shiny
0.4
a shader and material management library for OGRE
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▼COgre::AllocatedObject< Category > [external] | |
▼COgre::MaterialSerializer [external] | |
Csh::OgreMaterialSerializer | This class allows me to let Ogre handle the pass & texture unit properties |
▼Cdefault_preprocessing_hooks | |
Csh::emit_custom_line_directives_hooks | |
Csh::Factory | The main interface class |
▼Csh::GpuProgram | |
Csh::OgreGpuProgram | |
▼COgre::MaterialManager::Listener [external] | |
Csh::OgrePlatform | |
Csh::MaterialInstanceListener | Allows you to be notified when a certain configuration for a material was just about to be created. Useful for adjusting some properties prior to the material being created (Or you could also re-create the whole material from scratch, i.e. use this as a method to create this material entirely in code) |
Csh::MaterialListener | Allows you to be notified when a certain material was just created. Useful for changing material properties that you can't do in a .mat script (for example a series of animated textures) When receiving the event, you can get the platform material by calling m->getMaterial() and casting that to the platform specific material (e.g. for Ogre, sh::OgreMaterial) |
Csh::Passthrough | |
▼Csh::Platform | |
Csh::OgrePlatform | |
Csh::Preprocessor | A simple interface for the boost::wave preprocessor |
▼Csh::PropertySet | Base class that allows setting properties with any kind of value-type |
▼Csh::Material | |
Csh::OgreMaterial | |
▼Csh::Pass | |
Csh::OgrePass | |
▼Csh::TextureUnitState | |
Csh::OgreTextureUnitState | |
▼Csh::PropertySetGet | Base class that allows setting properties with any kind of value-type and retrieving them |
Csh::Configuration | |
Csh::MaterialInstance | A specific material instance, which has all required properties set (for example the diffuse & normal map, ambient/diffuse/specular values). Depending on these properties, the system will automatically select a shader permutation that suits these and create the backend materials / passes (provided by the Platform class) |
Csh::MaterialInstancePass | Holds properties of a single texture unit in a MaterialInstancePass. No inheritance here for now |
Csh::MaterialInstanceTextureUnit | A single texture unit state that belongs to a MaterialInstancePass this is not the real "backend" TextureUnitState (provided by Platform), it is merely a placeholder for properties. |
▼Csh::PropertyValue | |
Csh::BooleanValue | |
Csh::FloatValue | |
Csh::IntValue | |
Csh::LinkedValue | Used for retrieving a named property from a context |
Csh::StringValue | |
Csh::Vector2 | |
Csh::Vector3 | |
Csh::Vector4 | |
Csh::ScriptLoader | The base class of loaders that read Ogre style script files to get configuration and settings. Heavily inspired by: http://www.ogre3d.org/tikiwiki/All-purpose+script+parser ( "Non-ogre version") |
Csh::ScriptNode | |
Csh::ShaderInstance | A specific instance of a ShaderSet with a deterministic shader source |
Csh::ShaderSet | Contains possible shader permutations of a single uber-shader (represented by one source file) |