OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::D3D11HardwareBufferManager Class Reference

Implementation of HardwareBufferManager for D3D11. More...

#include <OgreD3D11HardwareBufferManager.h>

+ Inheritance diagram for Ogre::D3D11HardwareBufferManager:

Public Member Functions

 D3D11HardwareBufferManager (D3D11Device &device)
 
 ~D3D11HardwareBufferManager ()
 
HardwareIndexBufferSharedPtr createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Create a hardware vertex buffer. More...
 
RenderToVertexBufferSharedPtr createRenderToVertexBuffer ()
 Create a render to vertex buffer. More...
 
HardwareVertexBufferSharedPtr createStreamOutputVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Creates a stream output vertex buffer. More...
 
HardwareUniformBufferSharedPtr createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")
 Create uniform buffer. More...
 
HardwareVertexBufferSharedPtr createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Creates a vertex buffer. More...
 
- Public Member Functions inherited from Ogre::HardwareBufferManager
 HardwareBufferManager ()
 
 ~HardwareBufferManager ()
 
- Public Member Functions inherited from Ogre::HardwareBufferManagerBase
 HardwareBufferManagerBase ()
 
virtual ~HardwareBufferManagerBase ()
 
void _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
void _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
void _freeUnusedBufferCopies (void)
 Free all unused vertex buffer copies. More...
 
void _notifyCounterBufferDestroyed (HardwareCounterBuffer *buf)
 Notification that at hardware counter buffer has been destroyed. More...
 
void _notifyIndexBufferDestroyed (HardwareIndexBuffer *buf)
 Notification that a hardware index buffer has been destroyed. More...
 
void _notifyUniformBufferDestroyed (HardwareUniformBuffer *buf)
 Notification that at hardware uniform buffer has been destroyed. More...
 
void _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf)
 Notification that a hardware vertex buffer has been destroyed. More...
 
void _releaseBufferCopies (bool forceFreeUnused=false)
 Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More...
 
HardwareVertexBufferSharedPtr allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false)
 Allocates a copy of a given vertex buffer. More...
 
virtual HardwareCounterBufferSharedPtr createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")
 Create counter buffer. More...
 
VertexBufferBindingcreateVertexBufferBinding (void)
 Creates a new VertexBufferBinding. More...
 
VertexDeclarationcreateVertexDeclaration (void)
 Creates a new vertex declaration. More...
 
void destroyVertexBufferBinding (VertexBufferBinding *binding)
 Destroys a VertexBufferBinding. More...
 
void destroyVertexDeclaration (VertexDeclaration *decl)
 Destroys a vertex declaration. More...
 
virtual void registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr &copy)
 Registers a vertex buffer as a copy of another. More...
 
void releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Manually release a vertex buffer copy for others to subsequently use. More...
 
void touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Tell engine that the vertex buffer copy intent to reuse. More...
 
- Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager >
 Singleton (void)
 
 ~Singleton (void)
 

Additional Inherited Members

- Public Types inherited from Ogre::HardwareBufferManagerBase
enum  BufferLicenseType { BLT_MANUAL_RELEASE, BLT_AUTOMATIC_RELEASE }
 
- Static Public Member Functions inherited from Ogre::HardwareBufferManager
static HardwareBufferManagergetSingleton (void)
 Get the singleton instance. More...
 
static HardwareBufferManagergetSingletonPtr (void)
 Get the singleton instance. More...
 
- Static Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager >
static HardwareBufferManagergetSingleton (void)
 Get the singleton instance. More...
 
static HardwareBufferManagergetSingletonPtr (void)
 Get the singleton instance. More...
 

Detailed Description

Implementation of HardwareBufferManager for D3D11.

Constructor & Destructor Documentation

◆ D3D11HardwareBufferManager()

Ogre::D3D11HardwareBufferManager::D3D11HardwareBufferManager ( D3D11Device device)

◆ ~D3D11HardwareBufferManager()

Ogre::D3D11HardwareBufferManager::~D3D11HardwareBufferManager ( )

Member Function Documentation

◆ createVertexBuffer()

HardwareVertexBufferSharedPtr Ogre::D3D11HardwareBufferManager::createVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)
virtual

Creates a vertex buffer.

Implements Ogre::HardwareBufferManagerBase.

◆ createStreamOutputVertexBuffer()

HardwareVertexBufferSharedPtr Ogre::D3D11HardwareBufferManager::createStreamOutputVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)

Creates a stream output vertex buffer.

◆ createIndexBuffer()

HardwareIndexBufferSharedPtr Ogre::D3D11HardwareBufferManager::createIndexBuffer ( HardwareIndexBuffer::IndexType  itype,
size_t  numIndexes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)
virtual

Create a hardware vertex buffer.

Implements Ogre::HardwareBufferManagerBase.

◆ createRenderToVertexBuffer()

RenderToVertexBufferSharedPtr Ogre::D3D11HardwareBufferManager::createRenderToVertexBuffer ( )
virtual

Create a render to vertex buffer.

Remarks
The parameters (such as vertex size etc) are determined later and are allocated when needed.

Reimplemented from Ogre::HardwareBufferManagerBase.

◆ createUniformBuffer()

HardwareUniformBufferSharedPtr Ogre::D3D11HardwareBufferManager::createUniformBuffer ( size_t  sizeBytes,
HardwareBuffer::Usage  usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
bool  useShadowBuffer = false,
const String name = "" 
)
virtual

Create uniform buffer.

This type of buffer allows the upload of shader constants once, and sharing between shader stages or even shaders from another materials. The update shall be triggered by GpuProgramParameters, if is dirty

Reimplemented from Ogre::HardwareBufferManagerBase.


The documentation for this class was generated from the following file: