Particle Universe  1.2
ParticleUniverse::TextureAnimator Class Reference

#include <ParticleUniverseTextureAnimator.h>

Inheritance diagram for ParticleUniverse::TextureAnimator:

Public Types

enum  TextureAnimationType { TAT_LOOP, TAT_UP_DOWN, TAT_RANDOM }
 
- Public Types inherited from ParticleUniverse::ParticleAffector
enum  AffectSpecialisation { AFSP_DEFAULT, AFSP_TTL_INCREASE, AFSP_TTL_DECREASE }
 
- Public Types inherited from ParticleUniverse::Particle
enum  ParticleType {
  PT_VISUAL, PT_TECHNIQUE, PT_EMITTER, PT_AFFECTOR,
  PT_SYSTEM
}
 
enum  ReservedParticleEventFlags { PEF_EXPIRED = 1<<0, PEF_EMITTED = 1<<1, PEF_COLLIDED = 1<<2 }
 
typedef vector< ParticleBehaviour * > ParticleBehaviourList
 
typedef ParticleBehaviourList::const_iterator ParticleBehaviourIterator
 
- Public Types inherited from ParticleUniverse::IAlias
enum  AliasType {
  AT_UNDEFINED, AT_TECHNIQUE, AT_RENDERER, AT_EMITTER,
  AT_AFFECTOR, AT_OBSERVER, AT_EXTERN, AT_HANDLER,
  AT_BEHAVIOUR
}
 

Public Member Functions

 TextureAnimator (void)
 
virtual ~TextureAnimator (void)
 
Real getAnimationTimeStep (void) const
 
void setAnimationTimeStep (Real animationTimeStep)
 
TextureAnimationType getTextureAnimationType (void) const
 
void setTextureAnimationType (TextureAnimationType textureAnimationType)
 
uint16 getTextureCoordsStart (void) const
 
void setTextureCoordsStart (uint16 textureCoordsStart)
 
uint16 getTextureCoordsEnd (void) const
 
void setTextureCoordsEnd (uint16 textureCoordsEnd)
 
bool isStartRandom (void) const
 
void setStartRandom (bool startRandom)
 
virtual void copyAttributesTo (ParticleAffector *affector)
 
virtual void _preProcessParticles (ParticleTechnique *particleTechnique, Real timeElapsed)
 
virtual void _initParticleForEmission (Particle *particle)
 
virtual void _affect (ParticleTechnique *particleTechnique, Particle *particle, Real timeElapsed)
 
- Public Member Functions inherited from ParticleUniverse::ParticleAffector
 ParticleAffector (void)
 
virtual ~ParticleAffector (void)
 
const AffectSpecialisationgetAffectSpecialisation (void) const
 
void setAffectSpecialisation (const AffectSpecialisation &affectSpecialisation)
 
const StringgetAffectorType (void) const
 
void setAffectorType (const String &affectorType)
 
const StringgetName (void) const
 
void setName (const String &name)
 
ParticleTechniquegetParentTechnique (void) const
 
void setParentTechnique (ParticleTechnique *parentTechnique)
 
virtual void _prepare (ParticleTechnique *particleTechnique)
 
virtual void _unprepare (ParticleTechnique *particleTechnique)
 
virtual void _notifyStart (void)
 
virtual void _notifyStop (void)
 
virtual void _notifyPause (void)
 
virtual void _notifyResume (void)
 
virtual void _notifyRescaled (const Vector3 &scale)
 
virtual void _firstParticle (ParticleTechnique *particleTechnique, Particle *particle, Real timeElapsed)
 
virtual void _initForEmission (void)
 
virtual void _initForExpiration (ParticleTechnique *technique, Real timeElapsed)
 
void _processParticle (ParticleTechnique *particleTechnique, Particle *particle, Real timeElapsed, bool firstParticle)
 
virtual void _postProcessParticles (ParticleTechnique *technique, Real timeElapsed)
 
void addEmitterToExclude (const String &emitterName)
 
void removeEmitterToExclude (const String &emitterName)
 
void removeAllEmittersToExclude (void)
 
const list< String > & getEmittersToExclude (void) const
 
bool hasEmitterToExclude (const String &emitterName)
 
virtual void copyParentAttributesTo (ParticleAffector *affector)
 
const Vector3getDerivedPosition (void)
 
Real _calculateAffectSpecialisationFactor (const Particle *particle)
 
- Public Member Functions inherited from ParticleUniverse::Particle
 Particle (void)
 
virtual ~Particle (void)
 
bool _isMarkedForEmission (void) const
 
void _setMarkedForEmission (bool markedForEmission)
 
virtual bool isEnabled (void) const
 
virtual void setEnabled (bool enabled)
 
void _setOriginalEnabled (bool originalEnabled)
 
bool _getOriginalEnabled (void) const
 
bool isFreezed (void) const
 
void setFreezed (bool freezed)
 
void setEventFlags (uint32 flags)
 
void addEventFlags (uint32 flags)
 
void removeEventFlags (uint32 flags)
 
uint32 getEventFlags (void) const
 
bool hasEventFlags (uint32 flags) const
 
void copyBehaviours (ParticleBehaviourList &behaviours)
 
virtual void _process (ParticleTechnique *technique, Real timeElapsed)
 
ParticleBehaviourgetBehaviour (const String &behaviourType)
 
Real calculateVelocity (void) const
 
virtual void copyAttributesTo (Particle *particle)
 
- Public Member Functions inherited from ParticleUniverse::IAlias
 IAlias (void)
 
virtual ~IAlias (void)
 
const StringgetAliasName (void) const
 
void setAliasName (String aliasName)
 
const AliasType getAliasType (void) const
 
void setAliasType (AliasType aliasType)
 
- Public Member Functions inherited from ParticleUniverse::IElement
 IElement (void)
 
virtual ~IElement (void)
 

Static Public Attributes

static const Real DEFAULT_TIME_STEP
 
static const uint16 DEFAULT_TEXCOORDS_START
 
static const uint16 DEFAULT_TEXCOORDS_END
 
static const TextureAnimationType DEFAULT_ANIMATION_TYPE
 
static const bool DEFAULT_START_RANDOM
 
- Static Public Attributes inherited from ParticleUniverse::ParticleAffector
static const bool DEFAULT_ENABLED
 
static const Vector3 DEFAULT_POSITION
 
static const AffectSpecialisation DEFAULT_SPECIALISATION
 
- Static Public Attributes inherited from ParticleUniverse::Particle
static Real DEFAULT_TTL
 
static Real DEFAULT_MASS
 

Protected Member Functions

void _determineNextTextureCoords (VisualParticle *visualParticle)
 

Protected Attributes

Real mAnimationTimeStep
 
Real mAnimationTimeStepCount
 
bool mStartRandom
 
bool mAnimationTimeStepSet
 
bool mNextIndex
 
TextureAnimationType mTextureAnimationType
 
uint16 mTextureCoordsStart
 
uint16 mTextureCoordsEnd
 
- Protected Attributes inherited from ParticleUniverse::ParticleAffector
ParticleTechniquemParentTechnique
 
String mAffectorType
 
String mName
 
AffectSpecialisation mAffectSpecialisation
 
list< StringmExcludedEmitters
 
Vector3 _mAffectorScale
 
- Protected Attributes inherited from ParticleUniverse::Particle
uint32 mEventFlags
 
bool mMarkedForEmission
 
bool mEnabled
 
bool mFreezed
 
bool mOriginalEnabled
 
bool mOriginalEnabledSet
 
Vector3 mDerivedPosition
 
ParticleBehaviourList mBehaviours
 
- Protected Attributes inherited from ParticleUniverse::IAlias
String mAliasName
 
AliasType mAliasType
 

Additional Inherited Members

- Public Attributes inherited from ParticleUniverse::Particle
ParticleEmitterparentEmitter
 
Vector3 position
 
Vector3 direction
 
Real mass
 
Real timeToLive
 
Real totalTimeToLive
 
Real timeFraction
 
ParticleType particleType
 
Any mUserDefinedObject
 
PhysicsActorphysicsActor
 
IVisualDatavisualData
 
Vector3 originalPosition
 
Vector3 originalDirection
 
Real originalVelocity
 
Real originalDirectionLength
 
Real originalScaledDirectionLength
 
Vector3 latestPosition
 

Detailed Description

The TextureAnimator makes it possible to have an animated texture for each individual particle. It relies on the uv coordinate settings in the ParticleRenderer.

Member Enumeration Documentation

Enumerator
TAT_LOOP 
TAT_UP_DOWN 
TAT_RANDOM 

Constructor & Destructor Documentation

ParticleUniverse::TextureAnimator::TextureAnimator ( void  )
virtual ParticleUniverse::TextureAnimator::~TextureAnimator ( void  )
virtual

Member Function Documentation

virtual void ParticleUniverse::TextureAnimator::_affect ( ParticleTechnique particleTechnique,
Particle particle,
Real  timeElapsed 
)
virtual

Affect a particle.

Parameters
particlePointer to a ParticleTechnique to which the particle belongs.
particlePointer to a Particle.
timeElapsedThe number of seconds which have elapsed since the last call.

Implements ParticleUniverse::ParticleAffector.

void ParticleUniverse::TextureAnimator::_determineNextTextureCoords ( VisualParticle visualParticle)
protected

Todo.

virtual void ParticleUniverse::TextureAnimator::_initParticleForEmission ( Particle particle)
virtual

Initialise a newly emitted particle.

Parameters
particlePointer to a Particle to initialise.

Reimplemented from ParticleUniverse::ParticleAffector.

virtual void ParticleUniverse::TextureAnimator::_preProcessParticles ( ParticleTechnique particleTechnique,
Real  timeElapsed 
)
virtual

Perform activities before the individual particles are processed.

Remarks
This function is called before the ParticleTechnique update-loop where all particles are traversed. the preProcess is typically used to perform calculations where the result must be used in processing each individual particle.

Reimplemented from ParticleUniverse::ParticleAffector.

virtual void ParticleUniverse::TextureAnimator::copyAttributesTo ( ParticleAffector affector)
virtual

Copy attributes to another affector.

Reimplemented from ParticleUniverse::ParticleAffector.

Real ParticleUniverse::TextureAnimator::getAnimationTimeStep ( void  ) const

Returns the AnimationTimeStep. The AnimationTimeStep defines the time between each animation frame.

TextureAnimationType ParticleUniverse::TextureAnimator::getTextureAnimationType ( void  ) const

Returns the type of texture animation.

uint16 ParticleUniverse::TextureAnimator::getTextureCoordsEnd ( void  ) const

Todo

uint16 ParticleUniverse::TextureAnimator::getTextureCoordsStart ( void  ) const

Todo

bool ParticleUniverse::TextureAnimator::isStartRandom ( void  ) const

Todo

void ParticleUniverse::TextureAnimator::setAnimationTimeStep ( Real  animationTimeStep)

Set the AnimationTimeStep

void ParticleUniverse::TextureAnimator::setStartRandom ( bool  startRandom)

Todo

void ParticleUniverse::TextureAnimator::setTextureAnimationType ( TextureAnimationType  textureAnimationType)

Set the type of texture animation.

void ParticleUniverse::TextureAnimator::setTextureCoordsEnd ( uint16  textureCoordsEnd)

Todo

void ParticleUniverse::TextureAnimator::setTextureCoordsStart ( uint16  textureCoordsStart)

Todo

Member Data Documentation

const TextureAnimationType ParticleUniverse::TextureAnimator::DEFAULT_ANIMATION_TYPE
static
const bool ParticleUniverse::TextureAnimator::DEFAULT_START_RANDOM
static
const uint16 ParticleUniverse::TextureAnimator::DEFAULT_TEXCOORDS_END
static
const uint16 ParticleUniverse::TextureAnimator::DEFAULT_TEXCOORDS_START
static
const Real ParticleUniverse::TextureAnimator::DEFAULT_TIME_STEP
static
Real ParticleUniverse::TextureAnimator::mAnimationTimeStep
protected
Real ParticleUniverse::TextureAnimator::mAnimationTimeStepCount
protected
bool ParticleUniverse::TextureAnimator::mAnimationTimeStepSet
protected
bool ParticleUniverse::TextureAnimator::mNextIndex
protected
bool ParticleUniverse::TextureAnimator::mStartRandom
protected
TextureAnimationType ParticleUniverse::TextureAnimator::mTextureAnimationType
protected
uint16 ParticleUniverse::TextureAnimator::mTextureCoordsEnd
protected
uint16 ParticleUniverse::TextureAnimator::mTextureCoordsStart
protected

The documentation for this class was generated from the following file: