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| Grid3DPageStrategy (PageManager *manager) |
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| ~Grid3DPageStrategy () |
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PageStrategyData * | createData () |
| Create a PageStrategyData instance containing the data specific to this PageStrategy.
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void | destroyData (PageStrategyData *d) |
| Destroy a PageStrategyData instance containing the data specific to this PageStrategy.
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virtual void | frameEnd (Real timeElapsed, PagedWorldSection *section) |
| Called when the frame ends.
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virtual void | frameStart (Real timeSinceLastFrame, PagedWorldSection *section) |
| Called when the frame starts.
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PageManager * | getManager () const |
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const String & | getName () const |
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PageID | getPageID (const Vector3 &worldPos, PagedWorldSection *section) |
| Get the page ID for a given world position.
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void | notifyCamera (Camera *cam, PagedWorldSection *section) |
| Called when a camera is used for any kind of rendering.
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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void | updateDebugDisplay (Page *p, SceneNode *sn) |
| Update the contents of the passed in SceneNode to reflect the debug display of a given page.
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Page strategy which loads new pages based on a regular 3D grid.