OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::Bullet Namespace Reference

Classes

struct  CollisionListener
 
class  CollisionWorld
 simplified wrapper with automatic memory management More...
 
class  DebugDrawer
 
class  DynamicsWorld
 simplified wrapper with automatic memory management More...
 
struct  RayResultCallback
 
class  RigidBodyState
 A MotionState is Bullet's way of informing you about updates to an object. More...
 

Enumerations

enum  ColliderType {
  CT_BOX , CT_SPHERE , CT_CYLINDER , CT_CAPSULE ,
  CT_TRIMESH , CT_HULL
}
 

Functions

Quaternion convert (const btQuaternion &q)
 
Vector3 convert (const btVector3 &v)
 
btQuaternion convert (const Quaternion &q)
 
btVector3 convert (const Vector3 &v)
 
_OgreBulletExport btBoxShapecreateBoxCollider (const MovableObject *mo)
 create box collider using ogre provided data
 
_OgreBulletExport btCapsuleShapecreateCapsuleCollider (const MovableObject *mo)
 create capsule collider using ogre provided data
 
_OgreBulletExport btCylinderShapecreateCylinderCollider (const MovableObject *mo)
 create capsule collider using ogre provided data
 
_OgreBulletExport btSphereShapecreateSphereCollider (const MovableObject *mo)
 create sphere collider using ogre provided data