|
| GeometryBucket (MaterialBucket *parent, const String &formatString, const VertexData *vData, const IndexData *iData) |
|
virtual | ~GeometryBucket () |
|
bool | assign (QueuedGeometry *qsm) |
| Try to assign geometry to this bucket. More...
|
|
void | build (bool stencilShadows) |
| Build. More...
|
|
void | dump (std::ofstream &of) const |
| Dump contents for diagnostics. More...
|
|
bool | getCastsShadows (void) const |
| Method which reports whether this renderable would normally cast a shadow. More...
|
|
const IndexData * | getIndexData (void) const |
| Get the index data for this geometry. More...
|
|
const LightList & | getLights (void) const |
| Gets a list of lights, ordered relative to how close they are to this renderable. More...
|
|
const MaterialPtr & | getMaterial (void) const |
| Retrieves a weak reference to the material this renderable object uses. More...
|
|
MaterialBucket * | getParent (void) |
|
void | getRenderOperation (RenderOperation &op) |
| Gets the render operation required to send this object to the frame buffer. More...
|
|
Real | getSquaredViewDepth (const Camera *cam) const |
| Returns the squared distance between the camera and this renderable. More...
|
|
Technique * | getTechnique (void) const |
| Retrieves a pointer to the Material Technique this renderable object uses. More...
|
|
const VertexData * | getVertexData (void) const |
| Get the vertex data for this geometry. More...
|
|
void | getWorldTransforms (Matrix4 *xform) const |
| Gets the world transform matrix / matrices for this renderable object. More...
|
|
| Renderable () |
|
virtual | ~Renderable () |
| Virtual destructor needed as class has virtual methods. More...
|
|
virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
|
|
const Vector4 & | getCustomParameter (size_t index) const |
| Gets the custom value associated with this Renderable at the given index. More...
|
|
virtual unsigned short | getNumWorldTransforms (void) const |
| Returns the number of world transform matrices this renderable requires. More...
|
|
bool | getPolygonModeOverrideable (void) const |
| Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
|
|
const RenderSystemDataPtr & | getRenderSystemData () const |
|
bool | getUseIdentityProjection (void) const |
| Returns whether or not to use an 'identity' projection. More...
|
|
bool | getUseIdentityView (void) const |
| Returns whether or not to use an 'identity' view. More...
|
|
const Any & | getUserAny (void) const |
|
UserObjectBindings & | getUserObjectBindings () |
| Return an instance of user objects binding associated with this class. More...
|
|
const UserObjectBindings & | getUserObjectBindings () const |
| Return an instance of user objects binding associated with this class. More...
|
|
bool | hasCustomParameter (size_t index) const |
| Checks whether a custom value is associated with this Renderable at the given index. More...
|
|
virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
| Called immediately after the Renderable has been rendered. More...
|
|
virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
| Called just prior to the Renderable being rendered. More...
|
|
void | removeCustomParameter (size_t index) |
| Removes a custom value which is associated with this Renderable at the given index. More...
|
|
void | setCustomParameter (size_t index, const Vector4 &value) |
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
|
|
void | setPolygonModeOverrideable (bool override) |
| Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
|
|
void | setRenderSystemData (RenderSystemDataPtr val) const |
|
void | setUseIdentityProjection (bool useIdentityProjection) |
| Sets whether or not to use an 'identity' projection. More...
|
|
void | setUseIdentityView (bool useIdentityView) |
| Sets whether or not to use an 'identity' view. More...
|
|
void | setUserAny (const Any &anything) |
|
A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored.
It also acts as the renderable.