The details of a topological region which is the highest level of partitioning for this class.  
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|  | Region (StaticGeometry *parent, const String &name, SceneManager *mgr, uint32 regionID, const Vector3 ¢re) | 
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| virtual | ~Region () | 
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| void | _notifyCurrentCamera (Camera *cam) | 
|  | Internal method to notify the object of the camera to be used for the next rendering operation.  More... 
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| void | _releaseManualHardwareResources () override | 
|  | Notifies the movable object that hardware resources were lost.  More... 
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| void | _restoreManualHardwareResources () override | 
|  | Notifies the movable object that hardware resources should be restored.  More... 
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| void | _updateRenderQueue (RenderQueue *queue) | 
|  | Internal method by which the movable object must add Renderable subclass instances to the rendering queue.  More... 
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| void | assign (QueuedSubMesh *qmesh) | 
|  | Assign a queued mesh to this region, read for final build.  More... 
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| void | build (bool stencilShadows) | 
|  | Build this region.  More... 
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| void | dump (std::ofstream &of) const | 
|  | Dump contents for diagnostics.  More... 
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| const AxisAlignedBox & | getBoundingBox (void) const | 
|  | Retrieves the local axis-aligned bounding box for this object.  More... 
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| Real | getBoundingRadius (void) const | 
|  | Retrieves the radius of the origin-centered bounding sphere for this object.  More... 
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| const Vector3 & | getCentre (void) const | 
|  | Get the centre point of the region.  More... 
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| EdgeData * | getEdgeList (void) override | 
|  | Returns details of the edges which might be used to determine a silhouette.  More... 
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| uint32 | getID (void) const | 
|  | Get the region ID of this region.  More... 
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| const LODBucketList & | getLODBuckets () const | 
|  | Get an list of the LODs in this region.  More... 
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| LODIterator | getLODIterator (void) | 
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| const String & | getMovableType (void) const | 
|  | Returns the type name of this object.  More... 
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| StaticGeometry * | getParent (void) const | 
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| const ShadowRenderableList & | getShadowVolumeRenderableList (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) override | 
|  | Define a default implementation of method from ShadowCaster which implements no shadows.  More... 
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| uint32 | getTypeFlags (void) const | 
|  | Get the 'type flags' for this MovableObject.  More... 
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| bool | isVisible (void) const | 
|  | Returns whether or not this object is supposed to be visible or not.  More... 
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | 
|  | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.  More... 
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|  | MovableObject () | 
|  | Constructor.  More... 
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|  | MovableObject (const String &name) | 
|  | Named constructor.  More... 
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| virtual | ~MovableObject () | 
|  | Virtual destructor - read Scott Meyers if you don't know why this is needed.  More... 
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| MovableObjectFactory * | _getCreator (void) const | 
|  | Get the creator of this object, if any (internal use only)  More... 
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| LightList * | _getLightList () | 
|  | Returns a pointer to the current list of lights for this object.  More... 
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| SceneManager * | _getManager (void) const | 
|  | Get the manager of this object, if any (internal use only)  More... 
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| virtual const Affine3 & | _getParentNodeFullTransform (void) const | 
|  | Return the full transformation of the parent sceneNode or the attachingPoint node.  More... 
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| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | 
|  | Internal method called to notify the object that it has been attached to a node.  More... 
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| virtual void | _notifyCreator (MovableObjectFactory *fact) | 
|  | Notify the object of it's creator (internal use only)  More... 
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| virtual void | _notifyManager (SceneManager *man) | 
|  | Notify the object of it's manager (internal use only)  More... 
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| virtual void | _notifyMoved (void) | 
|  | Internal method called to notify the object that it has been moved.  More... 
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| void | addQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.  More... 
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| void | addVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.  More... 
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| void | detachFromParent (void) | 
|  | Detaches an object from a parent SceneNode or TagPoint, if attached.  More... 
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| Real | getBoundingRadiusScaled () const | 
|  | as getBoundingRadius, but with scaling applied  More... 
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| bool | getCastShadows (void) const | 
|  | Returns whether shadow casting is enabled for this object.  More... 
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const override | 
|  | Gets the world space bounding box of the dark cap, as extruded using the light provided.  More... 
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| const AxisAlignedBox & | getLightCapBounds (void) const override | 
|  | Gets the world space bounding box of the light cap.  More... 
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| uint32 | getLightMask () const | 
|  | Get a bitwise mask which will filter the lights affecting this object.  More... 
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| Listener * | getListener (void) const | 
|  | Gets the current listener for this object.  More... 
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| const String & | getName (void) const | 
|  | Returns the name of this object.  More... 
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| Node * | getParentNode (void) const | 
|  | Returns the node to which this object is attached.  More... 
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| SceneNode * | getParentSceneNode (void) const | 
|  | Returns the scene node to which this object is attached.  More... 
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| Real | getPointExtrusionDistance (const Light *l) const | 
|  | Get the distance to extrude for a point/spot light.  More... 
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| virtual uint32 | getQueryFlags (void) const | 
|  | Returns the query flags relevant for this object.  More... 
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| bool | getReceivesShadows () | 
|  | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.  More... 
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| Real | getRenderingDistance (void) const | 
|  | Gets the distance at which batches are no longer rendered.  More... 
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| Real | getRenderingMinPixelSize () const | 
|  | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More... 
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| uint8 | getRenderQueueGroup (void) const | 
|  | Gets the queue group for this entity.  More... 
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| const Any & | getUserAny (void) const | 
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| UserObjectBindings & | getUserObjectBindings () | 
|  | Return an instance of user objects binding associated with this class.  More... 
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| const UserObjectBindings & | getUserObjectBindings () const | 
|  | Return an instance of user objects binding associated with this class.  More... 
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| virtual uint32 | getVisibilityFlags (void) const | 
|  | Returns the visibility flags relevant for this object.  More... 
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| bool | getVisible (void) const | 
|  | Gets this object whether to be visible or not, if it has a renderable component.  More... 
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| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | 
|  | Retrieves the axis-aligned bounding box for this object in world coordinates.  More... 
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| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | 
|  | Retrieves the worldspace bounding sphere for this object.  More... 
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| bool | isAttached (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint.  More... 
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| bool | isDebugDisplayEnabled (void) const | 
|  | Gets whether debug display of this object is enabled.  More... 
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| virtual bool | isInScene (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.  More... 
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| bool | isParentTagPoint () const | 
|  | Gets whether the parent node is a TagPoint (or a SceneNode)  More... 
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| const LightList & | queryLights (void) const | 
|  | Gets a list of lights, ordered relative to how close they are to this movable object.  More... 
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| void | removeQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.  More... 
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| void | removeVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.  More... 
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| void | setCastShadows (bool enabled) | 
|  | Sets whether or not this object will cast shadows.  More... 
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| void | setDebugDisplayEnabled (bool enabled) | 
|  | Sets whether or not the debug display of this object is enabled.  More... 
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| void | setLightMask (uint32 lightMask) | 
|  | Set a bitwise mask which will filter the lights affecting this object.  More... 
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| void | setListener (Listener *listener) | 
|  | Sets a listener for this object.  More... 
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| void | setQueryFlags (uint32 flags) | 
|  | Sets the query flags for this object.  More... 
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| void | setRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer rendered.  More... 
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| void | setRenderingMinPixelSize (Real pixelSize) | 
|  | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.  More... 
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| virtual void | setRenderQueueGroup (uint8 queueID) | 
|  | Sets the render queue group this entity will be rendered through.  More... 
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
|  | Sets the render queue group and group priority this entity will be rendered through.  More... 
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| void | setUserAny (const Any &anything) | 
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| void | setVisibilityFlags (uint32 flags) | 
|  | Sets the visibility flags for this object.  More... 
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| void | setVisible (bool visible) | 
|  | Tells this object whether to be visible or not, if it has a renderable component.  More... 
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|  Public Member Functions inherited from Ogre::ShadowCaster | 
| virtual | ~ShadowCaster () | 
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| virtual ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) | 
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| bool | hasEdgeList () | 
|  | Returns whether the object has a valid edge list.  More... 
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|  | AnimableObject () | 
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| virtual | ~AnimableObject () | 
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| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | 
|  | Create a reference-counted AnimableValuePtr for the named value.  More... 
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| const StringVector & | getAnimableValueNames (void) const | 
|  | Gets a list of animable value names for this object.  More... 
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The details of a topological region which is the highest level of partitioning for this class.