OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
OgreMovableObject.h File Reference
#include "OgrePrerequisites.h"
#include "Math/Array/OgreObjectData.h"
#include "OgreAnimable.h"
#include "OgreId.h"
#include "OgreLodStrategy.h"
#include "OgreSceneNode.h"
#include "OgreVisibilityFlags.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
#include "OgreMovableObject.inl"

Classes

struct  Ogre::ArrayPlane
 
struct  Ogre::CullFrustumPreparedData
 
class  Ogre::MovableObject
 Abstract class defining a movable object in a scene. More...
 
class  Ogre::MovableObject::Listener
 Listener which gets called back on MovableObject events. More...
 
class  Ogre::MovableObjectFactory
 Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More...
 
class  Ogre::NullEntity
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
 

Typedefs

typedef vector< Frustum * >::type Ogre::FrustumVec
 
typedef FastArray< Renderable * > Ogre::RenderableArray