OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
|
A single volume chunk mesh. More...
#include <OgreVolumeChunk.h>
Public Types | |
typedef SharedPtr< RenderSystemData > | RenderSystemDataPtr |
typedef vector< ShadowRenderable * >::type | ShadowRenderableList |
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
typedef vector< const Chunk * >::type | VecChunk |
A list of Chunks. More... | |
Public Member Functions | |
Chunk (void) | |
Constructor. More... | |
virtual | ~Chunk (void) |
Destructor. More... | |
MovableObjectFactory * | _getCreator (void) const |
Get the creator of this object, if any (internal use only) More... | |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. More... | |
SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) More... | |
virtual const Matrix4 & | _getParentNodeFullTransform (void) const |
Return the full transformation of the parent sceneNode or the attachingPoint node. More... | |
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Internal method called to notify the object that it has been attached to a node. More... | |
virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only) More... | |
virtual void | _notifyCurrentCamera (Camera *cam) |
Internal method to notify the object of the camera to be used for the next rendering operation. More... | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) More... | |
virtual void | _notifyMoved (void) |
Internal method called to notify the object that it has been moved. More... | |
virtual void | _releaseManualHardwareResources () |
Notifies the movable object that hardware resources were lost. More... | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. More... | |
virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More... | |
virtual void | _updateRenderQueue (RenderQueue *queue) |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More... | |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. More... | |
virtual Chunk * | createInstance (void) |
Overridable factory method. More... | |
void | detachFromParent (void) |
Detaches an object from a parent SceneNode or TagPoint, if attached. More... | |
virtual bool | frameEnded (const FrameEvent &evt) |
Called just after a frame has been rendered. More... | |
virtual bool | frameRenderingQueued (const FrameEvent &evt) |
Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over. More... | |
virtual bool | frameStarted (const FrameEvent &evt) |
Overridden from FrameListener. More... | |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. More... | |
virtual const AxisAlignedBox & | getBoundingBox (void) const |
Retrieves the local axis-aligned bounding box for this object. More... | |
virtual Real | getBoundingRadius () const |
Overridden from MovableObject. More... | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. More... | |
virtual bool | getCastsShadows (void) const |
Method which reports whether this renderable would normally cast a shadow. More... | |
ChunkParameters * | getChunkParameters (void) |
Gets the parameters with which the chunktree got loaded. More... | |
virtual void | getChunksOfLevel (const size_t level, VecChunk &result) const |
Gathers all visible chunks (containing triangles) of a specific LOD level. More... | |
const Vector4 & | getCustomParameter (size_t index) const |
Gets the custom value associated with this Renderable at the given index. More... | |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Overridden member from ShadowCaster. More... | |
virtual bool | getDualGridVisible (void) const |
Gets whether the debug visualization entity of the dualgrid is visible. More... | |
EdgeData * | getEdgeList (void) |
Returns details of the edges which might be used to determine a silhouette. More... | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Overridden member from ShadowCaster. More... | |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. More... | |
const LightList & | getLights (void) const |
Gets a list of lights, ordered relative to how close they are to this renderable. More... | |
Listener * | getListener (void) const |
Gets the current listener for this object. More... | |
virtual const MaterialPtr & | getMaterial (void) const |
Retrieves a weak reference to the material this renderable object uses. More... | |
virtual const String & | getMovableType (void) const |
Overridden from MovableObject. More... | |
const String & | getName (void) const |
Returns the name of this object. More... | |
virtual unsigned short | getNumWorldTransforms (void) const |
Returns the number of world transform matrices this renderable requires. More... | |
virtual bool | getOctreeVisible (void) const |
Gets whether the debug visualization entity of the octree is visible. More... | |
Node * | getParentNode (void) const |
Returns the node to which this object is attached. More... | |
SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. More... | |
Real | getPointExtrusionDistance (const Light *l) const |
Get the distance to extrude for a point/spot light. More... | |
bool | getPolygonModeOverrideable (void) const |
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More... | |
uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. More... | |
bool | getReceivesShadows () |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More... | |
Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. More... | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
virtual void | getRenderOperation (RenderOperation &op) |
Gets the render operation required to send this object to the frame buffer. More... | |
uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity. More... | |
const RenderSystemDataPtr & | getRenderSystemData () const |
Gets RenderSystem private data. More... | |
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
Define a default implementation of method from ShadowCaster which implements no shadows. More... | |
virtual Real | getSquaredViewDepth (const Camera *camera) const |
Overridden from Renderable. More... | |
virtual Technique * | getTechnique (void) const |
Retrieves a pointer to the Material Technique this renderable object uses. More... | |
virtual uint32 | getTypeFlags (void) const |
Get the 'type flags' for this MovableObject. More... | |
bool | getUseIdentityProjection (void) const |
Returns whether or not to use an 'identity' projection. More... | |
bool | getUseIdentityView (void) const |
Returns whether or not to use an 'identity' view. More... | |
const Any & | getUserAny (void) const |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. More... | |
bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. More... | |
virtual bool | getVolumeVisible (void) const |
Gets whether the volume mesh is visible. More... | |
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
Retrieves the axis-aligned bounding box for this object in world coordinates. More... | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. More... | |
virtual void | getWorldTransforms (Matrix4 *xform) const |
Gets the world transform matrix / matrices for this renderable object. More... | |
bool | hasCustomParameter (size_t index) const |
Checks whether a custom value is associated with this Renderable at the given index. More... | |
bool | hasEdgeList (void) |
Returns whether the object has a valid edge list. More... | |
bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. More... | |
bool | isDebugDisplayEnabled (void) const |
Gets whether debug display of this object is enabled. More... | |
virtual bool | isInScene (void) const |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More... | |
bool | isParentTagPoint () const |
Gets whether the parent node is a TagPoint (or a SceneNode) More... | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. More... | |
virtual void | load (SceneNode *parent, const Vector3 &from, const Vector3 &to, size_t level, const ChunkParameters *parameters) |
Loads the volume mesh with all LODs. More... | |
virtual void | load (SceneNode *parent, SceneManager *sceneManager, const String &filename, bool validSourceResult=false, MeshBuilderCallback *lodCallback=0, const String &resourceGroup=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Loads a TextureSource volume scene from a config file. More... | |
virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
Called immediately after the Renderable has been rendered. More... | |
virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
Called just prior to the Renderable being rendered. More... | |
const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. More... | |
void | removeCustomParameter (size_t index) |
Removes a custom value which is associated with this Renderable at the given index. More... | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | setBoundingBox (const AxisAlignedBox &box) |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. More... | |
void | setCustomParameter (size_t index, const Vector4 &value) |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More... | |
void | setDebugDisplayEnabled (bool enabled) |
Sets whether or not the debug display of this object is enabled. More... | |
virtual void | setDualGridVisible (const bool visible) |
Shows the debug visualization entity of the dualgrid. More... | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. More... | |
void | setListener (Listener *listener) |
Sets a listener for this object. More... | |
virtual void | setMaterial (const String &matName) |
void | setMaterial (const MaterialPtr &mat) |
Overridden from SimpleRenderable. More... | |
void | setMaterialOfLevel (size_t level, const MaterialPtr &mat) |
Sets the material of all chunks of a specific level in the tree. More... | |
void | setMaterialOfLevel (size_t level, const String &matName) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
virtual void | setOctreeVisible (const bool visible) |
Shows the debug visualization entity of the octree. More... | |
void | setPolygonModeOverrideable (bool override) |
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More... | |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. More... | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. More... | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
virtual void | setRenderOperation (const RenderOperation &rend) |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. More... | |
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
Sets the render queue group and group priority this entity will be rendered through. More... | |
void | setRenderSystemData (RenderSystemDataPtr val) const |
Sets RenderSystem private data. More... | |
void | setTransform (const Matrix4 &xform) |
void | setUseIdentityProjection (bool useIdentityProjection) |
Sets whether or not to use an 'identity' projection. More... | |
void | setUseIdentityView (bool useIdentityView) |
Sets whether or not to use an 'identity' view. More... | |
void | setUserAny (const Any &anything) |
void | setUserAny (const Any &anything) |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. More... | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. More... | |
virtual void | setVolumeVisible (const bool visible) |
Sets whether the volume mesh is visible. More... | |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More... | |
Static Public Member Functions | |
static void | clearShadowRenderableList (ShadowRenderableList &shadowRenderables) |
Common implementation of releasing shadow renderables. More... | |
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. More... | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. More... | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. More... | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. More... | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. More... | |
Static Public Attributes | |
static const String | MOVABLE_TYPE_NAME |
The type name. More... | |
Friends | |
class | ChunkHandler |
So the actual loading functions can be called. More... | |
A single volume chunk mesh.
typedef vector<const Chunk*>::type Ogre::Volume::Chunk::VecChunk |
A list of Chunks.
|
inherited |
|
inherited |
|
inherited |
Ogre::Volume::Chunk::Chunk | ( | void | ) |
Constructor.
|
virtual |
Destructor.
|
virtual |
Overridden from MovableObject.
Reimplemented from Ogre::SimpleRenderable.
Overridden from Renderable.
Implements Ogre::Renderable.
|
virtual |
Overridden from MovableObject.
Implements Ogre::MovableObject.
|
virtual |
Loads the volume mesh with all LODs.
parent | The parent scene node for the volume |
from | The back lower left corner of the cell. |
to | The front upper right corner of the cell. |
level | The amount of LOD level. |
parameters | The parameters to use while loading. |
|
virtual |
Loads a TextureSource volume scene from a config file.
parent | The parent scene node for the volume. |
sceneManager | The scenemanager to construct the entity with. |
filename | The filename of the configuration file. |
validSourceResult | If you want to use the loaded source afterwards of the parameters, set this to true. Beware, that you will have to delete the pointer on your own then! On false here, it internally frees the memory for you |
lodCallback | Callback for a specific LOD level. |
resourceGroup | The resource group where to search for the configuration file. |
|
virtual |
Shows the debug visualization entity of the dualgrid.
visible | Whether the grid should be visible. |
|
virtual |
Gets whether the debug visualization entity of the dualgrid is visible.
|
virtual |
Shows the debug visualization entity of the octree.
visible | Whether the octree should be visible. |
|
virtual |
Gets whether the debug visualization entity of the octree is visible.
|
virtual |
Sets whether the volume mesh is visible.
visible | true if visible |
|
virtual |
Gets whether the volume mesh is visible.
|
virtual |
Overridden from FrameListener.
Reimplemented from Ogre::FrameListener.
|
virtual |
Overridable factory method.
|
virtual |
Overridden from SimpleRenderable.
Sets the material of this chunk and all of his children.
Reimplemented from Ogre::SimpleRenderable.
void Ogre::Volume::Chunk::setMaterialOfLevel | ( | size_t | level, |
const MaterialPtr & | mat | ||
) |
Sets the material of all chunks of a specific level in the tree.
This allows LODs where the lower levels (== less detail and more far away) have simpler materials.
level | The tree level getting the material, 0 based. 0 means the chunk with the lowest level of detail. |
matName | The material name to set. |
void Ogre::Volume::Chunk::setMaterialOfLevel | ( | size_t | level, |
const String & | matName | ||
) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
|
virtual |
Gathers all visible chunks (containing triangles) of a specific LOD level.
level | The desired chunk level, 0 based. 0 means the chunk with the lowest level of detail. If the chunks are loaded with a level amount of 5, valid values here are 0-4. |
result | Vector where the chunks will be added to. |
ChunkParameters* Ogre::Volume::Chunk::getChunkParameters | ( | void | ) |
Gets the parameters with which the chunktree got loaded.
|
virtualinherited |
|
virtualinherited |
Retrieves a weak reference to the material this renderable object uses.
Implements Ogre::Renderable.
Reimplemented in Ogre::InstancedGeometry::GeometryBucket.
|
virtualinherited |
|
virtualinherited |
Gets the render operation required to send this object to the frame buffer.
Implements Ogre::Renderable.
|
inherited |
|
virtualinherited |
Gets the world transform matrix / matrices for this renderable object.
Implements Ogre::Renderable.
Reimplemented in Ogre::InstancedGeometry::GeometryBucket.
|
virtualinherited |
Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented from Ogre::MovableObject.
|
inherited |
|
virtualinherited |
Retrieves the local axis-aligned bounding box for this object.
Implements Ogre::MovableObject.
|
virtualinherited |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Implements Ogre::MovableObject.
|
virtualinherited |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this. |
debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too. |
Implements Ogre::MovableObject.
|
virtualinherited |
Gets a list of lights, ordered relative to how close they are to this renderable.
Implements Ogre::Renderable.
|
inlinevirtualinherited |
Notify the object of it's creator (internal use only)
|
inlineinherited |
Get the creator of this object, if any (internal use only)
|
inlinevirtualinherited |
Notify the object of it's manager (internal use only)
|
inlineinherited |
Get the manager of this object, if any (internal use only)
|
inlinevirtualinherited |
Notifies the movable object that hardware resources were lost.
Reimplemented in Ogre::BillboardSet, Ogre::StaticGeometry::Region, Ogre::Entity, and Ogre::ManualObject.
|
inlinevirtualinherited |
Notifies the movable object that hardware resources should be restored.
Reimplemented in Ogre::StaticGeometry::Region, and Ogre::Entity.
|
inlineinherited |
Returns the name of this object.
|
inlineinherited |
Returns the node to which this object is attached.
|
inherited |
Returns the scene node to which this object is attached.
|
inlineinherited |
|
virtualinherited |
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity, Ogre::ParticleSystem, Ogre::Light, Ogre::PortalBase, and Ogre::InstancedEntity.
Referenced by Ogre::PortalBase::_notifyAttached().
|
inlineinherited |
|
inherited |
|
virtualinherited |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented in Ogre::InstancedEntity.
|
virtualinherited |
Internal method called to notify the object that it has been moved.
Reimplemented in Ogre::Light, Ogre::PortalBase, Ogre::InstancedEntity, and Ogre::PCZLight.
|
virtualinherited |
Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity, and Ogre::PortalBase.
|
virtualinherited |
Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity, and Ogre::PortalBase.
|
inlineinherited |
Tells this object whether to be visible or not, if it has a renderable component.
Referenced by Ogre::Light::setVisible().
|
inlineinherited |
Gets this object whether to be visible or not, if it has a renderable component.
|
virtualinherited |
Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::InstancedGeometry::BatchInstance, and Ogre::StaticGeometry::Region.
Referenced by Ogre::Frustum::isCustomProjectionMatrixEnabled().
|
inlineinherited |
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered). |
|
inlineinherited |
Gets the distance at which batches are no longer rendered.
|
inlineinherited |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
|
inlineinherited |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
|
inlineinherited |
Sets any kind of user value on this object.
|
inlineinherited |
Sets any kind of user value on this object.
Referenced by Ogre::InstanceBatch::getRenderOperation().
|
inlineinherited |
Retrieves the custom user value associated with this object.
|
inlineinherited |
Retrieves the custom user value associated with this object.
Referenced by Ogre::InstanceBatch::getRenderOperation().
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
virtualinherited |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.
|
virtualinherited |
Sets the render queue group and group priority this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
priority | The priority within a group to use. |
Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.
|
inlineinherited |
Gets the queue group for this entity.
|
virtualinherited |
Return the full transformation of the parent sceneNode or the attachingPoint node.
Reimplemented in Ogre::InstancedEntity.
|
inlineinherited |
Sets the query flags for this object.
|
inlineinherited |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
inlineinherited |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
inlineinherited |
Returns the query flags relevant for this object.
|
inlinestaticinherited |
Set the default query flags for all future MovableObject instances.
|
inlinestaticinherited |
Get the default query flags for all future MovableObject instances.
|
inlineinherited |
Sets the visibility flags for this object.
|
inlineinherited |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
inlineinherited |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
inlineinherited |
Returns the visibility flags relevant for this object.
|
inlinestaticinherited |
Set the default visibility flags for all future MovableObject instances.
|
inlinestaticinherited |
Get the default visibility flags for all future MovableObject instances.
|
inlineinherited |
Sets a listener for this object.
|
inlineinherited |
Gets the current listener for this object.
|
inherited |
Gets a list of lights, ordered relative to how close they are to this movable object.
|
inlineinherited |
Get a bitwise mask which will filter the lights affecting this object.
|
inherited |
Set a bitwise mask which will filter the lights affecting this object.
|
inlineinherited |
Returns a pointer to the current list of lights for this object.
|
inlinevirtualinherited |
Returns details of the edges which might be used to determine a silhouette.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
|
inlinevirtualinherited |
Returns whether the object has a valid edge list.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
|
virtualinherited |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::StaticGeometry::Region.
|
virtualinherited |
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
|
virtualinherited |
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
|
inlineinherited |
Sets whether or not this object will cast shadows.
|
inlinevirtualinherited |
Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster.
|
inherited |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster.
|
virtualinherited |
Get the 'type flags' for this MovableObject.
Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::ParticleSystem, Ogre::Frustum, Ogre::StaticGeometry::Region, and Ogre::Light.
|
inlineinherited |
Sets whether or not the debug display of this object is enabled.
|
inlineinherited |
Gets whether debug display of this object is enabled.
|
staticinherited |
Common implementation of releasing shadow renderables.
|
staticinherited |
Utility method for extruding vertices based on a light.
vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. |
originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer. |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light. |
extrudeDist | The distance to extrude. |
|
inlineinherited |
Gets a list of animable value names for this object.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
|
inlinevirtualinherited |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
|
inlinevirtualinherited |
Retrieves a pointer to the Material Technique this renderable object uses.
Reimplemented in Ogre::InstanceBatch, Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.
|
inlinevirtualinherited |
Called just prior to the Renderable being rendered.
Reimplemented in Ogre::BillboardChain.
|
inlinevirtualinherited |
Called immediately after the Renderable has been rendered.
|
inlinevirtualinherited |
Returns the number of world transform matrices this renderable requires.
Reimplemented in Ogre::BorderRenderable, Ogre::SubEntity, Ogre::InstancedGeometry::GeometryBucket, Ogre::BaseInstanceBatchVTF, Ogre::InstanceBatchHW, and Ogre::InstanceBatchShader.
|
inlineinherited |
Sets whether or not to use an 'identity' projection.
|
inlineinherited |
Returns whether or not to use an 'identity' projection.
|
inlineinherited |
Sets whether or not to use an 'identity' view.
|
inlineinherited |
Returns whether or not to use an 'identity' view.
|
inlinevirtualinherited |
Method which reports whether this renderable would normally cast a shadow.
Reimplemented in Ogre::SubEntity, Ogre::InstancedGeometry::GeometryBucket, and Ogre::StaticGeometry::GeometryBucket.
|
inlineinherited |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
index | The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used. |
value | The value to associate. |
|
inlineinherited |
Removes a custom value which is associated with this Renderable at the given index.
index | Index of the parameter to remove. |
|
inlineinherited |
Checks whether a custom value is associated with this Renderable at the given index.
index | Index of the parameter to check for existence. |
|
inlineinherited |
Gets the custom value associated with this Renderable at the given index.
index | Index of the parameter to retrieve. |
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
|
inlinevirtualinherited |
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
constantEntry | The auto constant entry referring to the parameter being updated |
params | The parameters object which this method should call to set the updated parameters. |
Reimplemented in Ogre::SubEntity.
References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.
|
inlineinherited |
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
override | true means that a lower camera detail will override this renderables detail level, false means it won't. |
|
inlineinherited |
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
Referenced by Ogre::BorderRenderable::getPolygonModeOverrideable().
|
inlineinherited |
Gets RenderSystem private data.
|
inlineinherited |
Sets RenderSystem private data.
|
inlinevirtualinherited |
Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over.
Reimplemented in OgreBites::ApplicationContext.
|
inlinevirtualinherited |
Called just after a frame has been rendered.
Reimplemented in OgreBites::ApplicationContext, and Ogre::FrameTimeControllerValue.
|
friend |
So the actual loading functions can be called.
|
static |
The type name.