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| | InstanceBatchVTF (InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material, size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap, const String &batchName) |
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| virtual | ~InstanceBatchVTF () |
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| virtual void | _boundsDirty (void) |
| | Called by InstancedEntity(s) to tell us we need to update the bounds (we touch the SceneNode so the SceneManager aknowledges such change) More...
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| void | _defragmentBatch (bool optimizeCulling, InstancedEntityVec &usedEntities, CustomParamsVec &usedParams) |
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| void | _defragmentBatchDiscard (void) |
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| MovableObjectFactory * | _getCreator (void) const |
| | Get the creator of this object, if any (internal use only) More...
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| const Vector4 & | _getCustomParam (InstancedEntity *instancedEntity, unsigned char idx) |
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| const Mesh::IndexMap * | _getIndexToBoneMap () const |
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| LightList * | _getLightList () |
| | Returns a pointer to the current list of lights for this object. More...
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| SceneManager * | _getManager (void) const |
| | Get the manager of this object, if any (internal use only) More...
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| MeshPtr & | _getMeshRef () |
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| const Ogre::MeshPtr & | _getMeshReference (void) const |
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| virtual const Matrix4 & | _getParentNodeFullTransform (void) const |
| | Return the full transformation of the parent sceneNode or the attachingPoint node. More...
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| void | _markTransformSharingDirty () |
| | Tells that the list of entity instances with shared transforms has changed. More...
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| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| | Internal method called to notify the object that it has been attached to a node. More...
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| virtual void | _notifyCreator (MovableObjectFactory *fact) |
| | Notify the object of it's creator (internal use only) More...
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| void | _notifyCurrentCamera (Camera *cam) |
| | Internal method to notify the object of the camera to be used for the next rendering operation. More...
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| virtual void | _notifyManager (SceneManager *man) |
| | Notify the object of it's manager (internal use only) More...
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| virtual void | _notifyMoved (void) |
| | Internal method called to notify the object that it has been moved. More...
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| virtual void | _releaseManualHardwareResources () |
| | Notifies the movable object that hardware resources were lost. More...
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| virtual void | _restoreManualHardwareResources () |
| | Notifies the movable object that hardware resources should be restored. More...
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| void | _setCustomParam (InstancedEntity *instancedEntity, unsigned char idx, const Vector4 &newParam) |
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| void | _setInstancesPerBatch (size_t instancesPerBatch) |
| | Raises an exception if trying to change it after being built. More...
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| bool | _supportsSkeletalAnimation () const |
| | Returns true if this technique supports skeletal animation. More...
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| void | _updateBounds (void) |
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| virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
| | Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
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| void | _updateRenderQueue (RenderQueue *queue) |
| | Overloaded to be able to updated the vertex texture. More...
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| void | addQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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| void | addVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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| virtual RenderOperation | build (const SubMesh *baseSubMesh) |
| | Constructs all the data needed to use this batch, as well as the InstanceEntities. More...
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| void | buildFrom (const SubMesh *baseSubMesh, const RenderOperation &renderOperation) |
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| size_t | calculateMaxNumInstances (const SubMesh *baseSubMesh, uint16 flags) const |
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| virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| | Create a reference-counted AnimableValuePtr for the named value. More...
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| InstancedEntity * | createInstancedEntity () |
| | Returns a pointer to a new InstancedEntity ready to use Note it's actually preallocated, so no memory allocation happens at this point. More...
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| void | detachFromParent (void) |
| | Detaches an object from a parent SceneNode or TagPoint, if attached. More...
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| bool | forceOneWeight () const |
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| const StringVector & | getAnimableValueNames (void) const |
| | Gets a list of animable value names for this object. More...
|
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| const AxisAlignedBox & | getBoundingBox (void) const |
| | Retrieves the local axis-aligned bounding box for this object. More...
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| Real | getBoundingRadius (void) const |
| | Retrieves the radius of the origin-centered bounding sphere for this object. More...
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| bool | getCastShadows (void) const |
| | Returns whether shadow casting is enabled for this object. More...
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| virtual bool | getCastsShadows (void) const |
| | Method which reports whether this renderable would normally cast a shadow. More...
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| const Vector4 & | getCustomParameter (size_t index) const |
| | Gets the custom value associated with this Renderable at the given index. More...
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
| | Overridden member from ShadowCaster. More...
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| EdgeData * | getEdgeList (void) |
| | Returns details of the edges which might be used to determine a silhouette. More...
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| void | getInstancedEntitiesInUse (InstancedEntityVec &outEntities, CustomParamsVec &outParams) |
| | Fills the input vector with the instances that are currently being used or were requested. More...
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| const AxisAlignedBox & | getLightCapBounds (void) const |
| | Overridden member from ShadowCaster. More...
|
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| uint32 | getLightMask () const |
| | Get a bitwise mask which will filter the lights affecting this object. More...
|
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| const LightList & | getLights (void) const |
| | Gets a list of lights, ordered relative to how close they are to this renderable. More...
|
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| Listener * | getListener (void) const |
| | Gets the current listener for this object. More...
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| const MaterialPtr & | getMaterial (void) const |
| | Retrieves a weak reference to the material this renderable object uses. More...
|
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| virtual size_t | getMaxLookupTableInstances () const |
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| const String & | getMovableType (void) const |
| | Returns the type name of this object. More...
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| const String & | getName (void) const |
| | Returns the name of this object. More...
|
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| unsigned short | getNumWorldTransforms (void) const |
| | Returns the number of world transform matrices this renderable requires. More...
|
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| Node * | getParentNode (void) const |
| | Returns the node to which this object is attached. More...
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| SceneNode * | getParentSceneNode (void) const |
| | Returns the scene node to which this object is attached. More...
|
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| Real | getPointExtrusionDistance (const Light *l) const |
| | Get the distance to extrude for a point/spot light. More...
|
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| bool | getPolygonModeOverrideable (void) const |
| | Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
|
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| uint32 | getQueryFlags (void) const |
| | Returns the query flags relevant for this object. More...
|
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| bool | getReceivesShadows () |
| | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
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| Real | getRenderingDistance (void) const |
| | Gets the distance at which batches are no longer rendered. More...
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| Real | getRenderingMinPixelSize () const |
| | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
|
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| void | getRenderOperation (RenderOperation &op) |
| | Gets the render operation required to send this object to the frame buffer. More...
|
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| uint8 | getRenderQueueGroup (void) const |
| | Gets the queue group for this entity. More...
|
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| const RenderSystemDataPtr & | getRenderSystemData () const |
| | Gets RenderSystem private data. More...
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| ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
| | Define a default implementation of method from ShadowCaster which implements no shadows. More...
|
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| Real | getSquaredViewDepth (const Camera *cam) const |
| | Returns the camera-relative squared depth of this renderable. More...
|
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| Technique * | getTechnique (void) const |
| | Retrieves a pointer to the Material Technique this renderable object uses. More...
|
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| virtual uint32 | getTypeFlags (void) const |
| | Get the 'type flags' for this MovableObject. More...
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| bool | getUseIdentityProjection (void) const |
| | Returns whether or not to use an 'identity' projection. More...
|
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| bool | getUseIdentityView (void) const |
| | Returns whether or not to use an 'identity' view. More...
|
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| const Any & | getUserAny (void) const |
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| const Any & | getUserAny (void) const |
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| UserObjectBindings & | getUserObjectBindings () |
| | Return an instance of user objects binding associated with this class. More...
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| UserObjectBindings & | getUserObjectBindings () |
| | Return an instance of user objects binding associated with this class. More...
|
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| const UserObjectBindings & | getUserObjectBindings () const |
| | Return an instance of user objects binding associated with this class. More...
|
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| const UserObjectBindings & | getUserObjectBindings () const |
| | Return an instance of user objects binding associated with this class. More...
|
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| uint32 | getVisibilityFlags (void) const |
| | Returns the visibility flags relevant for this object. More...
|
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| bool | getVisible (void) const |
| | Gets this object whether to be visible or not, if it has a renderable component. More...
|
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| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
| | Retrieves the axis-aligned bounding box for this object in world coordinates. More...
|
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| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| | Retrieves the worldspace bounding sphere for this object. More...
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| void | getWorldTransforms (Matrix4 *xform) const |
| | Gets the world transform matrix / matrices for this renderable object. More...
|
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| bool | hasCustomParameter (size_t index) const |
| | Checks whether a custom value is associated with this Renderable at the given index. More...
|
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| bool | hasEdgeList (void) |
| | Returns whether the object has a valid edge list. More...
|
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| bool | isAttached (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint. More...
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| bool | isBatchFull (void) const |
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| bool | isBatchUnused (void) const |
| | Returns true if it no instanced entity has been requested or all of them have been removed. More...
|
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| bool | isDebugDisplayEnabled (void) const |
| | Gets whether debug display of this object is enabled. More...
|
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| virtual bool | isInScene (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
|
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| bool | isParentTagPoint () const |
| | Gets whether the parent node is a TagPoint (or a SceneNode) More...
|
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| virtual bool | isStatic () const |
| | Returns true if this batch was set as static. More...
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| virtual bool | isVisible (void) const |
| | Returns whether or not this object is supposed to be visible or not. More...
|
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| virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
| | Called immediately after the Renderable has been rendered. More...
|
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| virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
| | Called just prior to the Renderable being rendered. More...
|
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| const LightList & | queryLights (void) const |
| | Gets a list of lights, ordered relative to how close they are to this movable object. More...
|
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| void | removeCustomParameter (size_t index) |
| | Removes a custom value which is associated with this Renderable at the given index. More...
|
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| void | removeInstancedEntity (InstancedEntity *instancedEntity) |
| | Removes an InstancedEntity from the scene retrieved with getNewInstancedEntity, putting back into a queue. More...
|
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| void | removeQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
|
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| void | removeVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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| void | setBoneDualQuaternions (bool enable) |
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| void | setBoneMatrixLookup (bool enable, size_t maxLookupTableInstances) |
| | Sets the state of the usage of bone matrix lookup. More...
|
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| void | setCastShadows (bool enabled) |
| | Sets whether or not this object will cast shadows. More...
|
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| void | setCustomParameter (size_t index, const Vector4 &value) |
| | Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
|
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| void | setDebugDisplayEnabled (bool enabled) |
| | Sets whether or not the debug display of this object is enabled. More...
|
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| void | setForceOneWeight (bool enable) |
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| void | setLightMask (uint32 lightMask) |
| | Set a bitwise mask which will filter the lights affecting this object. More...
|
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| void | setListener (Listener *listener) |
| | Sets a listener for this object. More...
|
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| void | setPolygonModeOverrideable (bool override) |
| | Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
|
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| void | setQueryFlags (uint32 flags) |
| | Sets the query flags for this object. More...
|
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| void | setRenderingDistance (Real dist) |
| | Sets the distance at which the object is no longer rendered. More...
|
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| void | setRenderingMinPixelSize (Real pixelSize) |
| | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
|
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| virtual void | setRenderQueueGroup (uint8 queueID) |
| | Sets the render queue group this entity will be rendered through. More...
|
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| | Sets the render queue group and group priority this entity will be rendered through. More...
|
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| void | setRenderSystemData (RenderSystemDataPtr val) const |
| | Sets RenderSystem private data. More...
|
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| virtual void | setStaticAndUpdate (bool bStatic) |
| | Tells this batch to stop updating animations, positions, rotations, and display all it's active instances. More...
|
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| void | setUseIdentityProjection (bool useIdentityProjection) |
| | Sets whether or not to use an 'identity' projection. More...
|
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| void | setUseIdentityView (bool useIdentityView) |
| | Sets whether or not to use an 'identity' view. More...
|
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| void | setUseOneWeight (bool enable) |
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| void | setUserAny (const Any &anything) |
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| void | setUserAny (const Any &anything) |
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| void | setVisibilityFlags (uint32 flags) |
| | Sets the visibility flags for this object. More...
|
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| void | setVisible (bool visible) |
| | Tells this object whether to be visible or not, if it has a renderable component. More...
|
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| bool | useBoneDualQuaternions () const |
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| bool | useBoneMatrixLookup () const |
| | Tells whether to use bone matrix lookup. More...
|
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| virtual bool | useBoneWorldMatrices () const |
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| bool | useOneWeight () const |
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) |
| | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
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