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| ParticleSystemRenderer () |
| Constructor. More...
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virtual | ~ParticleSystemRenderer () |
| Destructor. More...
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virtual ParticleVisualData * | _createVisualData (void) |
| Create a new ParticleVisualData instance for attachment to a particle. More...
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virtual void | _destroyVisualData (ParticleVisualData *vis) |
| Destroy a ParticleVisualData instance. More...
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virtual SortMode | _getSortMode (void) const =0 |
| Gets the desired particles sort mode of this renderer. More...
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virtual void | _notifyAttached (Node *parent, bool isTagPoint=false)=0 |
| Delegated to by ParticleSystem::_notifyAttached. More...
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virtual void | _notifyBoundingBox (const AxisAlignedBox &aabb) |
| Tells the Renderer about the ParticleSystem bounds. More...
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virtual void | _notifyCastShadows (bool enabled) |
| Tells the Renderer whether to cast shadows. More...
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virtual void | _notifyCurrentCamera (Camera *cam)=0 |
| Delegated to by ParticleSystem::_notifyCurrentCamera. More...
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virtual void | _notifyDefaultDimensions (Real width, Real height)=0 |
| Tells the renderer that the particle default size has changed. More...
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virtual void | _notifyParticleCleared (std::list< Particle * > ¤tParticles) |
| Optional callback notified when particles cleared. More...
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virtual void | _notifyParticleEmitted (Particle *particle) |
| Optional callback notified when particle emitted. More...
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virtual void | _notifyParticleExpired (Particle *particle) |
| Optional callback notified when particle expired. More...
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virtual void | _notifyParticleMoved (std::list< Particle * > ¤tParticles) |
| Optional callback notified when particles moved. More...
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virtual void | _notifyParticleQuota (size_t quota)=0 |
| Tells the renderer that the particle quota has changed. More...
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virtual void | _notifyParticleResized (void) |
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virtual void | _notifyParticleRotated (void) |
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virtual void | _setMaterial (MaterialPtr &mat)=0 |
| Sets the material this renderer must use; called by ParticleSystem. More...
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virtual void | _updateRenderQueue (RenderQueue *queue, std::list< Particle * > ¤tParticles, bool cullIndividually)=0 |
| Delegated to by ParticleSystem::_updateRenderQueue. More...
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virtual const String & | getType (void) const =0 |
| Gets the type of this renderer - must be implemented by subclasses. More...
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virtual void | setKeepParticlesInLocalSpace (bool keepLocal)=0 |
| Setting carried over from ParticleSystem. More...
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virtual void | setRenderQueueGroup (uint8 queueID)=0 |
| Sets which render queue group this renderer should target with it's output. More...
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virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)=0 |
| Sets which render queue group and priority this renderer should target with it's output. More...
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virtual void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)=0 |
| Required method to allow the renderer to communicate the Renderables it will be using to render the system to a visitor. More...
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| StringInterface () |
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virtual | ~StringInterface () |
| Virtual destructor, see Effective C++. More...
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void | copyParametersTo (StringInterface *dest) const |
| Method for copying this object's parameters to another object. More...
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ParamDictionary * | getParamDictionary (void) |
| Retrieves the parameter dictionary for this class. More...
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const ParamDictionary * | getParamDictionary (void) const |
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String | getParameter (const String &name) const |
| Generic parameter retrieval method. More...
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const ParameterList & | getParameters (void) const |
| Retrieves a list of parameters valid for this object. More...
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bool | setParameter (const String &name, const String &value) |
| Generic parameter setting method. More...
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void | setParameterList (const NameValuePairList ¶mList) |
| Generic multiple parameter setting method. More...
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