OGRE 2.1
Object-Oriented Graphics Rendering Engine
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GL3Plus-specific implementation of a TextureManager. More...
#include <OgreGL3PlusTextureManager.h>
Public Types | |
typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
typedef map< ResourceHandle, ResourcePtr >::type | ResourceHandleMap |
typedef unordered_map< String, ResourcePtr >::type | ResourceMap |
typedef MapIterator< ResourceHandleMap > | ResourceMapIterator |
typedef unordered_map< String, ResourceMap >::type | ResourceWithGroupMap |
Public Member Functions | |
GL3PlusTextureManager (GL3PlusSupport &support) | |
virtual | ~GL3PlusTextureManager () |
virtual void | _notifyResourceLoaded (Resource *res) |
Notify this manager that a resource which it manages has been loaded. | |
virtual void | _notifyResourceTouched (Resource *res) |
Notify this manager that a resource which it manages has been 'touched', i.e. | |
virtual void | _notifyResourceUnloaded (Resource *res) |
Notify this manager that a resource which it manages has been unloaded. | |
TexturePtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new texture. | |
TexturePtr | createManual (const String &name, const String &group, TextureType texType, uint width, uint height, int numMipmaps, PixelFormat format, int usage=TU_DEFAULT, ManualResourceLoader *loader=0, bool hwGammaCorrection=false, uint fsaa=0, const String &fsaaHint=BLANKSTRING, bool explicitResolve=false, bool shareableDepthBuffer=true) |
Create a manual texture with a depth of 1 (not loaded from a file). | |
virtual TexturePtr | createManual (const String &name, const String &group, TextureType texType, uint width, uint height, uint depth, int numMipmaps, PixelFormat format, int usage=TU_DEFAULT, ManualResourceLoader *loader=0, bool hwGammaCorrection=false, uint fsaa=0, const String &fsaaHint=BLANKSTRING, bool explicitResolve=false, bool shareableDepthBuffer=true) |
Create a manual texture with specified width, height and depth (not loaded from a file). | |
virtual ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. | |
virtual ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0, TextureType texType=TEX_TYPE_2D, int numMipmaps=MIP_DEFAULT, Real gamma=1.0f, bool isAlpha=false, PixelFormat desiredFormat=PF_UNKNOWN, bool hwGammaCorrection=false) |
Create a new texture, or retrieve an existing one with the same name if it already exists. | |
virtual ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Creates a new blank resource, but does not immediately load it. | |
void | destroyAllResourcePools () |
destroy all pools | |
void | destroyResourcePool (const String &name) |
Destroy a resource pool. | |
void | destroyResourcePool (ResourcePool *pool) |
Destroy a resource pool. | |
virtual ResourcePtr | getByHandle (ResourceHandle handle) |
Retrieves a pointer to a resource by handle, or null if the resource does not exist. | |
TexturePtr | getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Get a resource by name. | |
virtual size_t | getDefaultNumMipmaps () |
Gets the default number of mipmaps to be used for loaded textures. | |
virtual Real | getLoadingOrder (void) const |
Gets the relative loading order of resources of this type. | |
virtual size_t | getMemoryBudget (void) const |
Get the limit on the amount of memory this resource handler may use. | |
virtual size_t | getMemoryUsage (void) const |
Gets the current memory usage, in bytes. | |
PixelFormat | getNativeFormat (TextureType ttype, PixelFormat format, int usage) |
Gets the format which will be natively used for a requested format given the constraints of the current device. | |
virtual ushort | getPreferredFloatBitDepth (void) const |
Gets preferred bit depth for float pixel format textures. | |
virtual ushort | getPreferredIntegerBitDepth (void) const |
Gets preferred bit depth for integer pixel format textures. | |
virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Retrieves a pointer to a resource by name, or null if the resource does not exist. | |
ResourceMapIterator | getResourceIterator (void) |
Returns an iterator over all resources in this manager. | |
ResourcePool * | getResourcePool (const String &name) |
Create a resource pool, or reuse one that already exists. | |
const String & | getResourceType (void) const |
Gets a string identifying the type of resource this manager handles. | |
virtual const StringVector & | getScriptPatterns (void) const |
Gets the file patterns which should be used to find scripts for this ResourceManager. | |
virtual bool | getVerbose (void) |
Gets whether this manager and its resources habitually produce log output. | |
GLuint | getWarningTextureID () |
virtual bool | isEquivalentFormatSupported (TextureType ttype, PixelFormat format, int usage) |
Returns whether this render system can support the texture format requested with the given usage options, or another format with no quality reduction. | |
virtual bool | isFormatSupported (TextureType ttype, PixelFormat format, int usage) |
Returns whether this render system can natively support the precise texture format requested with the given usage options. | |
bool | isHardwareFilteringSupported (TextureType ttype, PixelFormat format, int usage, bool preciseFormatOnly=false) |
Returns whether this render system has hardware filtering supported for the texture format requested with the given usage options. | |
virtual ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). | |
virtual TexturePtr | load (const String &name, const String &group, TextureType texType=TEX_TYPE_2D, int numMipmaps=MIP_DEFAULT, Real gamma=1.0f, bool isAlpha=false, PixelFormat desiredFormat=PF_UNKNOWN, bool hwGammaCorrection=false) |
Loads a texture from a file. | |
virtual TexturePtr | loadImage (const String &name, const String &group, const Image &img, TextureType texType=TEX_TYPE_2D, int numMipmaps=MIP_DEFAULT, Real gamma=1.0f, bool isAlpha=false, PixelFormat desiredFormat=PF_UNKNOWN, bool hwGammaCorrection=false) |
Loads a texture from an Image object. | |
virtual TexturePtr | loadRawData (const String &name, const String &group, DataStreamPtr &stream, ushort width, ushort height, PixelFormat format, TextureType texType=TEX_TYPE_2D, int numMipmaps=MIP_DEFAULT, Real gamma=1.0f, bool hwGammaCorrection=false) |
Loads a texture from a raw data stream. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
virtual void | parseScript (DataStreamPtr &stream, const String &groupName) |
Parse the definition of a set of resources from a script file. | |
virtual ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). | |
virtual TexturePtr | prepare (const String &name, const String &group, TextureType texType=TEX_TYPE_2D, int numMipmaps=MIP_DEFAULT, Real gamma=1.0f, bool isAlpha=false, PixelFormat desiredFormat=PF_UNKNOWN, bool hwGammaCorrection=false) |
Prepares to loads a texture from a file. | |
void | reloadAll (bool reloadableOnly=true) |
Caused all currently loaded resources to be reloaded. | |
virtual void | reloadAll (Resource::LoadingFlags flags) |
Caused all currently loaded resources to be reloaded. | |
void | reloadUnreferencedResources (bool reloadableOnly=true) |
Caused all currently loaded but not referenced by any other object resources to be reloaded. | |
virtual void | remove (const ResourcePtr &r) |
Remove a single resource. | |
virtual void | remove (const String &name) |
Remove a single resource by name. | |
virtual void | remove (ResourceHandle handle) |
Remove a single resource by handle. | |
virtual void | removeAll (void) |
Removes all resources. | |
virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
Remove all resources which are not referenced by any other object. | |
virtual bool | resourceExists (const String &name) |
Returns whether the named resource exists in this manager. | |
virtual bool | resourceExists (ResourceHandle handle) |
Returns whether a resource with the given handle exists in this manager. | |
virtual void | setDefaultNumMipmaps (size_t num) |
Sets the default number of mipmaps to be used for loaded textures, for when textures are loaded automatically (e.g. | |
virtual void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. | |
virtual void | setPreferredBitDepths (ushort integerBits, ushort floatBits, bool reloadTextures=true) |
Sets preferred bit depth for integer and float pixel format. | |
virtual void | setPreferredFloatBitDepth (ushort bits, bool reloadTextures=true) |
Sets preferred bit depth for float pixel format textures. | |
virtual void | setPreferredIntegerBitDepth (ushort bits, bool reloadTextures=true) |
Sets preferred bit depth for integer pixel format textures. | |
virtual void | setVerbose (bool v) |
Sets whether this manager and its resources habitually produce log output. | |
virtual void | unload (const String &name) |
Unloads a single resource by name. | |
virtual void | unload (ResourceHandle handle) |
Unloads a single resource by handle. | |
void | unloadAll (bool reloadableOnly=true) |
Unloads all resources. | |
virtual void | unloadAll (Resource::LoadingFlags flags) |
Unloads all resources. | |
void | unloadUnreferencedResources (bool reloadableOnly=true) |
Unload all resources which are not referenced by any other object. | |
Static Public Member Functions | |
static TextureManager & | getSingleton (void) |
Override standard Singleton retrieval. | |
static TextureManager * | getSingletonPtr (void) |
Override standard Singleton retrieval. | |
Public Attributes | |
OGRE_AUTO_MUTEX | |
GL3Plus-specific implementation of a TextureManager.
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inherited |
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inherited |
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inherited |
Ogre::GL3PlusTextureManager::GL3PlusTextureManager | ( | GL3PlusSupport & | support | ) |
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virtual |
Notify this manager that a resource which it manages has been loaded.
Notify this manager that a resource which it manages has been 'touched', i.e.
used.
Notify this manager that a resource which it manages has been unloaded.
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inherited |
Create a new texture.
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inlineinherited |
Create a manual texture with a depth of 1 (not loaded from a file).
name | The name to give the resulting texture |
group | The name of the resource group to assign the texture to |
texType | The type of texture to load/create, defaults to normal 2D textures |
width | The width of the texture |
height | The height of the texture |
numMipmaps | The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()). If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1. |
format | The internal format you wish to request; the manager reserves the right to create a different format if the one you select is not available in this context. |
usage | The kind of usage this texture is intended for. It is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY, TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
loader | If you intend the contents of the manual texture to be regularly updated, to the extent that you don't need to recover the contents if the texture content is lost somehow, you can leave this parameter as 0. However, if you intend to populate the texture only once, then you should implement ManualResourceLoader and pass a pointer to it in this parameter; this means that if the manual texture ever needs to be reloaded, the ManualResourceLoader will be called to do it. |
hwGammaCorrection | Pass 'true' to enable hardware gamma correction (sRGB) on this texture. The hardware will convert from gamma space to linear space when reading from this texture. Only applicable for 8-bits per channel textures, will be ignored for other types. Has the advantage over pre-applied gamma that the texture precision is maintained. |
fsaa | The level of multisampling to use if this is a render target. Ignored if usage does not include TU_RENDERTARGET or if the device does not support it. |
explicitResolve | Whether FSAA resolves are done implicitly when used as texture, or must be done explicitly. @See TextureDefinitionBase::TextureDefinition::fsaaExplicitResolve |
shareableDepthBuffer | Only valid for depth texture formats. When true, the depth buffer is a "view" of an existing depth texture (e.g. useful for reading the depth buffer contents of a GBuffer pass in deferred rendering). When false, the texture gets its own depth buffer created for itself (e.g. useful for shadow mapping, which is a depth-only pass) |
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virtualinherited |
Create a manual texture with specified width, height and depth (not loaded from a file).
name | The name to give the resulting texture |
group | The name of the resource group to assign the texture to |
texType | The type of texture to load/create, defaults to normal 2D textures |
width | The width of the texture |
height | The height of the texture |
depth | The depth of the texture |
numMipmaps | The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1. |
format | The internal format you wish to request; the manager reserves the right to create a different format if the one you select is not available in this context. |
usage | The kind of usage this texture is intended for. It is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY, TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
loader | If you intend the contents of the manual texture to be regularly updated, to the extent that you don't need to recover the contents if the texture content is lost somehow, you can leave this parameter as 0. However, if you intend to populate the texture only once, then you should implement ManualResourceLoader and pass a pointer to it in this parameter; this means that if the manual texture ever needs to be reloaded, the ManualResourceLoader will be called to do it. |
hwGammaCorrection | Pass 'true' to enable hardware gamma correction (sRGB) on this texture. The hardware will convert from gamma space to linear space when reading from this texture. Only applicable for 8-bits per channel textures, will be ignored for other types. Has the advantage over pre-applied gamma that the texture precision is maintained. |
fsaa | The level of multisampling to use if this is a render target. Ignored if usage does not include TU_RENDERTARGET or if the device does not support it. |
explicitResolve | Whether FSAA resolves are done implicitly when used as texture, or must be done explicitly. @See TextureDefinitionBase::TextureDefinition::fsaaExplicitResolve |
shareableDepthBuffer | Only valid for depth texture formats. When true, the depth buffer is a "view" of an existing depth texture (e.g. useful for reading the depth buffer contents of a GBuffer pass in deferred rendering). When false, the texture gets its own depth buffer created for itself (e.g. useful for shadow mapping, which is a depth-only pass) |
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virtualinherited |
Create a new resource, or retrieve an existing one with the same name if it already exists.
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virtualinherited |
Create a new texture, or retrieve an existing one with the same name if it already exists.
texType | The type of texture to load/create, defaults to normal 2D textures |
numMipmaps | The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1. |
gamma | The gamma adjustment factor to apply to this texture (brightening/darkening) |
isAlpha | Only applicable to greyscale images. If true, specifies that the image should be loaded into an alpha texture rather than a single channel colour texture - useful for fixed-function systems. |
desiredFormat | The format you would like to have used instead of the format being based on the contents of the texture |
hwGammaCorrection | Pass 'true' to enable hardware gamma correction (sRGB) on this texture. The hardware will convert from gamma space to linear space when reading from this texture. Only applicable for 8-bits per channel textures, will be ignored for other types. Has the advantage over pre-applied gamma that the texture precision is maintained. |
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virtualinherited |
Creates a new blank resource, but does not immediately load it.
name | The unique name of the resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
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destroy all pools
Destroy a resource pool.
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inherited |
Destroy a resource pool.
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Retrieves a pointer to a resource by handle, or null if the resource does not exist.
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Get a resource by name.
Gets the default number of mipmaps to be used for loaded textures.
Gets the relative loading order of resources of this type.
Implements Ogre::ScriptLoader.
Get the limit on the amount of memory this resource handler may use.
Gets the current memory usage, in bytes.
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Gets the format which will be natively used for a requested format given the constraints of the current device.
Implements Ogre::TextureManager.
Gets preferred bit depth for float pixel format textures.
Gets preferred bit depth for integer pixel format textures.
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virtualinherited |
Retrieves a pointer to a resource by name, or null if the resource does not exist.
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inlineinherited |
Returns an iterator over all resources in this manager.
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inherited |
Create a resource pool, or reuse one that already exists.
Gets a string identifying the type of resource this manager handles.
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inlinevirtualinherited |
Gets the file patterns which should be used to find scripts for this ResourceManager.
Implements Ogre::ScriptLoader.
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staticinherited |
Override standard Singleton retrieval.
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staticinherited |
Override standard Singleton retrieval.
Gets whether this manager and its resources habitually produce log output.
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inline |
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virtualinherited |
Returns whether this render system can support the texture format requested with the given usage options, or another format with no quality reduction.
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virtualinherited |
Returns whether this render system can natively support the precise texture format requested with the given usage options.
format | The pixel format requested |
usage | The kind of usage this texture is intended for, a combination of the TextureUsage flags. |
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Returns whether this render system has hardware filtering supported for the texture format requested with the given usage options.
ttype | The texture type requested |
format | The pixel format requested |
usage | The kind of usage this texture is intended for, a combination of the TextureUsage flags. |
preciseFormatOnly | Whether precise or fallback format mode is used to detecting. In case the pixel format doesn't supported by device, false will be returned if in precise mode, and natively used pixel format will be actually use to check if in fallback mode. |
Implements Ogre::TextureManager.
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virtualinherited |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
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virtualinherited |
Loads a texture from a file.
name | The file to load, or a String identifier in some cases |
group | The name of the resource group to assign the texture to |
texType | The type of texture to load/create, defaults to normal 2D textures |
numMipmaps | The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1. |
gamma | The gamma adjustment factor to apply to this texture (brightening/darkening) during loading |
isAlpha | Only applicable to greyscale images. If true, specifies that the image should be loaded into an alpha texture rather than a single channel colour texture - useful for fixed-function systems. |
desiredFormat | The format you would like to have used instead of the format being based on the contents of the texture. Pass PF_UNKNOWN to default. |
hwGammaCorrection | Pass 'true' to enable hardware gamma correction (sRGB) on this texture. The hardware will convert from gamma space to linear space when reading from this texture. Only applicable for 8-bits per channel textures, will be ignored for other types. Has the advantage over pre-applied gamma that the texture precision is maintained. |
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virtualinherited |
Loads a texture from an Image object.
name | The name to give the resulting texture |
group | The name of the resource group to assign the texture to |
img | The Image object which contains the data to load |
texType | The type of texture to load/create, defaults to normal 2D textures |
numMipmaps | The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1. |
gamma | The gamma adjustment factor to apply to this texture (brightening/darkening) |
isAlpha | Only applicable to greyscale images. If true, specifies that the image should be loaded into an alpha texture rather than a single channel colour texture - useful for fixed-function systems. |
desiredFormat | The format you would like to have used instead of the format being based on the contents of the texture |
hwGammaCorrection | Pass 'true' to enable hardware gamma correction (sRGB) on this texture. The hardware will convert from gamma space to linear space when reading from this texture. Only applicable for 8-bits per channel textures, will be ignored for other types. Has the advantage over pre-applied gamma that the texture precision is maintained. |
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virtualinherited |
Loads a texture from a raw data stream.
name | The name to give the resulting texture |
group | The name of the resource group to assign the texture to |
stream | Incoming data stream |
width | The width of the texture |
height | The height of the texture |
format | The format of the data being passed in; the manager reserves the right to create a different format for the texture if the original format is not available in this context. |
texType | The type of texture to load/create, defaults to normal 2D textures |
numMipmaps | The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1. |
gamma | The gamma adjustment factor to apply to this texture (brightening/darkening) while loading |
hwGammaCorrection | Pass 'true' to enable hardware gamma correction (sRGB) on this texture. The hardware will convert from gamma space to linear space when reading from this texture. Only applicable for 8-bits per channel textures, will be ignored for other types. Has the advantage over pre-applied gamma that the texture precision is maintained. |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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inlinevirtualinherited |
Parse the definition of a set of resources from a script file.
stream | Weak reference to a data stream which is the source of the script |
groupName | The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it. |
Implements Ogre::ScriptLoader.
Reimplemented in Ogre::FontManager, and Ogre::MaterialManager.
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virtualinherited |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
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virtualinherited |
Prepares to loads a texture from a file.
name | The file to load, or a String identifier in some cases |
group | The name of the resource group to assign the texture to |
texType | The type of texture to load/create, defaults to normal 2D textures |
numMipmaps | The number of pre-filtered mipmaps to generate. If left to MIP_DEFAULT then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1. |
gamma | The gamma adjustment factor to apply to this texture (brightening/darkening) |
isAlpha | Only applicable to greyscale images. If true, specifies that the image should be loaded into an alpha texture rather than a single channel colour texture - useful for fixed-function systems. |
desiredFormat | The format you would like to have used instead of the format being based on the contents of the texture |
hwGammaCorrection | Pass 'true' to enable hardware gamma correction (sRGB) on this texture. The hardware will convert from gamma space to linear space when reading from this texture. Only applicable for 8-bits per channel textures, will be ignored for other types. Has the advantage over pre-applied gamma that the texture precision is maintained. |
Caused all currently loaded resources to be reloaded.
reloadableOnly | If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.
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virtualinherited |
Caused all currently loaded resources to be reloaded.
flags | Allow to restrict processing to only reloadable and/or unreferenced resources. Additionally, reloading could be done with preserving some selected resource states that could be used elsewhere. |
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inlineinherited |
Caused all currently loaded but not referenced by any other object resources to be reloaded.
reloadableOnly | If true (the default), only reloads resources which can be subsequently automatically reloaded. |
References Ogre::Resource::LF_ONLY_UNREFERENCED, and Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE.
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virtualinherited |
Remove a single resource.
Remove a single resource by name.
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virtualinherited |
Remove a single resource by handle.
Removes all resources.
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virtualinherited |
Remove all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only removes resources which can be subsequently automatically reloaded. |
Returns whether the named resource exists in this manager.
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inlinevirtualinherited |
Returns whether a resource with the given handle exists in this manager.
Sets the default number of mipmaps to be used for loaded textures, for when textures are loaded automatically (e.g.
by Material class) or when 'load' is called with the default parameters by the application. If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1.
Set a limit on the amount of memory this resource handler may use.
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virtualinherited |
Sets preferred bit depth for integer and float pixel format.
integerBits | Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for the pixel. |
floatBits | Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for a channel of the pixel. |
reloadTextures | If true (the default), will reloading all reloadable textures. |
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virtualinherited |
Sets preferred bit depth for float pixel format textures.
bits | Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for a channel of the pixel. |
reloadTextures | If true (the default), will reloading all reloadable textures. |
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virtualinherited |
Sets preferred bit depth for integer pixel format textures.
bits | Number of bits. Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for the pixel. |
reloadTextures | If true (the default), will reloading all reloadable textures. |
Sets whether this manager and its resources habitually produce log output.
Unloads a single resource by name.
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virtualinherited |
Unloads a single resource by handle.
Unloads all resources.
reloadableOnly | If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.
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virtualinherited |
Unloads all resources.
flags | Allow to restrict processing to only reloadable and/or unreferenced resources. |
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inlineinherited |
Unload all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only unloads resources which can be subsequently automatically reloaded. |
References Ogre::Resource::LF_ONLY_UNREFERENCED, and Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE.
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inherited |