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| OctreeCamera (const String &name, SceneManager *sm) |
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| ~OctreeCamera () |
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OctreeCamera::Visibility | getVisibility (const AxisAlignedBox &bound) |
| Returns the visibility of the box. More...
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| Camera (const String &name, SceneManager *sm) |
| Standard constructor. More...
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virtual | ~Camera () |
| Standard destructor. More...
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void | _autoTrack (void) |
| Internal method used by OGRE to update auto-tracking cameras. More...
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Real | _getLodBiasInverse (void) const |
| Internal method for OGRE to use for LOD calculations. More...
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unsigned int | _getNumRenderedBatches (void) const |
| Internal method to retrieve the number of visible batches in the last render. More...
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unsigned int | _getNumRenderedFaces (void) const |
| Internal method to retrieve the number of visible faces in the last render. More...
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void | _notifyRenderedBatches (unsigned int numbatches) |
| Internal method to notify camera of the visible batches in the last render. More...
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void | _notifyRenderedFaces (unsigned int numfaces) |
| Internal method to notify camera of the visible faces in the last render. More...
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void | _notifyViewport (Viewport *viewport) |
| Notifies this camera that a viewport is using it. More...
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void | _renderScene (Viewport *vp) |
| Tells the Camera to contact the SceneManager to render from it's viewpoint. More...
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void | _renderScene (Viewport *vp, bool unused) |
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virtual void | addListener (Listener *l) |
| Add a listener to this camera. More...
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virtual void | forwardIntersect (const Plane &worldPlane, std::vector< Vector4 > *intersect3d) const |
| Forward projects frustum rays to find forward intersection with plane. More...
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bool | getAutoAspectRatio (void) const |
| Retrieves if AutoAspectRatio is currently set or not. More...
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const Vector3 & | getAutoTrackOffset (void) const |
| Get the auto tracking offset for this camera, if it is auto tracking. More...
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SceneNode * | getAutoTrackTarget (void) const |
| Get the auto tracking target for this camera, if any. More...
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Real | getBoundingRadius (void) const override |
| Retrieves the radius of the origin-centered bounding sphere for this object. More...
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PlaneBoundedVolume | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false) |
| Gets a world-space list of planes enclosing a volume based on a viewport rectangle. More...
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void | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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Ray | getCameraToViewportRay (Real screenx, Real screeny) const |
| Gets a world space ray as cast from the camera through a viewport position. More...
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void | getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const |
| Gets a world space ray as cast from the camera through a viewport position. More...
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Frustum * | getCullingFrustum (void) const |
| Returns the custom culling frustum in use. More...
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Vector3 | getDerivedDirection (void) const |
| Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
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const Quaternion & | getDerivedOrientation (void) const |
| Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
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const Vector3 & | getDerivedPosition (void) const |
| Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix. More...
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Vector3 | getDerivedRight (void) const |
| Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
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Vector3 | getDerivedUp (void) const |
| Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix. More...
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Vector3 | getDirection (void) const |
| Gets the camera's direction. More...
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Real | getFarClipDistance (void) const |
| Retrieves the distance from the frustum to the far clipping plane. More...
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const Plane & | getFrustumPlane (unsigned short plane) const override |
| Retrieves a specified plane of the frustum (world space). More...
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Real | getLodBias (void) const |
| Returns the level-of-detail bias factor currently applied to this camera. More...
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virtual const Camera * | getLodCamera () const |
| Get a pointer to the camera which should be used to determine LOD settings. More...
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const String & | getMovableType (void) const override |
| Returns the type name of this object. More...
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Real | getNearClipDistance (void) const |
| Retrieves the distance from the frustum to the near clipping plane. More...
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const Quaternion & | getOrientation (void) const |
| Returns the camera's current orientation. More...
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const Quaternion & | getOrientationForViewUpdate (void) const override |
| Get the derived orientation of this frustum. More...
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Real | getPixelDisplayRatio () const |
| Returns an estimated ratio between a pixel and the display area it represents. More...
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PolygonMode | getPolygonMode (void) const |
| Retrieves the level of detail that the camera will render. More...
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const Vector3 & | getPosition (void) const |
| Retrieves the camera's position. More...
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const Vector3 & | getPositionForViewUpdate (void) const override |
| Get the derived position of this frustum. More...
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Vector3 | getRealDirection (void) const |
| Gets the real world direction vector of the camera, including any rotation inherited from a node attachment. More...
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const Quaternion & | getRealOrientation (void) const |
| Gets the real world orientation of the camera, including any rotation inherited from a node attachment. More...
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const Vector3 & | getRealPosition (void) const |
| Gets the real world position of the camera, including any translation inherited from a node attachment. More...
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Vector3 | getRealRight (void) const |
| Gets the real world right vector of the camera, including any rotation inherited from a node attachment. More...
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Vector3 | getRealUp (void) const |
| Gets the real world up vector of the camera, including any rotation inherited from a node attachment. More...
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Vector3 | getRight (void) const |
| Gets the camera's right vector. More...
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SceneManager * | getSceneManager (void) const |
| Returns a pointer to the SceneManager this camera is rendering through. More...
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SortMode | getSortMode () const |
| get the currently used SortMode More...
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Vector3 | getUp (void) const |
| Gets the camera's up vector. More...
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bool | getUseMinPixelSize () const |
| Returns whether to use min display size calculations. More...
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virtual bool | getUseRenderingDistance (void) const |
| Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. More...
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const Affine3 & | getViewMatrix (bool ownFrustumOnly) const |
| Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not. More...
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const Affine3 & | getViewMatrix (void) const |
| Gets the view matrix for this frustum. More...
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Viewport * | getViewport (void) const |
| Get the last viewport which was attached to this camera. More...
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const std::vector< Plane > & | getWindowPlanes (void) const |
| Gets the window clip planes, only applicable if isWindowSet == true. More...
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const Corners & | getWorldSpaceCorners (void) const override |
| Gets the world space corners of the frustum. More...
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bool | isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const override |
| Tests whether the given container is visible in the Frustum. More...
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bool | isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const override |
| Tests whether the given container is visible in the Frustum. More...
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bool | isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const override |
| Tests whether the given vertex is visible in the Frustum. More...
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virtual bool | isWindowSet (void) const |
| Returns if a viewport window is being used. More...
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void | lookAt (const Vector3 &targetPoint) |
| Points the camera at a location in worldspace. More...
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void | lookAt (Real x, Real y, Real z) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | move (const Vector3 &vec) |
| Moves the camera's position by the vector offset provided along world axes. More...
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void | moveRelative (const Vector3 &vec) |
| Moves the camera's position by the vector offset provided along it's own axes (relative to orientation). More...
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void | pitch (const Radian &angle) |
| Pitches the camera up/down anticlockwise around it's local z axis. More...
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bool | projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const override |
| Project a sphere onto the near plane and get the bounding rectangle. More...
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virtual void | removeListener (Listener *l) |
| Remove a listener to this camera. More...
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virtual void | resetWindow (void) |
| Cancel view window. More...
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void | roll (const Radian &angle) |
| Rolls the camera anticlockwise, around its local z axis. More...
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void | rotate (const Quaternion &q) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | rotate (const Vector3 &axis, const Radian &angle) |
| Rotate the camera around an arbitrary axis. More...
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void | setAutoAspectRatio (bool autoratio) |
| If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized. More...
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void | setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO) |
| Enables / disables automatic tracking of a SceneNode. More...
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void | setCullingFrustum (Frustum *frustum) |
| Tells the camera to use a separate Frustum instance to perform culling. More...
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void | setDirection (const Vector3 &vec) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | setDirection (Real x, Real y, Real z) |
| Sets the camera's direction vector. More...
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void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) |
| Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice. More...
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void | setLodBias (Real factor=1.0) |
| Sets the level-of-detail factor for this Camera. More...
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virtual void | setLodCamera (const Camera *lodCam) |
| Set a pointer to the camera which should be used to determine LOD settings. More...
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void | setOrientation (const Quaternion &q) |
| Sets the camera's orientation. More...
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void | setPolygonMode (PolygonMode sd) |
| Sets the level of rendering detail required from this camera. More...
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void | setPosition (const Vector3 &vec) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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void | setPosition (Real x, Real y, Real z) |
| Sets the camera's position. More...
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void | setSortMode (SortMode sm) |
| Set the function used to compute the camera-distance for sorting Renderables. More...
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void | setUseMinPixelSize (bool enable) |
| Sets whether to use min display size calculations. More...
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virtual void | setUseRenderingDistance (bool use) |
| Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. More...
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virtual void | setWindow (Real left, Real top, Real right, Real bottom) |
| Sets the viewing window inside of viewport. More...
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virtual void | synchroniseBaseSettingsWith (const Camera *cam) |
| Synchronise core camera settings with another. More...
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void | yaw (const Radian &angle) |
| Rotates the camera anticlockwise around it's local y axis. More...
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| Frustum (const String &name=BLANKSTRING) |
| Named constructor. More...
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virtual | ~Frustum () |
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void | _notifyCurrentCamera (Camera *cam) override |
| Internal method to notify the object of the camera to be used for the next rendering operation. More...
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void | _updateRenderQueue (RenderQueue *queue) override |
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
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void | calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const |
| Calculate a view matrix for this frustum, relative to a potentially dynamic point. More...
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void | disableCustomNearClipPlane (void) |
| Disables any custom near clip plane. More...
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void | disableReflection (void) |
| Disables reflection modification previously turned on with enableReflection. More...
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void | enableCustomNearClipPlane (const MovablePlane *plane) |
| Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. More...
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void | enableCustomNearClipPlane (const Plane &plane) |
| Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. More...
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void | enableReflection (const MovablePlane *p) |
| Modifies this frustum so it always renders from the reflection of itself through the plane specified. More...
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void | enableReflection (const Plane &p) |
| Modifies this frustum so it always renders from the reflection of itself through the plane specified. More...
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Real | getAspectRatio (void) const |
| Retrieves the current aspect ratio. More...
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const AxisAlignedBox & | getBoundingBox (void) const override |
| Retrieves the local axis-aligned bounding box for this object. More...
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Real | getBoundingRadius (void) const override |
| Retrieves the radius of the origin-centered bounding sphere for this object. More...
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const ColourValue & | getDebugColour () const |
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Real | getFarClipDistance (void) const |
| Retrieves the distance from the frustum to the far clipping plane. More...
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Real | getFocalLength () const |
| Returns focal length of frustum. More...
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const Radian & | getFOVy (void) const |
| Retrieves the frustums Y-dimension Field Of View (FOV). More...
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RealRect | getFrustumExtents () const |
| Get the extents of the frustum in view space. More...
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const Vector2 & | getFrustumOffset () const |
| Retrieves the frustum offsets. More...
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virtual const Plane * | getFrustumPlanes (void) const |
| Retrieves the clipping planes of the frustum (world space). More...
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const String & | getMovableType (void) const override |
| Returns the type name of this object. More...
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Real | getNearClipDistance (void) const |
| Retrieves the distance from the frustum to the near clipping plane. More...
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OrientationMode | getOrientationMode () const |
| Get the orientation mode of the frustum. More...
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Real | getOrthoWindowHeight () const |
| Gets the orthographic window height, for use with orthographic rendering only. More...
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Real | getOrthoWindowWidth () const |
| Gets the orthographic window width, for use with orthographic rendering only. More...
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PlaneBoundedVolume | getPlaneBoundedVolume () |
| Gets a world-space list of planes enclosing the frustum. More...
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const Matrix4 & | getProjectionMatrix (void) const |
| Gets the normal projection matrix for this frustum. More...
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const Matrix4 & | getProjectionMatrixRS (void) const |
| Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary). More...
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const Matrix4 & | getProjectionMatrixWithRSDepth (void) const |
| Gets the depth-adjusted projection matrix for the current rendersystem. More...
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ProjectionType | getProjectionType (void) const |
| Retrieves info on the type of projection used (orthographic or perspective). More...
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const Affine3 & | getReflectionMatrix (void) const |
| Returns the reflection matrix of the frustum if appropriate. More...
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const Plane & | getReflectionPlane (void) const |
| Returns the reflection plane of the frustum if appropriate. More...
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uint32 | getTypeFlags (void) const override |
| Get the 'type flags' for this MovableObject. More...
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const Affine3 & | getViewMatrix (void) const |
| Gets the view matrix for this frustum. More...
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bool | isCustomNearClipPlaneEnabled (void) const |
| Is a custom near clip plane in use? More...
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bool | isCustomProjectionMatrixEnabled (void) const |
| Returns whether a custom projection matrix is in use. More...
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bool | isCustomViewMatrixEnabled (void) const |
| Returns whether a custom view matrix is in use. More...
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bool | isReflected (void) const |
| Returns whether this frustum is being reflected. More...
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void | resetFrustumExtents () |
| Reset the frustum extents to be automatically derived from other params. More...
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void | setAspectRatio (Real ratio) |
| Sets the aspect ratio for the frustum viewport. More...
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void | setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY) |
| Set whether to use a custom projection matrix on this frustum. More...
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void | setCustomViewMatrix (bool enable, const Affine3 &viewMatrix=Affine3::IDENTITY) |
| Set whether to use a custom view matrix on this frustum. More...
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void | setDebugColour (const ColourValue &col) |
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void | setFarClipDistance (Real farDist) |
| Sets the distance to the far clipping plane. More...
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void | setFocalLength (Real focalLength=1.0) |
| Sets frustum focal length (used in stereo rendering). More...
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void | setFOVy (const Radian &fovy) |
| Sets the Y-dimension Field Of View (FOV) of the frustum. More...
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void | setFrustumExtents (Real left, Real right, Real top, Real bottom) |
| Manually set the extents of the frustum. More...
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void | setFrustumOffset (const Vector2 &offset) |
| Sets frustum offsets, used in stereo rendering. More...
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void | setFrustumOffset (Real horizontal=0.0, Real vertical=0.0) |
| Sets frustum offsets, used in stereo rendering. More...
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void | setNearClipDistance (Real nearDist) |
| Sets the position of the near clipping plane. More...
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void | setOrientationMode (OrientationMode orientationMode) |
| Set the orientation mode of the frustum. More...
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void | setOrthoWindow (Real w, Real h) |
| Sets the orthographic window settings, for use with orthographic rendering only. More...
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void | setOrthoWindowHeight (Real h) |
| Sets the orthographic window height, for use with orthographic rendering only. More...
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void | setOrthoWindowWidth (Real w) |
| Sets the orthographic window width, for use with orthographic rendering only. More...
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virtual void | setProjectionType (ProjectionType pt) |
| Sets the type of projection to use (orthographic or perspective). More...
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void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
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| MovableObject () |
| Constructor. More...
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| MovableObject (const String &name) |
| Named constructor. More...
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virtual | ~MovableObject () |
| Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
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MovableObjectFactory * | _getCreator (void) const |
| Get the creator of this object, if any (internal use only) More...
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LightList * | _getLightList () |
| Returns a pointer to the current list of lights for this object. More...
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SceneManager * | _getManager (void) const |
| Get the manager of this object, if any (internal use only) More...
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virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| Return the full transformation of the parent sceneNode or the attachingPoint node. More...
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virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| Internal method called to notify the object that it has been attached to a node. More...
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virtual void | _notifyCreator (MovableObjectFactory *fact) |
| Notify the object of it's creator (internal use only) More...
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virtual void | _notifyManager (SceneManager *man) |
| Notify the object of it's manager (internal use only) More...
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virtual void | _notifyMoved (void) |
| Internal method called to notify the object that it has been moved. More...
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virtual void | _releaseManualHardwareResources () |
| Notifies the movable object that hardware resources were lost. More...
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virtual void | _restoreManualHardwareResources () |
| Notifies the movable object that hardware resources should be restored. More...
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void | addQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | addVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | detachFromParent (void) |
| Detaches an object from a parent SceneNode or TagPoint, if attached. More...
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Real | getBoundingRadiusScaled () const |
| as getBoundingRadius, but with scaling applied More...
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bool | getCastShadows (void) const override |
| Returns whether shadow casting is enabled for this object. More...
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const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override |
| Gets the world space bounding box of the dark cap, as extruded using the light provided. More...
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EdgeData * | getEdgeList (void) override |
| Returns details of the edges which might be used to determine a silhouette. More...
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const AxisAlignedBox & | getLightCapBounds (void) const override |
| Gets the world space bounding box of the light cap. More...
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uint32 | getLightMask () const |
| Get a bitwise mask which will filter the lights affecting this object. More...
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Listener * | getListener (void) const |
| Gets the current listener for this object. More...
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const String & | getName (void) const |
| Returns the name of this object. More...
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Node * | getParentNode (void) const |
| Returns the node to which this object is attached. More...
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SceneNode * | getParentSceneNode (void) const |
| Returns the scene node to which this object is attached. More...
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Real | getPointExtrusionDistance (const Light *l) const override |
| Get the distance to extrude for a point/spot light. More...
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virtual uint32 | getQueryFlags (void) const |
| Returns the query flags relevant for this object. More...
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bool | getReceivesShadows () |
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
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Real | getRenderingDistance (void) const |
| Gets the distance at which batches are no longer rendered. More...
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Real | getRenderingMinPixelSize () const |
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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uint8 | getRenderQueueGroup (void) const |
| Gets the queue group for this entity. More...
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const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override |
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
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const Any & | getUserAny (void) const |
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UserObjectBindings & | getUserObjectBindings () |
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
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virtual uint32 | getVisibilityFlags (void) const |
| Returns the visibility flags relevant for this object. More...
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bool | getVisible (void) const |
| Gets this object whether to be visible or not, if it has a renderable component. More...
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const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| Retrieves the axis-aligned bounding box for this object in world coordinates. More...
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virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| Retrieves the worldspace bounding sphere for this object. More...
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bool | isAttached (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint. More...
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bool | isDebugDisplayEnabled (void) const |
| Gets whether debug display of this object is enabled. More...
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virtual bool | isInScene (void) const |
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
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bool | isParentTagPoint () const |
| Gets whether the parent node is a TagPoint (or a SceneNode) More...
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virtual bool | isVisible (void) const |
| Returns whether or not this object is supposed to be visible or not. More...
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const LightList & | queryLights (void) const |
| Gets a list of lights, ordered relative to how close they are to this movable object. More...
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void | removeQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | removeVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | setCastShadows (bool enabled) |
| Sets whether or not this object will cast shadows. More...
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void | setDebugDisplayEnabled (bool enabled) |
| Sets whether or not the debug display of this object is enabled. More...
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void | setLightMask (uint32 lightMask) |
| Set a bitwise mask which will filter the lights affecting this object. More...
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void | setListener (Listener *listener) |
| Sets a listener for this object. More...
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void | setQueryFlags (uint32 flags) |
| Sets the query flags for this object. More...
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void | setRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer rendered. More...
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void | setRenderingMinPixelSize (Real pixelSize) |
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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virtual void | setRenderQueueGroup (uint8 queueID) |
| Sets the render queue group this entity will be rendered through. More...
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virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| Sets the render queue group and group priority this entity will be rendered through. More...
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void | setUserAny (const Any &anything) |
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void | setVisibilityFlags (uint32 flags) |
| Sets the visibility flags for this object. More...
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void | setVisible (bool visible) |
| Tells this object whether to be visible or not, if it has a renderable component. More...
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Public Member Functions inherited from Ogre::ShadowCaster |
virtual | ~ShadowCaster () |
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bool | hasEdgeList () |
| Returns whether the object has a valid edge list. More...
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| AnimableObject () |
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virtual | ~AnimableObject () |
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virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| Create a reference-counted AnimableValuePtr for the named value. More...
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const StringVector & | getAnimableValueNames (void) const |
| Gets a list of animable value names for this object. More...
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