|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More...
#include <OgreTerrainMaterialGeneratorA.h>
 Inheritance diagram for Ogre::TerrainMaterialGeneratorA:
 Inheritance diagram for Ogre::TerrainMaterialGeneratorA:| Classes | |
| class | SM2Profile | 
| Shader model 2 profile target.  More... | |
| Public Types | |
| typedef vector< Profile * >::type | ProfileList | 
| List of profiles - NB should be ordered in descending complexity. | |
| Public Member Functions | |
| TerrainMaterialGeneratorA () | |
| virtual | ~TerrainMaterialGeneratorA () | 
| Texture * | _getCompositeMapRTT () | 
| void | _markChanged () | 
| Internal method - indicates that a change has been made that would require material regeneration. | |
| virtual void | _renderCompositeMap (size_t size, const Rect &rect, const MaterialPtr &mat, const TexturePtr &destCompositeMap) | 
| Helper method to render a composite map. | |
| virtual bool | canGenerateUsingDeclaration (const TerrainLayerDeclaration &decl) | 
| Whether this generator can generate a material for a given declaration. | |
| virtual MaterialPtr | generate (const Terrain *terrain) | 
| Generate a material for the given terrain using the active profile. | |
| virtual MaterialPtr | generateForCompositeMap (const Terrain *terrain) | 
| Generate a material for the given composite map of the terrain using the active profile. | |
| Profile * | getActiveProfile () const | 
| Get the active profile. | |
| unsigned long long int | getChangeCount () const | 
| Returns the number of times the generator has undergone a change which would require materials to be regenerated. | |
| virtual unsigned int | getDebugLevel () const | 
| Get the debug level of the material. | |
| virtual const TerrainLayerDeclaration & | getLayerDeclaration () const | 
| Get the layer declaration that this material generator operates with. | |
| virtual uint8 | getMaxLayers (const Terrain *terrain) const | 
| Get the maximum number of layers supported with the given terrain. | |
| virtual const ProfileList & | getProfiles () const | 
| Get the list of profiles that this generator supports. | |
| virtual bool | isVertexCompressionSupported () const | 
| Return whether this material generator supports using a compressed vertex format. | |
| void | operator delete (void *ptr) | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
| void | operator delete (void *ptr, void *) | 
| void | operator delete[] (void *ptr) | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
| void * | operator new (size_t sz) | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) | 
| placement operator new | |
| void * | operator new[] (size_t sz) | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
| array operator new, with debug line info | |
| virtual void | requestOptions (Terrain *terrain) | 
| Triggers the generator to request the options that it needs. | |
| virtual void | setActiveProfile (const String &name) | 
| Set the active profile by name. | |
| virtual void | setActiveProfile (Profile *p) | 
| Set the active Profile. | |
| virtual void | setDebugLevel (unsigned int dbg) | 
| Set the debug level of the material. | |
| virtual void | setLightmapEnabled (bool enabled) | 
| Whether to support a light map over the terrain in the shader, if it's present (default true). | |
| virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) | 
| Update the composite map for a terrain. | |
| virtual void | updateParams (const MaterialPtr &mat, const Terrain *terrain) | 
| Update parameters for the given terrain using the active profile. | |
| virtual void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) | 
| Update parameters for the given terrain composite map using the active profile. | |
A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain.
| 
 | inherited | 
List of profiles - NB should be ordered in descending complexity.
| Ogre::TerrainMaterialGeneratorA::TerrainMaterialGeneratorA | ( | ) | 
| 
 | virtual | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
Internal method - indicates that a change has been made that would require material regeneration.
| 
 | virtualinherited | 
Helper method to render a composite map.
| size | The requested composite map size | 
| rect | The region of the composite map to update, in image space | 
| mat | The material to use to render the map | 
| destCompositeMap | A TexturePtr for the composite map to be written into | 
| 
 | inlinevirtualinherited | 
Whether this generator can generate a material for a given declaration.
By default this only returns true if the declaration is equal to the standard one returned from getLayerDeclaration, but if a subclass wants to be flexible to generate materials for other declarations too, it can specify here.
| 
 | inlinevirtualinherited | 
Generate a material for the given terrain using the active profile.
| 
 | inlinevirtualinherited | 
Generate a material for the given composite map of the terrain using the active profile.
| 
 | inlineinherited | 
Get the active profile.
Returns the number of times the generator has undergone a change which would require materials to be regenerated.
Get the debug level of the material.
| 
 | inlinevirtualinherited | 
Get the layer declaration that this material generator operates with.
| 
 | inlinevirtualinherited | 
Get the maximum number of layers supported with the given terrain.
| 
 | inlinevirtualinherited | 
Get the list of profiles that this generator supports.
| 
 | inlinevirtualinherited | 
Return whether this material generator supports using a compressed vertex format.
This is only possible when using shaders.
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
operator new, with debug line info
placement operator new
| 
 | inlineinherited | 
| 
 | inlineinherited | 
array operator new, with debug line info
| 
 | inlinevirtualinherited | 
Triggers the generator to request the options that it needs.
| 
 | inlinevirtualinherited | 
Set the active profile by name.
Set the active Profile.
| 
 | inlinevirtualinherited | 
Set the debug level of the material.
| 
 | inlinevirtualinherited | 
Whether to support a light map over the terrain in the shader, if it's present (default true).
| 
 | inlinevirtualinherited | 
Update the composite map for a terrain.
The composite map for a terrain must match what the terrain should look like at distance. This method will only be called in the render thread so the generator is free to render into a texture to support this, so long as the results are blitted into the Terrain's own composite map afterwards.
| 
 | inlinevirtualinherited | 
Update parameters for the given terrain using the active profile.
| 
 | inlinevirtualinherited | 
Update parameters for the given terrain composite map using the active profile.