OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
OgreGLSLESProgramManager.h File Reference
#include "OgreGLES2Prerequisites.h"
#include "OgreGLSLProgramManagerCommon.h"
#include "OgreGLSLESProgramCommon.h"
#include "OgreGLSLESExtSupport.h"
#include "glsl_optimizer.h"

Classes

class  Ogre::GLSLESProgramManager
 Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/