OGRE
13.6
Object-Oriented Graphics Rendering Engine
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This affector makes it possible to have an animated texture for each individual particle. More...
#include <OgreTextureAnimatorAffector.h>
Public Member Functions | |
TextureAnimatorAffector (ParticleSystem *psys) | |
void | _affectParticles (ParticleSystem *pSystem, Real timeElapsed) override |
Method called to allow the affector to 'do it's stuff' on all active particles in the system. More... | |
void | _initParticle (Particle *pParticle) override |
Method called to allow the affector to initialize all newly created particles in the system. More... | |
float | getDuration (void) const |
uint8 | getTexcoordCount (void) const |
uint8 | getTexcoordStart (void) const |
float | isRandomStartOffset (void) const |
void | setDuration (float duration) |
The length of time it takes to display the whole animation sequence, in seconds. More... | |
void | setTexcoordCount (uint8 count) |
Sets the number of texcoords to use. More... | |
void | setTexcoordStart (uint8 start) |
Sets the texcoord index at which the animation should start. More... | |
void | useRandomStartOffset (float enable) |
Start animation at random frame in the texture sheet. More... | |
Public Member Functions inherited from Ogre::ParticleAffector | |
ParticleAffector (ParticleSystem *parent) | |
virtual | ~ParticleAffector () |
Virtual destructor essential. More... | |
const String & | getType (void) const |
Returns the name of the type of affector. More... | |
Public Member Functions inherited from Ogre::StringInterface | |
StringInterface () | |
virtual | ~StringInterface () |
Virtual destructor, see Effective C++. More... | |
void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. More... | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. More... | |
const ParamDictionary * | getParamDictionary (void) const |
String | getParameter (const String &name) const |
Generic parameter retrieval method. More... | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. More... | |
bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. More... | |
void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::StringInterface | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More... | |
This affector makes it possible to have an animated texture for each individual particle.
Ogre::TextureAnimatorAffector::TextureAnimatorAffector | ( | ParticleSystem * | psys | ) |
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overridevirtual |
Method called to allow the affector to 'do it's stuff' on all active particles in the system.
pSystem | Pointer to a ParticleSystem to affect. |
timeElapsed | The number of seconds which have elapsed since the last call. |
Implements Ogre::ParticleAffector.
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overridevirtual |
Method called to allow the affector to initialize all newly created particles in the system.
pParticle | Pointer to a Particle to initialize. |
Reimplemented from Ogre::ParticleAffector.
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Sets the texcoord index at which the animation should start.
default: 0
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Sets the number of texcoords to use.
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The length of time it takes to display the whole animation sequence, in seconds.
If set to 0 (default) the duration equals the particle time to live. Using a different value here, you can play back the animation faster (looping) or slower. When negative, the animation is disabled. This is useful to just pick a random sprite (see below) and keep it.
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Start animation at random frame in the texture sheet.
Useful to randomly phase the animation between particles.
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