OGRE
1.12.13
Object-Oriented Graphics Rendering Engine
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Interface for visualising debugging the SceneManager state. More...
#include <OgreSceneManager.h>
Public Member Functions | |
virtual | ~DebugDrawer () |
virtual void | drawBone (const Node *node)=0 |
virtual void | drawFrustum (const Frustum *frust)=0 |
virtual void | drawSceneNode (const SceneNode *node)=0 |
Public Member Functions inherited from Ogre::SceneManager::Listener | |
Listener () | |
virtual | ~Listener () |
virtual void | postFindVisibleObjects (SceneManager *source, IlluminationRenderStage irs, Viewport *v) |
Called after searching for visible objects in this SceneManager. More... | |
virtual void | postUpdateSceneGraph (SceneManager *source, Camera *camera) |
Called after updating the scene graph in this SceneManager. More... | |
virtual void | preFindVisibleObjects (SceneManager *source, IlluminationRenderStage irs, Viewport *v) |
Called prior to searching for visible objects in this SceneManager. More... | |
virtual void | preUpdateSceneGraph (SceneManager *source, Camera *camera) |
Called prior to updating the scene graph in this SceneManager. More... | |
virtual void | sceneManagerDestroyed (SceneManager *source) |
Event notifying the listener of the SceneManager's destruction. More... | |
virtual void | shadowTextureCasterPreViewProj (Light *light, Camera *camera, size_t iteration) |
This event occurs just before the view & projection matrices are set for rendering into a shadow texture. More... | |
virtual void | shadowTextureReceiverPreViewProj (Light *light, Frustum *frustum) |
This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver. More... | |
virtual void | shadowTexturesUpdated (size_t numberOfShadowTextures) |
Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes). More... | |
virtual bool | sortLightsAffectingFrustum (LightList &lightList) |
Hook to allow the listener to override the ordering of lights for the entire frustum. More... | |
Interface for visualising debugging the SceneManager state.
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inlinevirtual |
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pure virtual |
Implemented in Ogre::DefaultDebugDrawer.
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pure virtual |
Implemented in Ogre::DefaultDebugDrawer.
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pure virtual |
Implemented in Ogre::DefaultDebugDrawer.