#include <OgreQuake3Types.h>
◆ shader
◆ unknown
◆ type
◆ vert_start
int bsp_face_t::vert_start |
◆ vert_count
int bsp_face_t::vert_count |
◆ elem_start
int bsp_face_t::elem_start |
◆ elem_count
int bsp_face_t::elem_count |
◆ lm_texture
int bsp_face_t::lm_texture |
◆ lm_offset
int bsp_face_t::lm_offset[2] |
◆ lm_size
int bsp_face_t::lm_size[2] |
◆ org
◆ bbox
float bsp_face_t::bbox[6] |
◆ normal
float bsp_face_t::normal[3] |
◆ mesh_cp
int bsp_face_t::mesh_cp[2] |
The documentation for this struct was generated from the following file: