OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::ManualObject::ManualObjectSection Class Reference

Built, renderable section of geometry. More...

#include <OgreManualObject.h>

+ Inheritance diagram for Ogre::ManualObject::ManualObjectSection:

Public Member Functions

 ManualObjectSection (ManualObject *parent, const MaterialPtr &mat, RenderOperation::OperationType opType)
 
 ManualObjectSection (ManualObject *parent, const String &materialName, RenderOperation::OperationType opType, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
 
virtual ~ManualObjectSection ()
 
void convertToSubMesh (SubMesh *sm) const
 convert this section to a SubMesh More...
 
bool get32BitIndices () const
 Get whether we need 32-bit indices. More...
 
const LightListgetLights (void) const override
 Gets a list of lights, ordered relative to how close they are to this renderable. More...
 
const MaterialPtrgetMaterial (void) const override
 Retrieves a weak reference to the material this renderable object uses. More...
 
const StringgetMaterialGroup (void) const
 Retrieve the material group in use. More...
 
const StringgetMaterialName (void) const
 Retrieve the material name in use. More...
 
void getRenderOperation (RenderOperation &op) override
 Gets the render operation required to send this object to the frame buffer. More...
 
RenderOperationgetRenderOperation (void)
 Retrieve render operation for manipulation. More...
 
Real getSquaredViewDepth (const Ogre::Camera *) const override
 Returns the squared distance between the camera and this renderable. More...
 
void getWorldTransforms (Matrix4 *xform) const override
 Gets the world transform matrix / matrices for this renderable object. More...
 
void set32BitIndices (bool n32)
 Set whether we need 32-bit indices. More...
 
void setMaterial (const MaterialPtr &mat)
 Update the material in use. More...
 
void setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 update the material name in use More...
 
- Public Member Functions inherited from Ogre::Renderable
 Renderable ()
 
virtual ~Renderable ()
 Virtual destructor needed as class has virtual methods. More...
 
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
 
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow. More...
 
const Vector4fgetCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index. More...
 
virtual uint16 getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires. More...
 
bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses. More...
 
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection. More...
 
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view. More...
 
const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index. More...
 
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered. More...
 
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered. More...
 
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index. More...
 
void setCustomParameter (size_t index, const Vector4f &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
 
void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection. More...
 
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view. More...
 
void setUserAny (const Any &anything)
 

Additional Inherited Members

- Public Types inherited from Ogre::Renderable
enum  { DEFAULT_PRIORITY = 100 }
 

Detailed Description

Built, renderable section of geometry.

Constructor & Destructor Documentation

◆ ManualObjectSection() [1/2]

Ogre::ManualObject::ManualObjectSection::ManualObjectSection ( ManualObject parent,
const String materialName,
RenderOperation::OperationType  opType,
const String groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME 
)

◆ ManualObjectSection() [2/2]

Ogre::ManualObject::ManualObjectSection::ManualObjectSection ( ManualObject parent,
const MaterialPtr mat,
RenderOperation::OperationType  opType 
)
Remarks
mat should not be null.

◆ ~ManualObjectSection()

virtual Ogre::ManualObject::ManualObjectSection::~ManualObjectSection ( )
virtual

Member Function Documentation

◆ getRenderOperation() [1/2]

RenderOperation* Ogre::ManualObject::ManualObjectSection::getRenderOperation ( void  )

Retrieve render operation for manipulation.

◆ getMaterialName()

const String& Ogre::ManualObject::ManualObjectSection::getMaterialName ( void  ) const
inline

Retrieve the material name in use.

◆ getMaterialGroup()

const String& Ogre::ManualObject::ManualObjectSection::getMaterialGroup ( void  ) const
inline

Retrieve the material group in use.

◆ setMaterialName()

void Ogre::ManualObject::ManualObjectSection::setMaterialName ( const String name,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
)

update the material name in use

◆ setMaterial()

void Ogre::ManualObject::ManualObjectSection::setMaterial ( const MaterialPtr mat)

Update the material in use.

Remarks
mat should not be null.

◆ set32BitIndices()

void Ogre::ManualObject::ManualObjectSection::set32BitIndices ( bool  n32)
inline

Set whether we need 32-bit indices.

◆ get32BitIndices()

bool Ogre::ManualObject::ManualObjectSection::get32BitIndices ( ) const
inline

Get whether we need 32-bit indices.

◆ getMaterial()

const MaterialPtr& Ogre::ManualObject::ManualObjectSection::getMaterial ( void  ) const
overridevirtual

Retrieves a weak reference to the material this renderable object uses.

Remarks
Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

Implements Ogre::Renderable.

◆ getRenderOperation() [2/2]

void Ogre::ManualObject::ManualObjectSection::getRenderOperation ( RenderOperation op)
overridevirtual

Gets the render operation required to send this object to the frame buffer.

Implements Ogre::Renderable.

◆ getWorldTransforms()

void Ogre::ManualObject::ManualObjectSection::getWorldTransforms ( Matrix4 xform) const
overridevirtual

Gets the world transform matrix / matrices for this renderable object.

Remarks
If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.
Note
Internal Ogre never supports non-affine matrix for world transform matrix/matrices, the behavior is undefined if returns non-affine matrix here.

This method will populate transform with 1 matrix if it does not use GPU vertex blending. If it does use GPU vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.

Note
If MeshManager::getBonesUseObjectSpace() is true, the first matrix must contain the world transform of the object, and the rest of the matrices must contain the bone transforms in object space.

Implements Ogre::Renderable.

◆ getSquaredViewDepth()

Real Ogre::ManualObject::ManualObjectSection::getSquaredViewDepth ( const Ogre::Camera ) const
overridevirtual

Returns the squared distance between the camera and this renderable.

Used to sort transparent objects. Squared distance is used to avoid having to perform a square root on the result.

Implements Ogre::Renderable.

◆ getLights()

const LightList& Ogre::ManualObject::ManualObjectSection::getLights ( void  ) const
overridevirtual

Gets a list of lights, ordered relative to how close they are to this renderable.

Remarks
Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.

◆ convertToSubMesh()

void Ogre::ManualObject::ManualObjectSection::convertToSubMesh ( SubMesh sm) const

convert this section to a SubMesh


The documentation for this class was generated from the following file: