OGRE 14.3
Object-Oriented Graphics Rendering Engine
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A MotionState is Bullet's way of informing you about updates to an object. More...
#include <OgreBullet.h>
Public Member Functions | |
RigidBodyState (Node *node) | |
void | getWorldTransform (btTransform &ret) const override |
void | setWorldTransform (const btTransform &in) override |
A MotionState is Bullet's way of informing you about updates to an object.
Pass this MotionState to a btRigidBody to have your SceneNode updated automaticaly.
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inline |
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inlineoverride |
References Ogre::Bullet::convert().
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inlineoverride |