OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::StaticGeometry::GeometryBucket Class Reference

A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More...

#include <OgreStaticGeometry.h>

+ Inheritance diagram for Ogre::StaticGeometry::GeometryBucket:

Public Member Functions

 GeometryBucket (MaterialBucket *parent, const String &formatString, const VertexData *vData, const IndexData *iData)
 
virtual ~GeometryBucket ()
 
bool assign (QueuedGeometry *qsm)
 Try to assign geometry to this bucket. More...
 
void build (bool stencilShadows)
 Build. More...
 
void dump (std::ofstream &of) const
 Dump contents for diagnostics. More...
 
bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow. More...
 
const IndexDatagetIndexData (void) const
 Get the index data for this geometry. More...
 
const LightListgetLights (void) const
 Gets a list of lights, ordered relative to how close they are to this renderable. More...
 
const MaterialPtrgetMaterial (void) const
 Retrieves a weak reference to the material this renderable object uses. More...
 
MaterialBucketgetParent (void)
 
void getRenderOperation (RenderOperation &op)
 Gets the render operation required to send this object to the frame buffer. More...
 
Real getSquaredViewDepth (const Camera *cam) const
 Returns the squared distance between the camera and this renderable. More...
 
TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses. More...
 
const VertexDatagetVertexData (void) const
 Get the vertex data for this geometry. More...
 
void getWorldTransforms (Matrix4 *xform) const
 Gets the world transform matrix / matrices for this renderable object. More...
 
- Public Member Functions inherited from Ogre::Renderable
 Renderable ()
 
virtual ~Renderable ()
 Virtual destructor needed as class has virtual methods. More...
 
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
 
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index. More...
 
virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires. More...
 
bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
const RenderSystemDataPtrgetRenderSystemData () const
 
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection. More...
 
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view. More...
 
const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index. More...
 
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered. More...
 
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered. More...
 
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index. More...
 
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
 
void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
void setRenderSystemData (RenderSystemDataPtr val) const
 
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection. More...
 
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view. More...
 
void setUserAny (const Any &anything)
 

Additional Inherited Members

- Public Types inherited from Ogre::Renderable
enum  { DEFAULT_PRIORITY = 100 }
 
typedef SharedPtr< RenderSystemDataRenderSystemDataPtr
 

Detailed Description

A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored.

It also acts as the renderable.

Constructor & Destructor Documentation

◆ GeometryBucket()

Ogre::StaticGeometry::GeometryBucket::GeometryBucket ( MaterialBucket parent,
const String formatString,
const VertexData vData,
const IndexData iData 
)

◆ ~GeometryBucket()

virtual Ogre::StaticGeometry::GeometryBucket::~GeometryBucket ( )
virtual

Member Function Documentation

◆ getParent()

MaterialBucket* Ogre::StaticGeometry::GeometryBucket::getParent ( void  )
inline

◆ getVertexData()

const VertexData* Ogre::StaticGeometry::GeometryBucket::getVertexData ( void  ) const
inline

Get the vertex data for this geometry.

◆ getIndexData()

const IndexData* Ogre::StaticGeometry::GeometryBucket::getIndexData ( void  ) const
inline

Get the index data for this geometry.

◆ getMaterial()

const MaterialPtr& Ogre::StaticGeometry::GeometryBucket::getMaterial ( void  ) const
virtual

Retrieves a weak reference to the material this renderable object uses.

Remarks
Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

Implements Ogre::Renderable.

◆ getTechnique()

Technique* Ogre::StaticGeometry::GeometryBucket::getTechnique ( void  ) const
virtual

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented from Ogre::Renderable.

◆ getRenderOperation()

void Ogre::StaticGeometry::GeometryBucket::getRenderOperation ( RenderOperation op)
virtual

Gets the render operation required to send this object to the frame buffer.

Implements Ogre::Renderable.

◆ getWorldTransforms()

void Ogre::StaticGeometry::GeometryBucket::getWorldTransforms ( Matrix4 xform) const
virtual

Gets the world transform matrix / matrices for this renderable object.

Remarks
If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.
This method will populate transform with 1 matrix if it does not use vertex blending. If it does use vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.
Note
Internal Ogre never supports non-affine matrix for world transform matrix/matrices, the behavior is undefined if returns non-affine matrix here.

Implements Ogre::Renderable.

◆ getSquaredViewDepth()

Real Ogre::StaticGeometry::GeometryBucket::getSquaredViewDepth ( const Camera cam) const
virtual

Returns the squared distance between the camera and this renderable.

Used to sort transparent objects. Squared distance is used to avoid having to perform a square root on the result.

Implements Ogre::Renderable.

◆ getLights()

const LightList& Ogre::StaticGeometry::GeometryBucket::getLights ( void  ) const
virtual

Gets a list of lights, ordered relative to how close they are to this renderable.

Remarks
Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.

◆ getCastsShadows()

bool Ogre::StaticGeometry::GeometryBucket::getCastsShadows ( void  ) const
virtual

Method which reports whether this renderable would normally cast a shadow.

Remarks
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented from Ogre::Renderable.

◆ assign()

bool Ogre::StaticGeometry::GeometryBucket::assign ( QueuedGeometry qsm)

Try to assign geometry to this bucket.

Returns
false if there is no room left in this bucket

◆ build()

void Ogre::StaticGeometry::GeometryBucket::build ( bool  stencilShadows)

Build.

◆ dump()

void Ogre::StaticGeometry::GeometryBucket::dump ( std::ofstream &  of) const

Dump contents for diagnostics.


The documentation for this class was generated from the following file: