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| ImGuiOverlay () |
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| ~ImGuiOverlay () |
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void | _findVisibleObjects (Camera *cam, RenderQueue *queue, Viewport *vp) override |
| Internal method to put the overlay contents onto the render queue. More...
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ImFont * | addFont (const String &name, const String &group=RGN_DEFAULT) |
| add font from ogre .fontdef file must be called before first show() More...
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| Overlay (const String &name) |
| Constructor: do not call direct, use OverlayManager::create. More...
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virtual | ~Overlay () |
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void | _getWorldTransforms (Matrix4 *xform) const |
| Used to transform the overlay when scrolling, scaling etc. More...
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void | _notifyOrigin (const String &origin) |
| Notify this overlay of it's origin. More...
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void | add2D (OverlayContainer *cont) |
| Adds a 2D 'container' to the overlay. More...
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void | add3D (SceneNode *node) |
| Adds a node capable of holding 3D objects to the overlay. More...
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void | clear () |
| Clears the overlay of all attached items. More...
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virtual OverlayElement * | findElementAt (Real x, Real y) |
| This returns a OverlayElement at position x,y. More...
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const OverlayContainerList & | get2DElements () const |
| Returns all 2D elements in this manager. More...
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OverlayContainer * | getChild (const String &name) |
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const String & | getName (void) const |
| Gets the name of this overlay. More...
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const String & | getOrigin (void) const |
| Get the origin of this overlay, e.g. More...
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const Radian & | getRotate (void) const |
| Gets the rotation applied to this overlay, in degrees. More...
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Real | getScaleX (void) const |
| Gets the current X scale value. More...
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Real | getScaleY (void) const |
| Gets the current Y scale value. More...
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Real | getScrollX (void) const |
| Gets the current X scroll value. More...
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Real | getScrollY (void) const |
| Gets the current Y scroll value. More...
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ushort | getZOrder (void) const |
| Gets the Z-order of this overlay. More...
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void | hide (void) |
| Hides the overlay if it was visible. More...
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bool | isInitialised (void) const |
| Gets whether the overlay is initialised or not. More...
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bool | isVisible (void) const |
| Gets whether the overlay is displayed or not. More...
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void | remove2D (OverlayContainer *cont) |
| Removes a 2D container from the overlay. More...
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void | remove3D (SceneNode *node) |
| Removes a 3D element from the overlay. More...
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void | rotate (const Radian &angle) |
| Adds the passed in angle to the rotation applied to this overlay. More...
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void | scroll (Real xoff, Real yoff) |
| Scrolls the overlay by the offsets provided. More...
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void | setRotate (const Radian &angle) |
| Sets the rotation applied to this overlay. More...
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void | setScale (Real x, Real y) |
| Sets the scaling factor of this overlay. More...
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void | setScroll (Real x, Real y) |
| Sets the scrolling factor of this overlay. More...
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void | setVisible (bool visible) |
| Shows or hides this overlay. More...
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void | setZOrder (ushort zorder) |
| Alters the Z-order of this overlay. More...
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void | show (void) |
| Shows the overlay if it was hidden. More...
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