OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::OctreeCamera Class Reference

Specialized viewpoint from which an Octree can be rendered. More...

#include <OgreOctreeCamera.h>

+ Inheritance diagram for Ogre::OctreeCamera:

Public Types

enum  Visibility { NONE , PARTIAL , FULL }
 Visibility types. More...
 
- Public Types inherited from Ogre::Frustum
typedef Vector3 Corners[8]
 
- Public Types inherited from Ogre::ShadowCaster
typedef Ogre::ShadowRenderableList ShadowRenderableList
 
typedef VectorIterator< ShadowRenderableListShadowRenderableListIterator
 

Public Member Functions

 OctreeCamera (const String &name, SceneManager *sm)
 
 ~OctreeCamera ()
 
OctreeCamera::Visibility getVisibility (const AxisAlignedBox &bound)
 Returns the visibility of the box. More...
 
- Public Member Functions inherited from Ogre::Camera
 Camera (const String &name, SceneManager *sm)
 Standard constructor. More...
 
virtual ~Camera ()
 Standard destructor. More...
 
void _autoTrack (void)
 Internal method used by OGRE to update auto-tracking cameras. More...
 
Real _getLodBiasInverse (void) const
 Internal method for OGRE to use for LOD calculations. More...
 
unsigned int _getNumRenderedBatches (void) const
 Internal method to retrieve the number of visible batches in the last render. More...
 
unsigned int _getNumRenderedFaces (void) const
 Internal method to retrieve the number of visible faces in the last render. More...
 
void _notifyRenderedBatches (unsigned int numbatches)
 Internal method to notify camera of the visible batches in the last render. More...
 
void _notifyRenderedFaces (unsigned int numfaces)
 Internal method to notify camera of the visible faces in the last render. More...
 
void _notifyViewport (Viewport *viewport)
 Notifies this camera that a viewport is using it. More...
 
void _renderScene (Viewport *vp)
 Tells the Camera to contact the SceneManager to render from it's viewpoint. More...
 
void _renderScene (Viewport *vp, bool unused)
 
virtual void addListener (Listener *l)
 Add a listener to this camera. More...
 
virtual void forwardIntersect (const Plane &worldPlane, std::vector< Vector4 > *intersect3d) const
 Forward projects frustum rays to find forward intersection with plane. More...
 
bool getAutoAspectRatio (void) const
 Retrieves if AutoAspectRatio is currently set or not. More...
 
const Vector3getAutoTrackOffset (void) const
 Get the auto tracking offset for this camera, if it is auto tracking. More...
 
SceneNodegetAutoTrackTarget (void) const
 Get the auto tracking target for this camera, if any. More...
 
Real getBoundingRadius (void) const override
 Retrieves the radius of the origin-centered bounding sphere for this object. More...
 
PlaneBoundedVolume getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false)
 Gets a world-space list of planes enclosing a volume based on a viewport rectangle. More...
 
void getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
Ray getCameraToViewportRay (Real screenx, Real screeny) const
 Gets a world space ray as cast from the camera through a viewport position. More...
 
void getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const
 Gets a world space ray as cast from the camera through a viewport position. More...
 
FrustumgetCullingFrustum (void) const
 Returns the custom culling frustum in use. More...
 
Vector3 getDerivedDirection (void) const
 Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
const QuaterniongetDerivedOrientation (void) const
 Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
const Vector3getDerivedPosition (void) const
 Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix. More...
 
Vector3 getDerivedRight (void) const
 Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
Vector3 getDerivedUp (void) const
 Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
 
Vector3 getDirection (void) const
 Gets the camera's direction. More...
 
Real getFarClipDistance (void) const
 Retrieves the distance from the frustum to the far clipping plane. More...
 
const PlanegetFrustumPlane (unsigned short plane) const override
 Retrieves a specified plane of the frustum (world space). More...
 
Real getLodBias (void) const
 Returns the level-of-detail bias factor currently applied to this camera. More...
 
virtual const CameragetLodCamera () const
 Get a pointer to the camera which should be used to determine LOD settings. More...
 
const StringgetMovableType (void) const override
 Returns the type name of this object. More...
 
Real getNearClipDistance (void) const
 Retrieves the distance from the frustum to the near clipping plane. More...
 
const QuaterniongetOrientation (void) const
 Returns the camera's current orientation. More...
 
const QuaterniongetOrientationForViewUpdate (void) const override
 Get the derived orientation of this frustum. More...
 
Real getPixelDisplayRatio () const
 Returns an estimated ratio between a pixel and the display area it represents. More...
 
PolygonMode getPolygonMode (void) const
 Retrieves the level of detail that the camera will render. More...
 
const Vector3getPosition (void) const
 Retrieves the camera's position. More...
 
const Vector3getPositionForViewUpdate (void) const override
 Get the derived position of this frustum. More...
 
Vector3 getRealDirection (void) const
 Gets the real world direction vector of the camera, including any rotation inherited from a node attachment. More...
 
const QuaterniongetRealOrientation (void) const
 Gets the real world orientation of the camera, including any rotation inherited from a node attachment. More...
 
const Vector3getRealPosition (void) const
 Gets the real world position of the camera, including any translation inherited from a node attachment. More...
 
Vector3 getRealRight (void) const
 Gets the real world right vector of the camera, including any rotation inherited from a node attachment. More...
 
Vector3 getRealUp (void) const
 Gets the real world up vector of the camera, including any rotation inherited from a node attachment. More...
 
Vector3 getRight (void) const
 Gets the camera's right vector. More...
 
SceneManagergetSceneManager (void) const
 Returns a pointer to the SceneManager this camera is rendering through. More...
 
SortMode getSortMode () const
 get the currently used SortMode More...
 
Vector3 getUp (void) const
 Gets the camera's up vector. More...
 
bool getUseMinPixelSize () const
 Returns whether to use min display size calculations. More...
 
virtual bool getUseRenderingDistance (void) const
 Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. More...
 
const Affine3getViewMatrix (bool ownFrustumOnly) const
 Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not. More...
 
const Affine3getViewMatrix (void) const
 Gets the view matrix for this frustum. More...
 
ViewportgetViewport (void) const
 Get the last viewport which was attached to this camera. More...
 
const std::vector< Plane > & getWindowPlanes (void) const
 Gets the window clip planes, only applicable if isWindowSet == true. More...
 
const CornersgetWorldSpaceCorners (void) const override
 Gets the world space corners of the frustum. More...
 
bool isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const override
 Tests whether the given container is visible in the Frustum. More...
 
bool isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const override
 Tests whether the given container is visible in the Frustum. More...
 
bool isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const override
 Tests whether the given vertex is visible in the Frustum. More...
 
virtual bool isWindowSet (void) const
 Returns if a viewport window is being used. More...
 
void lookAt (const Vector3 &targetPoint)
 Points the camera at a location in worldspace. More...
 
void lookAt (Real x, Real y, Real z)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void move (const Vector3 &vec)
 Moves the camera's position by the vector offset provided along world axes. More...
 
void moveRelative (const Vector3 &vec)
 Moves the camera's position by the vector offset provided along it's own axes (relative to orientation). More...
 
void pitch (const Radian &angle)
 Pitches the camera up/down anticlockwise around it's local z axis. More...
 
bool projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const override
 Project a sphere onto the near plane and get the bounding rectangle. More...
 
virtual void removeListener (Listener *l)
 Remove a listener to this camera. More...
 
virtual void resetWindow (void)
 Cancel view window. More...
 
void roll (const Radian &angle)
 Rolls the camera anticlockwise, around its local z axis. More...
 
void rotate (const Quaternion &q)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void rotate (const Vector3 &axis, const Radian &angle)
 Rotate the camera around an arbitrary axis. More...
 
void setAutoAspectRatio (bool autoratio)
 If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized. More...
 
void setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO)
 Enables / disables automatic tracking of a SceneNode. More...
 
void setCullingFrustum (Frustum *frustum)
 Tells the camera to use a separate Frustum instance to perform culling. More...
 
void setDirection (const Vector3 &vec)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void setDirection (Real x, Real y, Real z)
 Sets the camera's direction vector. More...
 
void setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)
 Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice. More...
 
void setLodBias (Real factor=1.0)
 Sets the level-of-detail factor for this Camera. More...
 
virtual void setLodCamera (const Camera *lodCam)
 Set a pointer to the camera which should be used to determine LOD settings. More...
 
void setOrientation (const Quaternion &q)
 Sets the camera's orientation. More...
 
void setPolygonMode (PolygonMode sd)
 Sets the level of rendering detail required from this camera. More...
 
void setPosition (const Vector3 &vec)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
void setPosition (Real x, Real y, Real z)
 Sets the camera's position. More...
 
void setSortMode (SortMode sm)
 Set the function used to compute the camera-distance for sorting Renderables. More...
 
void setUseMinPixelSize (bool enable)
 Sets whether to use min display size calculations. More...
 
virtual void setUseRenderingDistance (bool use)
 Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. More...
 
virtual void setWindow (Real left, Real top, Real right, Real bottom)
 Sets the viewing window inside of viewport. More...
 
virtual void synchroniseBaseSettingsWith (const Camera *cam)
 Synchronise core camera settings with another. More...
 
void yaw (const Radian &angle)
 Rotates the camera anticlockwise around it's local y axis. More...
 
- Public Member Functions inherited from Ogre::Frustum
 Frustum (const String &name=BLANKSTRING)
 Named constructor. More...
 
virtual ~Frustum ()
 
void _notifyCurrentCamera (Camera *cam) override
 Internal method to notify the object of the camera to be used for the next rendering operation. More...
 
void _updateRenderQueue (RenderQueue *queue) override
 Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
 
void calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const
 Calculate a view matrix for this frustum, relative to a potentially dynamic point. More...
 
void disableCustomNearClipPlane (void)
 Disables any custom near clip plane. More...
 
void disableReflection (void)
 Disables reflection modification previously turned on with enableReflection. More...
 
void enableCustomNearClipPlane (const MovablePlane *plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. More...
 
void enableCustomNearClipPlane (const Plane &plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. More...
 
void enableReflection (const MovablePlane *p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified. More...
 
void enableReflection (const Plane &p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified. More...
 
Real getAspectRatio (void) const
 Retrieves the current aspect ratio. More...
 
const AxisAlignedBoxgetBoundingBox (void) const override
 Retrieves the local axis-aligned bounding box for this object. More...
 
Real getBoundingRadius (void) const override
 Retrieves the radius of the origin-centered bounding sphere for this object. More...
 
const ColourValuegetDebugColour () const
 
Real getFarClipDistance (void) const
 Retrieves the distance from the frustum to the far clipping plane. More...
 
Real getFocalLength () const
 Returns focal length of frustum. More...
 
const RadiangetFOVy (void) const
 Retrieves the frustums Y-dimension Field Of View (FOV). More...
 
RealRect getFrustumExtents () const
 Get the extents of the frustum in view space. More...
 
const Vector2getFrustumOffset () const
 Retrieves the frustum offsets. More...
 
virtual const PlanegetFrustumPlanes (void) const
 Retrieves the clipping planes of the frustum (world space). More...
 
const StringgetMovableType (void) const override
 Returns the type name of this object. More...
 
Real getNearClipDistance (void) const
 Retrieves the distance from the frustum to the near clipping plane. More...
 
OrientationMode getOrientationMode () const
 Get the orientation mode of the frustum. More...
 
Real getOrthoWindowHeight () const
 Gets the orthographic window height, for use with orthographic rendering only. More...
 
Real getOrthoWindowWidth () const
 Gets the orthographic window width, for use with orthographic rendering only. More...
 
PlaneBoundedVolume getPlaneBoundedVolume ()
 Gets a world-space list of planes enclosing the frustum. More...
 
const Matrix4getProjectionMatrix (void) const
 Gets the normal projection matrix for this frustum. More...
 
const Matrix4getProjectionMatrixRS (void) const
 Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary). More...
 
const Matrix4getProjectionMatrixWithRSDepth (void) const
 Gets the depth-adjusted projection matrix for the current rendersystem. More...
 
ProjectionType getProjectionType (void) const
 Retrieves info on the type of projection used (orthographic or perspective). More...
 
const Affine3getReflectionMatrix (void) const
 Returns the reflection matrix of the frustum if appropriate. More...
 
const PlanegetReflectionPlane (void) const
 Returns the reflection plane of the frustum if appropriate. More...
 
uint32 getTypeFlags (void) const override
 Get the 'type flags' for this MovableObject. More...
 
const Affine3getViewMatrix (void) const
 Gets the view matrix for this frustum. More...
 
bool isCustomNearClipPlaneEnabled (void) const
 Is a custom near clip plane in use? More...
 
bool isCustomProjectionMatrixEnabled (void) const
 Returns whether a custom projection matrix is in use. More...
 
bool isCustomViewMatrixEnabled (void) const
 Returns whether a custom view matrix is in use. More...
 
bool isReflected (void) const
 Returns whether this frustum is being reflected. More...
 
void resetFrustumExtents ()
 Reset the frustum extents to be automatically derived from other params. More...
 
void setAspectRatio (Real ratio)
 Sets the aspect ratio for the frustum viewport. More...
 
void setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY)
 Set whether to use a custom projection matrix on this frustum. More...
 
void setCustomViewMatrix (bool enable, const Affine3 &viewMatrix=Affine3::IDENTITY)
 Set whether to use a custom view matrix on this frustum. More...
 
void setDebugColour (const ColourValue &col)
 
void setFarClipDistance (Real farDist)
 Sets the distance to the far clipping plane. More...
 
void setFocalLength (Real focalLength=1.0)
 Sets frustum focal length (used in stereo rendering). More...
 
void setFOVy (const Radian &fovy)
 Sets the Y-dimension Field Of View (FOV) of the frustum. More...
 
void setFrustumExtents (Real left, Real right, Real top, Real bottom)
 Manually set the extents of the frustum. More...
 
void setFrustumOffset (const Vector2 &offset)
 Sets frustum offsets, used in stereo rendering. More...
 
void setFrustumOffset (Real horizontal=0.0, Real vertical=0.0)
 Sets frustum offsets, used in stereo rendering. More...
 
void setNearClipDistance (Real nearDist)
 Sets the position of the near clipping plane. More...
 
void setOrientationMode (OrientationMode orientationMode)
 Set the orientation mode of the frustum. More...
 
void setOrthoWindow (Real w, Real h)
 Sets the orthographic window settings, for use with orthographic rendering only. More...
 
void setOrthoWindowHeight (Real h)
 Sets the orthographic window height, for use with orthographic rendering only. More...
 
void setOrthoWindowWidth (Real w)
 Sets the orthographic window width, for use with orthographic rendering only. More...
 
virtual void setProjectionType (ProjectionType pt)
 Sets the type of projection to use (orthographic or perspective). More...
 
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override
 Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
 
- Public Member Functions inherited from Ogre::MovableObject
 MovableObject ()
 Constructor. More...
 
 MovableObject (const String &name)
 Named constructor. More...
 
virtual ~MovableObject ()
 Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
 
MovableObjectFactory_getCreator (void) const
 Get the creator of this object, if any (internal use only) More...
 
LightList_getLightList ()
 Returns a pointer to the current list of lights for this object. More...
 
SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only) More...
 
virtual const Affine3_getParentNodeFullTransform (void) const
 Return the full transformation of the parent sceneNode or the attachingPoint node. More...
 
virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node. More...
 
virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only) More...
 
virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only) More...
 
virtual void _notifyMoved (void)
 Internal method called to notify the object that it has been moved. More...
 
virtual void _releaseManualHardwareResources ()
 Notifies the movable object that hardware resources were lost. More...
 
virtual void _restoreManualHardwareResources ()
 Notifies the movable object that hardware resources should be restored. More...
 
void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
void detachFromParent (void)
 Detaches an object from a parent SceneNode or TagPoint, if attached. More...
 
Real getBoundingRadiusScaled () const
 as getBoundingRadius, but with scaling applied More...
 
bool getCastShadows (void) const override
 Returns whether shadow casting is enabled for this object. More...
 
const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override
 Gets the world space bounding box of the dark cap, as extruded using the light provided. More...
 
EdgeDatagetEdgeList (void) override
 Returns details of the edges which might be used to determine a silhouette. More...
 
const AxisAlignedBoxgetLightCapBounds (void) const override
 Gets the world space bounding box of the light cap. More...
 
uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object. More...
 
ListenergetListener (void) const
 Gets the current listener for this object. More...
 
const StringgetName (void) const
 Returns the name of this object. More...
 
NodegetParentNode (void) const
 Returns the node to which this object is attached. More...
 
SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached. More...
 
Real getPointExtrusionDistance (const Light *l) const override
 Get the distance to extrude for a point/spot light. More...
 
virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object. More...
 
bool getReceivesShadows ()
 Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
 
Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered. More...
 
Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
 
uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity. More...
 
const ShadowRenderableListgetShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override
 Define a default implementation of method from ShadowCaster which implements no shadows. More...
 
const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object. More...
 
bool getVisible (void) const
 Gets this object whether to be visible or not, if it has a renderable component. More...
 
const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const override
 Retrieves the axis-aligned bounding box for this object in world coordinates. More...
 
virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object. More...
 
bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint. More...
 
bool isDebugDisplayEnabled (void) const
 Gets whether debug display of this object is enabled. More...
 
virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
 
bool isParentTagPoint () const
 Gets whether the parent node is a TagPoint (or a SceneNode) More...
 
virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not. More...
 
const LightListqueryLights (void) const
 Gets a list of lights, ordered relative to how close they are to this movable object. More...
 
void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
 
void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
 
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows. More...
 
void setDebugDisplayEnabled (bool enabled)
 Sets whether or not the debug display of this object is enabled. More...
 
void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object. More...
 
void setListener (Listener *listener)
 Sets a listener for this object. More...
 
void setQueryFlags (uint32 flags)
 Sets the query flags for this object. More...
 
void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered. More...
 
void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
 
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through. More...
 
virtual void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this entity will be rendered through. More...
 
void setUserAny (const Any &anything)
 
void setVisibilityFlags (uint32 flags)
 Sets the visibility flags for this object. More...
 
void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component. More...
 
- Public Member Functions inherited from Ogre::ShadowCaster
virtual ~ShadowCaster ()
 
bool hasEdgeList ()
 Returns whether the object has a valid edge list. More...
 
- Public Member Functions inherited from Ogre::AnimableObject
 AnimableObject ()
 
virtual ~AnimableObject ()
 
virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value. More...
 
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Ogre::MovableObject
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances. More...
 
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances. More...
 
static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances. More...
 
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances. More...
 
- Static Public Member Functions inherited from Ogre::ShadowCaster
static void clearShadowRenderableList (ShadowRenderableList &shadowRenderables)
 Common implementation of releasing shadow renderables. More...
 
static void extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light. More...
 
- Static Public Attributes inherited from Ogre::Frustum
static const Real INFINITE_FAR_PLANE_ADJUST
 Small constant used to reduce far plane projection to avoid inaccuracies. More...
 

Detailed Description

Specialized viewpoint from which an Octree can be rendered.

Remarks
This class contains several specializations of the Ogre::Camera class. It implements the getRenderOperation method in order to return displayable geometry for debugging purposes. It also implements a visibility function that is more granular than the default.

Member Enumeration Documentation

◆ Visibility

Visibility types.

Enumerator
NONE 
PARTIAL 
FULL 

Constructor & Destructor Documentation

◆ OctreeCamera()

Ogre::OctreeCamera::OctreeCamera ( const String name,
SceneManager sm 
)

◆ ~OctreeCamera()

Ogre::OctreeCamera::~OctreeCamera ( )

Member Function Documentation

◆ getVisibility()

OctreeCamera::Visibility Ogre::OctreeCamera::getVisibility ( const AxisAlignedBox bound)

Returns the visibility of the box.


The documentation for this class was generated from the following file: