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| PCZLight () |
| Default constructor (for Python mainly). More...
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| PCZLight (const String &name) |
| Normal constructor. More...
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| ~PCZLight () |
| Standard destructor. More...
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virtual void | _notifyMoved (void) |
| MovableObject notified when SceneNode changes. More...
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void | addZoneToAffectedZonesList (PCZone *zone) |
| Manually add a zone to the zones affected list. More...
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bool | affectsVisibleZone (void) |
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bool | affectsZone (PCZone *zone) |
| Check if a zone is in the list of zones affected by the light. More...
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void | clearAffectedZones (void) |
| Clear the affectedZonesList. More...
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void | clearNeedsUpdate (void) |
| Clear update flag. More...
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const String & | getMovableType (void) const |
| Overridden from MovableObject. More...
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bool | getNeedsUpdate (void) |
| Get status of need for update. this checks all affected zones. More...
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void | removeZoneFromAffectedZonesList (PCZone *zone) |
| Manually remove a zone from the affected list. More...
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void | setAffectsVisibleZone (bool affects) |
| Marks a light as affecting a visible zone. More...
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void | updateZones (PCZone *defaultZone, unsigned long frameCount) |
| Update the list of zones the light affects. More...
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| Light () |
| Default constructor (for Python mainly). More...
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| Light (const String &name) |
| Normal constructor. More...
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| ~Light () |
| Standard destructor. More...
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void | _calcTempSquareDist (const Vector3 &worldPos) |
| internal method for calculating current squared distance from some world position More...
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Real | _deriveShadowFarClipDistance () const |
| Derive a shadow camera far distance. More...
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Real | _deriveShadowFarClipDistance (const Camera *) const |
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Real | _deriveShadowNearClipDistance (const Camera *maincam) const |
| Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting. More...
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virtual const PlaneBoundedVolumeList & | _getFrustumClipVolumes (const Camera *const cam) const |
| Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole. More...
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size_t | _getIndexInFrame () const |
| Returns the index at which this light is in the current render. More...
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virtual const PlaneBoundedVolume & | _getNearClipVolume (const Camera *const cam) const |
| Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light. More...
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void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| Internal method called to notify the object that it has been attached to a node. More...
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void | _notifyIndexInFrame (size_t i) |
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void | _setCameraRelative (Camera *cam) |
| Set the camera which this light should be relative to, for camera-relative rendering. More...
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virtual void | _updateCustomGpuParameter (uint16 paramIndex, const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
| Update a custom GpuProgramParameters constant which is derived from information only this Light knows. More...
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void | _updateRenderQueue (RenderQueue *queue) |
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
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AnimableValuePtr | createAnimableValue (const String &valueName) |
| Create a reference-counted AnimableValuePtr for the named value. More...
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Vector4 | getAs4DVector (bool cameraRelativeIfSet=false) const |
| Returns the details of this light as a 4D vector. More...
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const Vector4f & | getAttenuation () const |
| Returns all the attenuation params as (range, constant, linear, quadratic) More...
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float | getAttenuationConstant (void) const |
| Returns the constant factor in the attenuation formula. More...
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float | getAttenuationLinear (void) const |
| Returns the linear factor in the attenuation formula. More...
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float | getAttenuationQuadric (void) const |
| Returns the quadric factor in the attenuation formula. More...
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float | getAttenuationRange (void) const |
| Returns the absolute upper range of the light. More...
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const AxisAlignedBox & | getBoundingBox (void) const |
| Retrieves the local axis-aligned bounding box for this object. More...
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Real | getBoundingRadius (void) const |
| Retrieves the radius of the origin-centered bounding sphere for this object. More...
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const Vector4 & | getCustomParameter (uint16 index) const |
| Returns the custom value associated with this Light at the given index. More...
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const ShadowCameraSetupPtr & | getCustomShadowCameraSetup (void) const |
| Return a pointer to the custom shadow camera setup (null means use SceneManager global version). More...
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const Vector3 & | getDerivedDirection (void) const |
| Retrieves the direction of the light including any transform from nodes it is attached to. More...
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const Vector3 & | getDerivedPosition (bool cameraRelativeIfSet=false) const |
| Retrieves the position of the light including any transform from nodes it is attached to. More...
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const ColourValue & | getDiffuseColour (void) const |
| Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info). More...
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const Vector3 & | getDirection (void) const |
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const Vector3 & | getPosition (void) const |
| Returns the position of the light. More...
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Real | getPowerScale (void) const |
| Returns the scaling factor which indicates the relative power of a light. More...
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Real | getShadowFarClipDistance () const |
| Returns the far clip plane distance to be used by the shadow camera, if this light casts texture shadows. More...
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Real | getShadowFarDistance (void) const |
| Returns the maximum distance away from the camera that shadows by this light will be visible. More...
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Real | getShadowFarDistanceSquared (void) const |
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Real | getShadowNearClipDistance () const |
| Returns the near clip plane distance to be used by the shadow camera, if this light casts texture shadows. More...
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const ColourValue & | getSpecularColour (void) const |
| Returns the colour of specular light given off by this light source. More...
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Real | getSpotlightFalloff (void) const |
| Returns the falloff between the inner and outer cones of the spotlight. More...
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const Radian & | getSpotlightInnerAngle (void) const |
| Returns the angle covered by the spotlights inner cone. More...
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Real | getSpotlightNearClipDistance () const |
| Returns the near clip plane distance to be used by spotlights that use light clipping. More...
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const Radian & | getSpotlightOuterAngle (void) const |
| Returns the angle covered by the spotlights outer cone. More...
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LightTypes | getType (void) const |
| Returns the light type. More...
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uint32 | getTypeFlags (void) const |
| Override to return specific type flag. More...
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bool | isInLightRange (const Ogre::AxisAlignedBox &container) const |
| Check whether a bounding box is included in the lighted area of the light. More...
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bool | isInLightRange (const Ogre::Sphere &sphere) const |
| Check whether a sphere is included in the lighted area of the light. More...
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void | resetCustomShadowCameraSetup (void) |
| Reset the shadow camera setup to the default. More...
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void | resetShadowFarDistance (void) |
| Tells the light to use the shadow far distance of the SceneManager. More...
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void | setAttenuation (float range, float constant, float linear, float quadratic) |
| Sets the attenuation parameters of the light source i.e. More...
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void | setCustomParameter (uint16 index, const Vector4 &value) |
| Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
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void | setCustomShadowCameraSetup (const ShadowCameraSetupPtr &customShadowSetup) |
| Set this light to use a custom shadow camera when rendering texture shadows. More...
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void | setDiffuseColour (const ColourValue &colour) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | setDiffuseColour (float red, float green, float blue) |
| Sets the colour of the diffuse light given off by this source. More...
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void | setDirection (const Vector3 &vec) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | setDirection (Real x, Real y, Real z) |
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void | setPosition (const Vector3 &vec) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | setPosition (Real x, Real y, Real z) |
| Sets the position of the light. More...
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void | setPowerScale (Real power) |
| Set a scaling factor to indicate the relative power of a light. More...
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void | setShadowFarClipDistance (Real farClip) |
| Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows. More...
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void | setShadowFarDistance (Real distance) |
| Sets the maximum distance away from the camera that shadows by this light will be visible. More...
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void | setShadowNearClipDistance (Real nearClip) |
| Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows. More...
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void | setSpecularColour (const ColourValue &colour) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | setSpecularColour (float red, float green, float blue) |
| Sets the colour of the specular light given off by this source. More...
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void | setSpotlightFalloff (Real val) |
| Sets the falloff between the inner and outer cones of the spotlight. More...
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void | setSpotlightInnerAngle (const Radian &val) |
| Sets the angle covered by the spotlights inner cone. More...
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void | setSpotlightNearClipDistance (Real nearClip) |
| Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum. More...
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void | setSpotlightOuterAngle (const Radian &val) |
| Sets the angle covered by the spotlights outer cone. More...
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void | setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0) |
| Sets the range of a spotlight, i.e. More...
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void | setType (LightTypes type) |
| Sets the type of light - see LightTypes for more info. More...
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void | setVisible (bool visible) |
| Tells this object whether to be visible or not, if it has a renderable component. More...
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void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) |
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
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| MovableObject () |
| Constructor. More...
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| MovableObject (const String &name) |
| Named constructor. More...
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virtual | ~MovableObject () |
| Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
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MovableObjectFactory * | _getCreator (void) const |
| Get the creator of this object, if any (internal use only) More...
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LightList * | _getLightList () |
| Returns a pointer to the current list of lights for this object. More...
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SceneManager * | _getManager (void) const |
| Get the manager of this object, if any (internal use only) More...
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virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| Return the full transformation of the parent sceneNode or the attachingPoint node. More...
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virtual void | _notifyCreator (MovableObjectFactory *fact) |
| Notify the object of it's creator (internal use only) More...
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virtual void | _notifyCurrentCamera (Camera *cam) |
| Internal method to notify the object of the camera to be used for the next rendering operation. More...
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virtual void | _notifyManager (SceneManager *man) |
| Notify the object of it's manager (internal use only) More...
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virtual void | _releaseManualHardwareResources () |
| Notifies the movable object that hardware resources were lost. More...
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virtual void | _restoreManualHardwareResources () |
| Notifies the movable object that hardware resources should be restored. More...
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void | addQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | addVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | detachFromParent (void) |
| Detaches an object from a parent SceneNode or TagPoint, if attached. More...
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Real | getBoundingRadiusScaled () const |
| as getBoundingRadius, but with scaling applied More...
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bool | getCastShadows (void) const |
| Returns whether shadow casting is enabled for this object. More...
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const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override |
| Gets the world space bounding box of the dark cap, as extruded using the light provided. More...
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EdgeData * | getEdgeList (void) |
| Returns details of the edges which might be used to determine a silhouette. More...
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const AxisAlignedBox & | getLightCapBounds (void) const override |
| Gets the world space bounding box of the light cap. More...
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uint32 | getLightMask () const |
| Get a bitwise mask which will filter the lights affecting this object. More...
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Listener * | getListener (void) const |
| Gets the current listener for this object. More...
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const String & | getName (void) const |
| Returns the name of this object. More...
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Node * | getParentNode (void) const |
| Returns the node to which this object is attached. More...
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SceneNode * | getParentSceneNode (void) const |
| Returns the scene node to which this object is attached. More...
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Real | getPointExtrusionDistance (const Light *l) const |
| Get the distance to extrude for a point/spot light. More...
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virtual uint32 | getQueryFlags (void) const |
| Returns the query flags relevant for this object. More...
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bool | getReceivesShadows () |
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
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Real | getRenderingDistance (void) const |
| Gets the distance at which batches are no longer rendered. More...
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Real | getRenderingMinPixelSize () const |
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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uint8 | getRenderQueueGroup (void) const |
| Gets the queue group for this entity. More...
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const ShadowRenderableList & | getShadowVolumeRenderableList (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
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const Any & | getUserAny (void) const |
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UserObjectBindings & | getUserObjectBindings () |
| Return an instance of user objects binding associated with this class. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| Return an instance of user objects binding associated with this class. More...
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virtual uint32 | getVisibilityFlags (void) const |
| Returns the visibility flags relevant for this object. More...
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bool | getVisible (void) const |
| Gets this object whether to be visible or not, if it has a renderable component. More...
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virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
| Retrieves the axis-aligned bounding box for this object in world coordinates. More...
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virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| Retrieves the worldspace bounding sphere for this object. More...
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bool | isAttached (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint. More...
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bool | isDebugDisplayEnabled (void) const |
| Gets whether debug display of this object is enabled. More...
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virtual bool | isInScene (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
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bool | isParentTagPoint () const |
| Gets whether the parent node is a TagPoint (or a SceneNode) More...
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virtual bool | isVisible (void) const |
| Returns whether or not this object is supposed to be visible or not. More...
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const LightList & | queryLights (void) const |
| Gets a list of lights, ordered relative to how close they are to this movable object. More...
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void | removeQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | removeVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | setCastShadows (bool enabled) |
| Sets whether or not this object will cast shadows. More...
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void | setDebugDisplayEnabled (bool enabled) |
| Sets whether or not the debug display of this object is enabled. More...
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void | setLightMask (uint32 lightMask) |
| Set a bitwise mask which will filter the lights affecting this object. More...
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void | setListener (Listener *listener) |
| Sets a listener for this object. More...
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void | setQueryFlags (uint32 flags) |
| Sets the query flags for this object. More...
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void | setRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer rendered. More...
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void | setRenderingMinPixelSize (Real pixelSize) |
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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virtual void | setRenderQueueGroup (uint8 queueID) |
| Sets the render queue group this entity will be rendered through. More...
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virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| Sets the render queue group and group priority this entity will be rendered through. More...
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void | setUserAny (const Any &anything) |
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void | setVisibilityFlags (uint32 flags) |
| Sets the visibility flags for this object. More...
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void | setVisible (bool visible) |
| Tells this object whether to be visible or not, if it has a renderable component. More...
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Public Member Functions inherited from Ogre::ShadowCaster |
virtual | ~ShadowCaster () |
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virtual ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) |
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bool | hasEdgeList () |
| Returns whether the object has a valid edge list. More...
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| AnimableObject () |
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virtual | ~AnimableObject () |
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const StringVector & | getAnimableValueNames (void) const |
| Gets a list of animable value names for this object. More...
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