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OGRE 14.4
Object-Oriented Graphics Rendering Engine
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#include "OgreBulletExports.h"#include "BulletCollision/CollisionDispatch/btGhostObject.h"#include "Ogre.h"#include "btBulletCollisionCommon.h"#include "btBulletDynamicsCommon.h"#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"Classes | |
| struct | Ogre::Bullet::CollisionListener |
| class | Ogre::Bullet::CollisionWorld |
| simplified wrapper with automatic memory management More... | |
| class | Ogre::Bullet::DebugDrawer |
| class | Ogre::Bullet::DynamicsWorld |
| simplified wrapper with automatic memory management More... | |
| struct | Ogre::Bullet::HeightFieldData |
| height field data More... | |
| class | Ogre::Bullet::KinematicMotionSimple |
| helper class for kinematic body motion More... | |
| struct | Ogre::Bullet::RayResultCallback |
| class | Ogre::Bullet::RigidBodyState |
| A MotionState is Bullet's way of informing you about updates to an object. More... | |
Namespaces | |
| namespace | Ogre |
| namespace | Ogre::Bullet |