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OGRE 14.4
Object-Oriented Graphics Rendering Engine
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#include "OgreBulletExports.h"
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "Ogre.h"
#include "btBulletCollisionCommon.h"
#include "btBulletDynamicsCommon.h"
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
Classes | |
struct | Ogre::Bullet::CollisionListener |
class | Ogre::Bullet::CollisionWorld |
simplified wrapper with automatic memory management More... | |
class | Ogre::Bullet::DebugDrawer |
class | Ogre::Bullet::DynamicsWorld |
simplified wrapper with automatic memory management More... | |
struct | Ogre::Bullet::HeightFieldData |
height field data More... | |
class | Ogre::Bullet::KinematicMotionSimple |
helper class for kinematic body motion More... | |
struct | Ogre::Bullet::RayResultCallback |
class | Ogre::Bullet::RigidBodyState |
A MotionState is Bullet's way of informing you about updates to an object. More... | |
Namespaces | |
namespace | Ogre |
namespace | Ogre::Bullet |