OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::Portal Class Reference

Portal datastructure for connecting zones. More...

#include <OgrePortal.h>

+ Inheritance diagram for Ogre::Portal:

Public Types

typedef FastArray< MovableObject * > MovableObjectArray
 @See SceneManager::cullFrustum
 
enum  PORTAL_TYPE { PORTAL_TYPE_QUAD , PORTAL_TYPE_AABB , PORTAL_TYPE_SPHERE }
 
enum  PortalIntersectResult { NO_INTERSECT , INTERSECT_NO_CROSS , INTERSECT_BACK_NO_CROSS , INTERSECT_CROSS }
 

Public Member Functions

 Portal (const String &name, const PORTAL_TYPE type=PORTAL_TYPE_QUAD)
 
virtual ~Portal ()
 
LightList_getLightList ()
 Returns a pointer to the current list of lights for this object.
 
SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only)
 
ObjectData_getObjectData ()
 Returns a direct access to the ObjectData state.
 
const Matrix4_getParentNodeFullTransform (void) const
 Returns the full transformation of the parent sceneNode or the attachingPoint node.
 
virtual void _notifyAttached (Node *parent)
 Internal method called to notify the object that it has been attached to a node.
 
void _notifyAttached (Node *parent, bool isTagPoint=false)
 Called when attached to a scene node.
 
void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only)
 
void _notifyMoved ()
 Called when scene node moved.
 
virtual void _notifyParentNodeMemoryChanged (void)
 @See Node::_callMemoryChangeListeners
 
virtual void _notifyStaticDirty (void) const
 Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly.
 
virtual void _releaseManualHardwareResources ()
 Notifies the movable object that hardware resources were lost.
 
virtual void _restoreManualHardwareResources ()
 Notifies the movable object that hardware resources should be restored.
 
void _updateRenderQueue (RenderQueue *queue)
 Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
 
virtual void _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera)
 Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
 
void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
 
void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
 
void adjustNodeToMatch (SceneNode *node)
 Adjust the portal so that it is centered and oriented on the given node.
 
void calcDirectionAndRadius () const
 Calculate the local direction and radius of the portal.
 
bool closeTo (const PortalBase *otherPortal)
 Check if portal touches another portal.
 
virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value.
 
bool crossedPortal (const PortalBase *otherPortal)
 Check if portal crossed over portal.
 
void detachFromParent (void)
 Detaches an object from a parent SceneNode if attached.
 
const AxisAlignedBoxgetAAB ()
 Returns an updated AAB of the portal for intersection test.
 
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object.
 
const AxisAlignedBoxgetBoundingBox () const
 
Real getBoundingRadius () const
 
RealAsUint getCachedDistanceToCamera (void) const
 Returns the distance to camera as calculated in @cullFrustum.
 
Real getCachedDistanceToCameraAsReal (void) const
 Returns the distance to camera as calculated in @cullFrustum.
 
const CapsulegetCapsule () const
 Returns an updated capsule of the portal for intersection test.
 
bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.
 
const Vector3getCorner (int index) const
 Get the coordinates of one of the portal corners in local space.
 
PCZonegetCurrentHomeZone ()
 Get the Zone the Portal is currently "in".
 
unsigned char getCurrentMeshLod (void) const
 
const Vector3getDerivedCorner (int index) const
 Get the derived (world) coordinates of one of the portal corners.
 
const Vector3getDerivedCP () const
 Get the position (centerpoint) of the portal in world coordinates.
 
const Vector3getDerivedDirection () const
 Get the direction of the portal in world coordinates.
 
const PlanegetDerivedPlane () const
 Get the portal plane in world coordinates.
 
const SpheregetDerivedSphere () const
 Get the sphere centered on the derived CP of the portal in world coordinates.
 
const Vector3getDirection () const
 Get the direction vector of the portal in local space.
 
bool getEnabled () const
 Check if portal is enabled.
 
IdType getId () const
 Get the unique id of this object.
 
uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object.
 
ListenergetListener (void) const
 Gets the current listener for this object.
 
Aabb getLocalAabb (void) const
 Retrieves the local axis-aligned bounding box for this object.
 
float getLocalRadius (void) const
 See getLocalAabb and getWorldRadius.
 
const StringgetMovableType () const
 Returns the type name of this object.
 
const StringgetName (void) const
 Returns the name of this object.
 
PCZonegetNewHomeZone ()
 Get the Zone the Portal should be moved to.
 
NodegetParentNode (void) const
 Returns the node to which this object is attached.
 
SceneNodegetParentSceneNode (void) const
 
const Vector3getPrevDerivedCP () const
 Get the previous position (centerpoint) of the portal in world coordinates.
 
const PlanegetPrevDerivedPlane () const
 Get the previous portal plane in world coordinates.
 
uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object.
 
Real getRadius () const
 Retrieve the radius of the portal (calculates if necessary for quad portals)
 
Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered.
 
Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
 
uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.
 
Real getShadowRenderingDistance (void) const
 Gets the distance at which batches are no longer casting shadows.
 
SkeletonInstancegetSkeletonInstance (void) const
 
PortalgetTargetPortal ()
 Get the connected portal (if any)
 
PCZonegetTargetZone ()
 Get the Zone the Portal connects to.
 
PORTAL_TYPE getType () const
 Get the type of portal.
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
 
uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object.
 
bool getVisible (void) const
 Gets this object whether to be visible or not, if it has a renderable component.
 
Aabb getWorldAabb () const
 Gets the axis aligned box in world space.
 
Aabb getWorldAabbUpdated ()
 Gets the axis aligned box in world space.
 
virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.
 
virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.
 
float getWorldRadius () const
 Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
 
float getWorldRadiusUpdated ()
 Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
 
virtual void instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags)
 @See InstancingTheadedCullingMethod,
 
bool intersects (const AxisAlignedBox &aab)
 Check if portal intersects an aab.
 
bool intersects (const PlaneBoundedVolume &pbv)
 Check if portal intersects a plane bounded volume.
 
bool intersects (const Ray &ray)
 Check if portal intersects a ray.
 
bool intersects (const Sphere &sphere)
 Check if portal intersects an sphere.
 
PortalIntersectResult intersects (PCZSceneNode *sn)
 Check for intersection between portal & scenenode (also determines if scenenode crosses over portal.
 
bool isAttached (void) const
 Returns true if this object is attached to a Node.
 
bool isStatic () const
 Checks whether this MovableObject is static. @See setStatic.
 
bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.
 
bool needUpdate ()
 Returns true if portal needs update.
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
bool operator() (const IdObject &left, const IdObject &right)
 
bool operator() (const IdObject *left, const IdObject *right)
 
const LightListqueryLights (void) const
 Gets a list of lights, ordered relative to how close they are to this movable object.
 
void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
 
void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
 
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.
 
void setCorner (int index, const Vector3 &point)
 Set the local coordinates of one of the portal corners.
 
void setCorners (const Vector3 *corners)
 Set the local coordinates of all of the portal corners.
 
void setCurrentHomeZone (PCZone *zone)
 Set the current home zone of the portal.
 
void setDirection (const Vector3 &d)
 Set the "inward/outward norm" direction of AAB or SPHERE portals NOTE: UNIT_Z = "outward" norm, NEGATIVE_UNIT_Z = "inward" norm NOTE: Remember, Portal norms always point towards the zone they are "in".
 
void setEnabled (bool value)
 enable the portal
 
void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object.
 
void setListener (Listener *listener)
 Sets a listener for this object.
 
void setLocalAabb (const Aabb box)
 Sets the local axis-aligned bounding box for this object.
 
void setName (const String &name)
 Sets a custom name for this node.
 
void setNewHomeZone (PCZone *zone)
 Set the zone this portal should be moved to.
 
void setNode (SceneNode *sn)
 Set the SceneNode the Portal is associated with.
 
void setQueryFlags (uint32 flags)
 Sets the query flags for this object.
 
void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered.
 
void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
 
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through.
 
void setShadowRenderingDistance (Real dist)
 Sets the distance at which the object is no longer casting shadows.
 
bool setStatic (bool bStatic)
 Turns this Node into static or dynamic.
 
void setTargetPortal (Portal *portal)
 Set the target portal pointer.
 
void setTargetZone (PCZone *zone)
 
void setVisibilityFlags (uint32 flags)
 Sets the visibility flags for this object.
 
void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component.
 
void updateDerivedValues () const
 Update the derived values.
 
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)
 

Static Public Member Functions

static void buildLightList (const size_t numNodes, ObjectData t, const LightListInfo &globalLightList)
 @See SceneManager::buildLightList
 
static void calculateCastersBox (const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox)
 
static void cullFrustum (const size_t numNodes, ObjectData t, const Camera *frustum, uint32 sceneVisibilityFlags, MovableObjectArray &outCulledObjects, const Camera *lodCamera)
 
static void cullLights (const size_t numNodes, ObjectData t, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums)
 @See SceneManager::cullLights &
 
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances.
 
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances.
 
static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances.
 
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances.
 
static void updateAllBounds (const size_t numNodes, ObjectData t)
 @See SceneManager::updateAllBounds
 

Public Attributes

size_t mGlobalIndex
 Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
 
size_t mParentIndex
 Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
 
RenderableArray mRenderables
 

Static Public Attributes

static const FastArray< Realc_DefaultLodMesh
 

Detailed Description

Portal datastructure for connecting zones.

Member Typedef Documentation

◆ MovableObjectArray

@See SceneManager::cullFrustum

Remarks
We don't pass by reference on purpose (avoid implicit aliasing) We perform frustum culling AND test visibility mask at the same time
Parameters
frustumFrustum to clip against
sceneVisibilityFlagsCombined scene's visibility flags (i.e. viewport | scene). Set LAYER_SHADOW_CASTER bit if you want to exclude non-shadow casters.
outCulledObjectsOut. List of objects that are (fully or partially) inside the frustum and should be rendered
lodCameraCamera in which lod levels calculations are based (i.e. during shadow pass renders) Note however, we only use this camera to calulate if should be visible according to mUpperDistance

Member Enumeration Documentation

◆ PORTAL_TYPE

Enumerator
PORTAL_TYPE_QUAD 
PORTAL_TYPE_AABB 
PORTAL_TYPE_SPHERE 

◆ PortalIntersectResult

Enumerator
NO_INTERSECT 
INTERSECT_NO_CROSS 
INTERSECT_BACK_NO_CROSS 
INTERSECT_CROSS 

Constructor & Destructor Documentation

◆ Portal()

Ogre::Portal::Portal ( const String name,
const PORTAL_TYPE  type = PORTAL_TYPE_QUAD 
)

◆ ~Portal()

virtual Ogre::Portal::~Portal ( )
virtual

Member Function Documentation

◆ _getLightList()

LightList * Ogre::MovableObject::_getLightList ( )
inlineinherited

Returns a pointer to the current list of lights for this object.

Remarks
You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

◆ _getManager()

SceneManager * Ogre::MovableObject::_getManager ( void  ) const
inlineinherited

Get the manager of this object, if any (internal use only)

◆ _getObjectData()

ObjectData & Ogre::MovableObject::_getObjectData ( )
inlineinherited

Returns a direct access to the ObjectData state.

◆ _getParentNodeFullTransform()

const Matrix4 & Ogre::MovableObject::_getParentNodeFullTransform ( void  ) const
inherited

Returns the full transformation of the parent sceneNode or the attachingPoint node.

◆ _notifyAttached() [1/2]

virtual void Ogre::MovableObject::_notifyAttached ( Node parent)
virtualinherited

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::v1::Entity, Ogre::v1::InstancedEntity, and Ogre::ParticleSystem.

◆ _notifyAttached() [2/2]

void Ogre::PortalBase::_notifyAttached ( Node parent,
bool  isTagPoint = false 
)
inlineinherited

Called when attached to a scene node.

◆ _notifyManager()

void Ogre::MovableObject::_notifyManager ( SceneManager man)
inlineinherited

Notify the object of it's manager (internal use only)

◆ _notifyMoved()

void Ogre::PortalBase::_notifyMoved ( )
inlineinherited

Called when scene node moved.

◆ _notifyParentNodeMemoryChanged()

virtual void Ogre::MovableObject::_notifyParentNodeMemoryChanged ( void  )
inlinevirtualinherited

◆ _notifyStaticDirty()

virtual void Ogre::MovableObject::_notifyStaticDirty ( void  ) const
inlinevirtualinherited

Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly.

See also
SceneManager::notifyStaticDirty

Reimplemented in Ogre::v1::InstancedEntity.

◆ _releaseManualHardwareResources()

virtual void Ogre::MovableObject::_releaseManualHardwareResources ( )
inlinevirtualinherited

Notifies the movable object that hardware resources were lost.

Remarks
Called automatically by RenderSystem if hardware resources were lost and can not be restored using some internal mechanism. Among affected resources are nested shadow renderables, ManualObjects, etc.

Reimplemented in Ogre::v1::BillboardSet, and Ogre::v1::ManualObject.

◆ _restoreManualHardwareResources()

virtual void Ogre::MovableObject::_restoreManualHardwareResources ( )
inlinevirtualinherited

Notifies the movable object that hardware resources should be restored.

Remarks
Called automatically by RenderSystem if hardware resources were lost and can not be restored using some internal mechanism. Among affected resources are nested shadow renderables, ManualObjects, etc.

◆ _updateRenderQueue() [1/2]

void Ogre::PortalBase::_updateRenderQueue ( RenderQueue queue)
inlineinherited

Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

Remarks
The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.

◆ _updateRenderQueue() [2/2]

virtual void Ogre::MovableObject::_updateRenderQueue ( RenderQueue queue,
Camera camera,
const Camera lodCamera 
)
inlinevirtualinherited

Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

Remarks
The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.

Reimplemented in Ogre::v1::BillboardChain, Ogre::MovablePlane, Ogre::v1::BillboardSet, Ogre::v1::Entity, Ogre::v1::InstanceBatchHW, Ogre::v1::InstanceBatchHW_VTF, Ogre::v1::BaseInstanceBatchVTF, Ogre::v1::InstancedEntity, Ogre::Light, Ogre::v1::ManualObject, Ogre::ParticleSystem, and Ogre::v1::StaticGeometry::Region.

◆ addQueryFlags()

void Ogre::MovableObject::addQueryFlags ( uint32  flags)
inlineinherited

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

◆ addVisibilityFlags()

void Ogre::MovableObject::addVisibilityFlags ( uint32  flags)
inlineinherited

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

◆ adjustNodeToMatch()

void Ogre::PortalBase::adjustNodeToMatch ( SceneNode node)
inherited

Adjust the portal so that it is centered and oriented on the given node.

◆ buildLightList()

static void Ogre::MovableObject::buildLightList ( const size_t  numNodes,
ObjectData  t,
const LightListInfo globalLightList 
)
staticinherited

@See SceneManager::buildLightList

Remarks
We don't pass by reference on purpose (avoid implicit aliasing)
Parameters
globalLightListList of lights already culled against all possible frustums and reorganized contiguously for SoA

◆ calcDirectionAndRadius()

void Ogre::PortalBase::calcDirectionAndRadius ( ) const
inherited

Calculate the local direction and radius of the portal.

◆ calculateCastersBox()

static void Ogre::MovableObject::calculateCastersBox ( const size_t  numNodes,
ObjectData  t,
uint32  sceneVisibilityFlags,
AxisAlignedBox outBox 
)
staticinherited

◆ closeTo()

bool Ogre::PortalBase::closeTo ( const PortalBase otherPortal)
inherited

Check if portal touches another portal.

◆ createAnimableValue()

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue ( const String valueName)
inlinevirtualinherited

Create a reference-counted AnimableValuePtr for the named value.

Remarks
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

◆ crossedPortal()

bool Ogre::PortalBase::crossedPortal ( const PortalBase otherPortal)
inherited

Check if portal crossed over portal.

◆ cullFrustum()

static void Ogre::MovableObject::cullFrustum ( const size_t  numNodes,
ObjectData  t,
const Camera frustum,
uint32  sceneVisibilityFlags,
MovableObjectArray outCulledObjects,
const Camera lodCamera 
)
staticinherited

◆ cullLights()

static void Ogre::MovableObject::cullLights ( const size_t  numNodes,
ObjectData  t,
LightListInfo outGlobalLightList,
const FrustumVec frustums,
const FrustumVec cubemapFrustums 
)
staticinherited

@See SceneManager::cullLights &

See also
MovableObject::cullFrustum Produces the global list of visible lights that is needed in buildLightList
Remarks
We don't pass ObjectData by reference on purpose (avoid implicit aliasing) It's declared here because all affected elements are from MovableObject IMPORTANT: It is assumed that all objects in ObjectData are Lights.
Parameters
outGlobalLightListOutput, a list of lights, contiguously placed
frustumsAn array of all frustums we need to check against
cubemapFrustumsAn array of all frustums that are used at least once as cubemaps (@See SceneManager::createCamera)

◆ detachFromParent()

void Ogre::MovableObject::detachFromParent ( void  )
inherited

Detaches an object from a parent SceneNode if attached.

◆ getAAB()

const AxisAlignedBox & Ogre::PortalBase::getAAB ( )
inherited

Returns an updated AAB of the portal for intersection test.

◆ getAnimableValueNames()

const StringVector & Ogre::AnimableObject::getAnimableValueNames ( void  ) const
inlineinherited

Gets a list of animable value names for this object.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

◆ getBoundingBox()

const AxisAlignedBox & Ogre::PortalBase::getBoundingBox ( ) const
inherited

◆ getBoundingRadius()

Real Ogre::PortalBase::getBoundingRadius ( ) const
inlineinherited

◆ getCachedDistanceToCamera()

RealAsUint Ogre::MovableObject::getCachedDistanceToCamera ( void  ) const
inlineinherited

Returns the distance to camera as calculated in @cullFrustum.

◆ getCachedDistanceToCameraAsReal()

Real Ogre::MovableObject::getCachedDistanceToCameraAsReal ( void  ) const
inlineinherited

Returns the distance to camera as calculated in @cullFrustum.

◆ getCapsule()

const Capsule & Ogre::PortalBase::getCapsule ( ) const
inherited

Returns an updated capsule of the portal for intersection test.

◆ getCastShadows()

bool Ogre::MovableObject::getCastShadows ( void  ) const
inlineinherited

Returns whether shadow casting is enabled for this object.

◆ getCorner()

const Vector3 & Ogre::PortalBase::getCorner ( int  index) const
inlineinherited

Get the coordinates of one of the portal corners in local space.

◆ getCurrentHomeZone()

PCZone * Ogre::PortalBase::getCurrentHomeZone ( )
inlineinherited

Get the Zone the Portal is currently "in".

◆ getCurrentMeshLod()

unsigned char Ogre::MovableObject::getCurrentMeshLod ( void  ) const
inlineinherited

◆ getDefaultQueryFlags()

static uint32 Ogre::MovableObject::getDefaultQueryFlags ( )
inlinestaticinherited

Get the default query flags for all future MovableObject instances.

◆ getDefaultVisibilityFlags()

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags ( )
inlinestaticinherited

Get the default visibility flags for all future MovableObject instances.

◆ getDerivedCorner()

const Vector3 & Ogre::PortalBase::getDerivedCorner ( int  index) const
inlineinherited

Get the derived (world) coordinates of one of the portal corners.

◆ getDerivedCP()

const Vector3 & Ogre::PortalBase::getDerivedCP ( ) const
inlineinherited

Get the position (centerpoint) of the portal in world coordinates.

◆ getDerivedDirection()

const Vector3 & Ogre::PortalBase::getDerivedDirection ( ) const
inlineinherited

Get the direction of the portal in world coordinates.

◆ getDerivedPlane()

const Plane & Ogre::PortalBase::getDerivedPlane ( ) const
inlineinherited

Get the portal plane in world coordinates.

◆ getDerivedSphere()

const Sphere & Ogre::PortalBase::getDerivedSphere ( ) const
inlineinherited

Get the sphere centered on the derived CP of the portal in world coordinates.

◆ getDirection()

const Vector3 & Ogre::PortalBase::getDirection ( ) const
inlineinherited

Get the direction vector of the portal in local space.

◆ getEnabled()

bool Ogre::PortalBase::getEnabled ( ) const
inlineinherited

Check if portal is enabled.

◆ getId()

IdType Ogre::IdObject::getId ( ) const
inlineinherited

Get the unique id of this object.

◆ getLightMask()

uint32 Ogre::MovableObject::getLightMask ( ) const
inlineinherited

Get a bitwise mask which will filter the lights affecting this object.

Remarks
By default, this mask is fully set meaning all lights will affect this object

◆ getListener()

Listener * Ogre::MovableObject::getListener ( void  ) const
inlineinherited

Gets the current listener for this object.

◆ getLocalAabb()

Aabb Ogre::MovableObject::getLocalAabb ( void  ) const
inherited

Retrieves the local axis-aligned bounding box for this object.

Remarks
This bounding box is in local coordinates.

◆ getLocalRadius()

float Ogre::MovableObject::getLocalRadius ( void  ) const
inherited

See getLocalAabb and getWorldRadius.

◆ getMovableType()

const String & Ogre::Portal::getMovableType ( ) const
virtual

Returns the type name of this object.

Implements Ogre::MovableObject.

◆ getName()

const String & Ogre::MovableObject::getName ( void  ) const
inlineinherited

Returns the name of this object.

◆ getNewHomeZone()

PCZone * Ogre::PortalBase::getNewHomeZone ( )
inlineinherited

Get the Zone the Portal should be moved to.

◆ getParentNode()

Node * Ogre::MovableObject::getParentNode ( void  ) const
inlineinherited

Returns the node to which this object is attached.

◆ getParentSceneNode()

SceneNode * Ogre::MovableObject::getParentSceneNode ( void  ) const
inlineinherited

◆ getPrevDerivedCP()

const Vector3 & Ogre::PortalBase::getPrevDerivedCP ( ) const
inlineinherited

Get the previous position (centerpoint) of the portal in world coordinates.

◆ getPrevDerivedPlane()

const Plane & Ogre::PortalBase::getPrevDerivedPlane ( ) const
inlineinherited

Get the previous portal plane in world coordinates.

◆ getQueryFlags()

uint32 Ogre::MovableObject::getQueryFlags ( void  ) const
inlineinherited

Returns the query flags relevant for this object.

◆ getRadius()

Real Ogre::PortalBase::getRadius ( ) const
inherited

Retrieve the radius of the portal (calculates if necessary for quad portals)

◆ getRenderingDistance()

Real Ogre::MovableObject::getRenderingDistance ( void  ) const
inlineinherited

Gets the distance at which batches are no longer rendered.

◆ getRenderingMinPixelSize()

Real Ogre::MovableObject::getRenderingMinPixelSize ( ) const
inlineinherited

Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.

◆ getRenderQueueGroup()

uint8 Ogre::MovableObject::getRenderQueueGroup ( void  ) const
inlineinherited

Gets the queue group for this entity, see setRenderQueueGroup for full details.

◆ getShadowRenderingDistance()

Real Ogre::MovableObject::getShadowRenderingDistance ( void  ) const
inlineinherited

Gets the distance at which batches are no longer casting shadows.

◆ getSkeletonInstance()

SkeletonInstance * Ogre::MovableObject::getSkeletonInstance ( void  ) const
inlineinherited

◆ getTargetPortal()

Portal * Ogre::Portal::getTargetPortal ( )
inline

Get the connected portal (if any)

◆ getTargetZone()

PCZone * Ogre::Portal::getTargetZone ( )
inline

Get the Zone the Portal connects to.

◆ getType()

PORTAL_TYPE Ogre::PortalBase::getType ( ) const
inlineinherited

Get the type of portal.

◆ getUserObjectBindings() [1/2]

UserObjectBindings & Ogre::MovableObject::getUserObjectBindings ( )
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

◆ getUserObjectBindings() [2/2]

const UserObjectBindings & Ogre::MovableObject::getUserObjectBindings ( ) const
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

◆ getVisibilityFlags()

uint32 Ogre::MovableObject::getVisibilityFlags ( void  ) const
inlineinherited

Returns the visibility flags relevant for this object.

Reserved visibility flags are not returned.

◆ getVisible()

bool Ogre::MovableObject::getVisible ( void  ) const
inlineinherited

Gets this object whether to be visible or not, if it has a renderable component.

Remarks
Returns the value set by MovableObject::setVisible only.

◆ getWorldAabb()

Aabb Ogre::MovableObject::getWorldAabb ( ) const
inherited

Gets the axis aligned box in world space.

Remarks
Assumes the caches are already updated. Will trigger an assert otherwise. @See getWorldAabbUpdated if you need the update process to be guaranteed

◆ getWorldAabbUpdated()

Aabb Ogre::MovableObject::getWorldAabbUpdated ( )
inherited

Gets the axis aligned box in world space.

Remarks
Unlike getWorldAabb, this function guarantees the cache stays up to date. It is STRONGLY advised against calling this function for a large number of MovableObject. Refactor your queries so that they happen after SceneManager::updateAllBounds() has been called

◆ getWorldBoundingBox()

virtual const AxisAlignedBox & Ogre::PortalBase::getWorldBoundingBox ( bool  derive = false) const
virtualinherited

Retrieves the axis-aligned bounding box for this object in world coordinates.

◆ getWorldBoundingSphere()

virtual const Sphere & Ogre::PortalBase::getWorldBoundingSphere ( bool  derive = false) const
virtualinherited

Retrieves the worldspace bounding sphere for this object.

◆ getWorldRadius()

float Ogre::MovableObject::getWorldRadius ( ) const
inherited

Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).

Remarks
Assumes the caches are already updated. Will trigger an assert otherwise. @See getWorldRadiusUpdated if you need the update process to be guaranteed

◆ getWorldRadiusUpdated()

float Ogre::MovableObject::getWorldRadiusUpdated ( )
inherited

Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).

Remarks
Unlike getWorldRadius, this function guarantees the cache stays up to date. It is STRONGLY advised against calling this function for a large number of MovableObject. Refactor your queries so that they happen after SceneManager::updateAllBounds() has been called

◆ instanceBatchCullFrustumThreaded()

virtual void Ogre::MovableObject::instanceBatchCullFrustumThreaded ( const Frustum frustum,
const Camera lodCamera,
uint32  combinedVisibilityFlags 
)
inlinevirtualinherited

@See InstancingTheadedCullingMethod,

See also
InstanceBatch::instanceBatchCullFrustumThreaded

◆ intersects() [1/5]

bool Ogre::PortalBase::intersects ( const AxisAlignedBox aab)
inherited

Check if portal intersects an aab.

◆ intersects() [2/5]

bool Ogre::PortalBase::intersects ( const PlaneBoundedVolume pbv)
inherited

Check if portal intersects a plane bounded volume.

◆ intersects() [3/5]

bool Ogre::PortalBase::intersects ( const Ray ray)
inherited

Check if portal intersects a ray.

◆ intersects() [4/5]

bool Ogre::PortalBase::intersects ( const Sphere sphere)
inherited

Check if portal intersects an sphere.

◆ intersects() [5/5]

PortalIntersectResult Ogre::PortalBase::intersects ( PCZSceneNode sn)
inherited

Check for intersection between portal & scenenode (also determines if scenenode crosses over portal.

◆ isAttached()

bool Ogre::MovableObject::isAttached ( void  ) const
inlineinherited

Returns true if this object is attached to a Node.

◆ isStatic()

bool Ogre::MovableObject::isStatic ( ) const
inherited

Checks whether this MovableObject is static. @See setStatic.

◆ isVisible()

bool Ogre::MovableObject::isVisible ( void  ) const
inherited

Returns whether or not this object is supposed to be visible or not.

Remarks
Takes into account visibility flags and the setVisible, but not rendering distance.

◆ needUpdate()

bool Ogre::PortalBase::needUpdate ( )
inherited

Returns true if portal needs update.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info

◆ operator()() [1/2]

bool Ogre::IdObject::operator() ( const IdObject left,
const IdObject right 
)
inlineinherited

◆ operator()() [2/2]

bool Ogre::IdObject::operator() ( const IdObject left,
const IdObject right 
)
inlineinherited

◆ queryLights()

const LightList & Ogre::MovableObject::queryLights ( void  ) const
inlineinherited

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks
The lights are filled in
See also
buildLightList
Returns
The list of lights use to lighting this object.

◆ removeQueryFlags()

void Ogre::MovableObject::removeQueryFlags ( uint32  flags)
inlineinherited

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

◆ removeVisibilityFlags()

void Ogre::MovableObject::removeVisibilityFlags ( uint32  flags)
inlineinherited

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

◆ setCastShadows()

void Ogre::MovableObject::setCastShadows ( bool  enabled)
inlineinherited

Sets whether or not this object will cast shadows.

Remarks
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

◆ setCorner()

void Ogre::PortalBase::setCorner ( int  index,
const Vector3 point 
)
inherited

Set the local coordinates of one of the portal corners.

◆ setCorners()

void Ogre::PortalBase::setCorners ( const Vector3 corners)
inherited

Set the local coordinates of all of the portal corners.

◆ setCurrentHomeZone()

void Ogre::PortalBase::setCurrentHomeZone ( PCZone zone)
inherited

Set the current home zone of the portal.

◆ setDefaultQueryFlags()

static void Ogre::MovableObject::setDefaultQueryFlags ( uint32  flags)
inlinestaticinherited

Set the default query flags for all future MovableObject instances.

◆ setDefaultVisibilityFlags()

static void Ogre::MovableObject::setDefaultVisibilityFlags ( uint32  flags)
inlinestaticinherited

Set the default visibility flags for all future MovableObject instances.

◆ setDirection()

void Ogre::PortalBase::setDirection ( const Vector3 d)
inlineinherited

Set the "inward/outward norm" direction of AAB or SPHERE portals NOTE: UNIT_Z = "outward" norm, NEGATIVE_UNIT_Z = "inward" norm NOTE: Remember, Portal norms always point towards the zone they are "in".

References OGRE_EXCEPT.

◆ setEnabled()

void Ogre::PortalBase::setEnabled ( bool  value)
inlineinherited

enable the portal

◆ setLightMask()

void Ogre::MovableObject::setLightMask ( uint32  lightMask)
inlineinherited

Set a bitwise mask which will filter the lights affecting this object.

Remarks
This mask will be compared against the mask held against Light to determine if a light should affect a given object. By default, this mask is fully set meaning all lights will affect this object

◆ setListener()

void Ogre::MovableObject::setListener ( Listener listener)
inlineinherited

Sets a listener for this object.

Remarks
Note for size and performance reasons only one listener per object is allowed.

◆ setLocalAabb()

void Ogre::MovableObject::setLocalAabb ( const Aabb  box)
inherited

Sets the local axis-aligned bounding box for this object.

Remarks
This bounding box is in local coordinates.

◆ setName()

void Ogre::MovableObject::setName ( const String name)
inlineinherited

Sets a custom name for this node.

Doesn't have to be unique

◆ setNewHomeZone()

void Ogre::PortalBase::setNewHomeZone ( PCZone zone)
inherited

Set the zone this portal should be moved to.

◆ setNode()

void Ogre::PortalBase::setNode ( SceneNode sn)
inherited

Set the SceneNode the Portal is associated with.

◆ setQueryFlags()

void Ogre::MovableObject::setQueryFlags ( uint32  flags)
inlineinherited

Sets the query flags for this object.

Remarks
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

◆ setRenderingDistance()

void Ogre::MovableObject::setRenderingDistance ( Real  dist)
inlineinherited

Sets the distance at which the object is no longer rendered.

Parameters
distDistance beyond which the object will not be rendered (the default is FLT_MAX, which means objects are always rendered). Values equal or below zero will be ignored, and cause an assertion in debug mode.

◆ setRenderingMinPixelSize()

void Ogre::MovableObject::setRenderingMinPixelSize ( Real  pixelSize)
inlineinherited

Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Note
Camera::setUseMinPixelSize() needs to be called for this parameter to be used.
Parameters
pixelSizeNumber of minimum pixels (the default is 0, which means objects are always rendered).

◆ setRenderQueueGroup()

virtual void Ogre::MovableObject::setRenderQueueGroup ( uint8  queueID)
virtualinherited

Sets the render queue group this entity will be rendered through.

Remarks
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters
queueIDEnumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
Valid render queue ids are between 0 & 254 inclusive

Reimplemented in Ogre::Decal, Ogre::v1::Entity, Ogre::Light, and Ogre::ParticleSystem.

◆ setShadowRenderingDistance()

void Ogre::MovableObject::setShadowRenderingDistance ( Real  dist)
inlineinherited

Sets the distance at which the object is no longer casting shadows.

Parameters
distDistance beyond which the object will not cast shadows (the default is FLT_MAX, which means objects are always casting shadows). Values equal or below zero will be ignored, and cause an assertion in debug mode.
Note
ShadowRenderingDistance will be clamped to RenderingDistance value
See also
setRenderingDistance

◆ setStatic()

bool Ogre::MovableObject::setStatic ( bool  bStatic)
inherited

Turns this Node into static or dynamic.

Remarks
Switching between dynamic and static has some overhead and forces to update all static scene when converted to static. So don't do it frequently. Static objects are not updated every frame, only when requested explicitly. Use this feature if you plan to have this object unaltered for a very long times
Note all MovableObjects support switching between static & dynamic after they have been created (eg. InstancedEntity)
Changing this attribute will cause to switch the attribute to our parent node, and as a result, all of its other attached entities. @See Node::setStatic
Returns
True if setStatic made an actual change. False otherwise. Can fail because the object was already static/dynamic, or because switching is not supported

◆ setTargetPortal()

void Ogre::Portal::setTargetPortal ( Portal portal)

Set the target portal pointer.

◆ setTargetZone()

void Ogre::Portal::setTargetZone ( PCZone zone)

◆ setVisibilityFlags()

void Ogre::MovableObject::setVisibilityFlags ( uint32  flags)
inlineinherited

Sets the visibility flags for this object.

Remarks
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visibility flags that is applied a binary 'and' with the SceneManager's mask and a compositor node pass. To exclude particular objects from rendering. Changes to reserved visibility flags are ignored (won't take effect).

◆ setVisible()

void Ogre::MovableObject::setVisible ( bool  visible)
inlineinherited

Tells this object whether to be visible or not, if it has a renderable component.

Note
An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visibility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visibility changes are best done using this method; large or more longer term changes are best done by detaching.

◆ updateAllBounds()

static void Ogre::MovableObject::updateAllBounds ( const size_t  numNodes,
ObjectData  t 
)
staticinherited

@See SceneManager::updateAllBounds

Remarks
We don't pass by reference on purpose (avoid implicit aliasing)

◆ updateDerivedValues()

void Ogre::PortalBase::updateDerivedValues ( ) const
inherited

Update the derived values.

◆ visitRenderables()

void Ogre::PortalBase::visitRenderables ( Renderable::Visitor *  visitor,
bool  debugRenderables = false 
)
inlineinherited

Member Data Documentation

◆ c_DefaultLodMesh

const FastArray<Real> Ogre::MovableObject::c_DefaultLodMesh
staticinherited

◆ mGlobalIndex

size_t Ogre::MovableObject::mGlobalIndex
inherited

Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).

Used for O(1) removals.

Remarks
It is the parent (or our creator) the one that sets this value, not ourselves. Do NOT modify it manually.

◆ mParentIndex

size_t Ogre::MovableObject::mParentIndex
inherited

Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).

Used for O(1) removals.

Remarks
It is the parent (or our creator) the one that sets this value, not ourselves. Do NOT modify it manually.

◆ mRenderables

RenderableArray Ogre::MovableObject::mRenderables
inherited

The documentation for this class was generated from the following file: