OGRE
13.6
Object-Oriented Graphics Rendering Engine
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C++ encapsulation of GLSL program object. More...
#include <OgreGLSLProgram.h>
Public Member Functions | |
void | setTransformFeedbackVaryings (const std::vector< String > &nameStrings) |
Public Member Functions inherited from Ogre::GLSLProgramCommon | |
GLSLProgramCommon (const GLShaderList &shaders) | |
virtual | ~GLSLProgramCommon () |
virtual void | activate (void)=0 |
Makes a program object active by making sure it is linked and then putting it in use. More... | |
uint | getGLProgramHandle (void) const |
Get the GL Handle for the program object. More... | |
bool | isUsingShader (GLSLShaderCommon *shader) const |
query if the program is using the given shader More... | |
virtual void | updateUniforms (GpuProgramParametersPtr params, uint16 mask, GpuProgramType fromProgType)=0 |
Updates program object uniforms using data from GpuProgramParameters. More... | |
Static Public Member Functions | |
static void | bindFixedAttributes (GLuint program) |
static bool | getMicrocodeFromCache (uint32 id, GLuint programHandle) |
Get the the binary data of a program from the microcode cache. More... | |
static void | writeMicrocodeToCache (uint32 id, GLuint programHandle) |
add the microcode to the cache More... | |
Static Public Member Functions inherited from Ogre::GLSLProgramCommon | |
static int32 | getFixedAttributeIndex (VertexElementSemantic semantic, uint index) |
Get the fixed attribute bindings normally used by GL for a semantic. More... | |
static void | useTightAttributeLayout () |
use alternate vertex attribute layout using only 8 vertex attributes More... | |
C++ encapsulation of GLSL program object.
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Get the the binary data of a program from the microcode cache.
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add the microcode to the cache
void Ogre::GLSLProgram::setTransformFeedbackVaryings | ( | const std::vector< String > & | nameStrings | ) |