OGRE 14.3
Object-Oriented Graphics Rendering Engine
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OgreBullet.h File Reference
#include "OgreBulletExports.h"
#include "btBulletDynamicsCommon.h"
#include "Ogre.h"

Classes

struct  Ogre::Bullet::CollisionListener
 
class  Ogre::Bullet::CollisionWorld
 simplified wrapper with automatic memory management More...
 
class  Ogre::Bullet::DebugDrawer
 
class  Ogre::Bullet::DynamicsWorld
 simplified wrapper with automatic memory management More...
 
struct  Ogre::Bullet::RayResultCallback
 
class  Ogre::Bullet::RigidBodyState
 A MotionState is Bullet's way of informing you about updates to an object. More...
 

Namespaces

namespace  Ogre
 
namespace  Ogre::Bullet
 

Enumerations

enum  Ogre::Bullet::ColliderType {
  Ogre::Bullet::CT_BOX , Ogre::Bullet::CT_SPHERE , Ogre::Bullet::CT_CYLINDER , Ogre::Bullet::CT_CAPSULE ,
  Ogre::Bullet::CT_TRIMESH , Ogre::Bullet::CT_HULL
}
 

Functions

Quaternion Ogre::Bullet::convert (const btQuaternion &q)
 
Vector3 Ogre::Bullet::convert (const btVector3 &v)
 
btQuaternion Ogre::Bullet::convert (const Quaternion &q)
 
btVector3 Ogre::Bullet::convert (const Vector3 &v)
 
_OgreBulletExport btBoxShapeOgre::Bullet::createBoxCollider (const MovableObject *mo)
 create box collider using ogre provided data
 
_OgreBulletExport btCapsuleShapeOgre::Bullet::createCapsuleCollider (const MovableObject *mo)
 create capsule collider using ogre provided data
 
_OgreBulletExport btCylinderShapeOgre::Bullet::createCylinderCollider (const MovableObject *mo)
 create capsule collider using ogre provided data
 
_OgreBulletExport btSphereShapeOgre::Bullet::createSphereCollider (const MovableObject *mo)
 create sphere collider using ogre provided data