Defines the interface which all components wishing to supply OverlayElement subclasses must implement.
More...
#include <OgreOverlayElementFactory.h>
Defines the interface which all components wishing to supply OverlayElement subclasses must implement.
- Each OverlayElementFactory creates a single type of OverlayElement, identified by a 'type name' which must be unique.
◆ ~OverlayElementFactory()
virtual Ogre::OverlayElementFactory::~OverlayElementFactory |
( |
| ) |
|
|
inlinevirtual |
Destroy the overlay element factory.
◆ createOverlayElement()
virtual OverlayElement* Ogre::OverlayElementFactory::createOverlayElement |
( |
const String & |
instanceName | ) |
|
|
pure virtual |
◆ destroyOverlayElement()
virtual void Ogre::OverlayElementFactory::destroyOverlayElement |
( |
OverlayElement * |
pElement | ) |
|
|
inlinevirtual |
◆ getTypeName()
virtual const String& Ogre::OverlayElementFactory::getTypeName |
( |
void |
| ) |
const |
|
pure virtual |
Gets the string uniquely identifying the type of element this factory creates.
The documentation for this class was generated from the following file: