
 
virtual bool preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass)
 
virtual void setParameters (const Vector3 &parameters)
 Sets the parameters. More...
 
virtual void setTextureNames (const String &textureNameFromX, const String &textureNameFromY, const String &textureNameFromZ)
 Sets the texture names for the mapping. More...
 
virtual void updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
 

Static Public Attributes

static String type
 The type. More...
 

Detailed Description

Triplanar Texturing.

Derives from SubRenderState class.

Member Function Documentation

◆ setParameters()

virtual void Ogre::RTShader::TriplanarTexturing::setParameters ( const Vector3 parameters)
virtual

Sets the parameters.

Parameters
parametersParameters: Texturescale, Plateau-size (0 to 0.57, not bigger to avoid division by zero!), transition-speed.

◆ setTextureNames()

virtual void Ogre::RTShader::TriplanarTexturing::setTextureNames ( const String textureNameFromX,
const String textureNameFromY,
const String textureNameFromZ 
)
virtual

Sets the texture names for the mapping.

Parameters
textureNameFromXThe texture mapping from x.
textureNameFromYThe texture mapping from y.
textureNameFromZThe texture mapping from z.

◆ getType()

virtual const String& Ogre::RTShader::TriplanarTexturing::getType ( ) const
virtual

◆ getExecutionOrder()

virtual int Ogre::RTShader::TriplanarTexturing::getExecutionOrder ( ) const
virtual

◆ preAddToRenderState()

virtual bool Ogre::RTShader::TriplanarTexturing::preAddToRenderState ( const RenderState renderState,
Pass srcPass,
Pass dstPass 
)
virtual

◆ copyFrom()

virtual void Ogre::RTShader::TriplanarTexturing::copyFrom ( const SubRenderState rhs)
virtual

◆ updateGpuProgramsParams()

virtual void Ogre::RTShader::TriplanarTexturing::updateGpuProgramsParams ( Renderable rend,
Pass pass,
const AutoParamDataSource source,
const LightList pLightList 
)
virtual

◆ createCpuSubPrograms()

virtual bool Ogre::RTShader::SubRenderState::createCpuSubPrograms ( ProgramSet programSet)
virtualinherited

Create sub programs that represents this sub render state as part of a program set.

The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement.

Parameters
programSetcontainer class of CPU and GPU programs that this sub state will affect on.

Reimplemented in Ogre::RTShader::FFPTransform.

◆ getAccessor() [1/2]

SubRenderStateAccessorPtr Ogre::RTShader::SubRenderState::getAccessor ( )
inherited

Return the accessor object to this sub render state.

See also
SubRenderStateAccessor.

◆ getAccessor() [2/2]

SubRenderStateAccessorPtr Ogre::RTShader::SubRenderState::getAccessor ( ) const
inherited

Return the accessor object to this sub render state.

See also
SubRenderStateAccessor.

Member Data Documentation

◆ type

String Ogre::RTShader::TriplanarTexturing::type
static

The type.


The documentation for this class was generated from the following file: