OGRE 14.3
Object-Oriented Graphics Rendering Engine
|
Specialized viewpoint from which an Octree can be rendered. More...
#include <OgreOctreeCamera.h>
Public Types | |
enum | Visibility { NONE , PARTIAL , FULL } |
Visibility types. More... | |
Public Types inherited from Ogre::Frustum | |
typedef Vector3 | Corners[8] |
Public Types inherited from Ogre::ShadowCaster | |
typedef Ogre::ShadowRenderableList | ShadowRenderableList |
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
OctreeCamera (const String &name, SceneManager *sm) | |
~OctreeCamera () | |
OctreeCamera::Visibility | getVisibility (const AxisAlignedBox &bound) |
Returns the visibility of the box. | |
Public Member Functions inherited from Ogre::Camera | |
Camera (const String &name, SceneManager *sm) | |
Standard constructor. | |
virtual | ~Camera () |
Standard destructor. | |
void | _autoTrack (void) |
Internal method used by OGRE to update auto-tracking cameras. | |
Real | _getLodBiasInverse (void) const |
Internal method for OGRE to use for LOD calculations. | |
unsigned int | _getNumRenderedBatches (void) const |
Internal method to retrieve the number of visible batches in the last render. | |
unsigned int | _getNumRenderedFaces (void) const |
Internal method to retrieve the number of visible faces in the last render. | |
void | _notifyRenderedBatches (unsigned int numbatches) |
Internal method to notify camera of the visible batches in the last render. | |
void | _notifyRenderedFaces (unsigned int numfaces) |
Internal method to notify camera of the visible faces in the last render. | |
void | _notifyViewport (Viewport *viewport) |
Notifies this camera that a viewport is using it. | |
void | _renderScene (Viewport *vp) |
Tells the Camera to contact the SceneManager to render from it's viewpoint. | |
void | _renderScene (Viewport *vp, bool unused) |
virtual void | addListener (Listener *l) |
Add a listener to this camera. | |
virtual void | forwardIntersect (const Plane &worldPlane, std::vector< Vector4 > *intersect3d) const |
Forward projects frustum rays to find forward intersection with plane. | |
bool | getAutoAspectRatio (void) const |
Retrieves if AutoAspectRatio is currently set or not. | |
const Vector3 & | getAutoTrackOffset (void) const |
Get the auto tracking offset for this camera, if it is auto tracking. | |
SceneNode * | getAutoTrackTarget (void) const |
Get the auto tracking target for this camera, if any. | |
Real | getBoundingRadius (void) const override |
Retrieves the radius of the origin-centered bounding sphere for this object. | |
PlaneBoundedVolume | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false) |
Gets a world-space list of planes enclosing a volume based on a viewport rectangle. | |
void | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
Ray | getCameraToViewportRay (Real screenx, Real screeny) const |
Gets a world space ray as cast from the camera through a viewport position. | |
void | getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const |
Gets a world space ray as cast from the camera through a viewport position. | |
Frustum * | getCullingFrustum (void) const |
Returns the custom culling frustum in use. | |
Vector3 | getDerivedDirection (void) const |
Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix. | |
const Quaternion & | getDerivedOrientation (void) const |
Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix. | |
const Vector3 & | getDerivedPosition (void) const |
Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix. | |
Vector3 | getDerivedRight (void) const |
Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix. | |
Vector3 | getDerivedUp (void) const |
Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix. | |
Vector3 | getDirection (void) const |
Gets the camera's direction. | |
float | getFarClipDistance (void) const override |
Retrieves the distance from the frustum to the far clipping plane. | |
const Plane & | getFrustumPlane (unsigned short plane) const override |
Retrieves a specified plane of the frustum (world space). | |
Real | getLodBias (void) const |
Returns the level-of-detail bias factor currently applied to this camera. | |
virtual const Camera * | getLodCamera () const |
Get a pointer to the camera which should be used to determine LOD settings. | |
const String & | getMovableType (void) const override |
Returns the type name of this object. | |
float | getNearClipDistance (void) const override |
Retrieves the distance from the frustum to the near clipping plane. | |
const Quaternion & | getOrientation (void) const |
Returns the camera's current orientation. | |
const Quaternion & | getOrientationForViewUpdate (void) const override |
Get the derived orientation of this frustum. | |
Real | getPixelDisplayRatio () const |
Returns an estimated ratio between a pixel and the display area it represents. | |
PolygonMode | getPolygonMode (void) const |
Retrieves the level of detail that the camera will render. | |
const Vector3 & | getPosition (void) const |
Retrieves the camera's position. | |
const Vector3 & | getPositionForViewUpdate (void) const override |
Get the derived position of this frustum. | |
Vector3 | getRealDirection (void) const |
Gets the real world direction vector of the camera, including any rotation inherited from a node attachment. | |
const Quaternion & | getRealOrientation (void) const |
Gets the real world orientation of the camera, including any rotation inherited from a node attachment. | |
const Vector3 & | getRealPosition (void) const |
Gets the real world position of the camera, including any translation inherited from a node attachment. | |
Vector3 | getRealRight (void) const |
Gets the real world right vector of the camera, including any rotation inherited from a node attachment. | |
Vector3 | getRealUp (void) const |
Gets the real world up vector of the camera, including any rotation inherited from a node attachment. | |
Vector3 | getRight (void) const |
Gets the camera's right vector. | |
SceneManager * | getSceneManager (void) const |
Returns a pointer to the SceneManager this camera is rendering through. | |
SortMode | getSortMode () const |
get the currently used SortMode | |
Vector3 | getUp (void) const |
Gets the camera's up vector. | |
bool | getUseMinPixelSize () const |
Returns whether to use min display size calculations. | |
virtual bool | getUseRenderingDistance (void) const |
Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. | |
const Affine3 & | getViewMatrix (bool ownFrustumOnly) const |
Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not. | |
const Affine3 & | getViewMatrix (void) const override |
Gets the view matrix for this frustum. | |
Viewport * | getViewport (void) const |
Get the last viewport which was attached to this camera. | |
const std::vector< Plane > & | getWindowPlanes (void) const |
Gets the window clip planes, only applicable if isWindowSet == true. | |
const Corners & | getWorldSpaceCorners (void) const override |
Gets the world space corners of the frustum. | |
bool | isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const override |
Tests whether the given container is visible in the Frustum. | |
bool | isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const override |
Tests whether the given container is visible in the Frustum. | |
bool | isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const override |
Tests whether the given vertex is visible in the Frustum. | |
virtual bool | isWindowSet (void) const |
Returns if a viewport window is being used. | |
void | lookAt (const Vector3 &targetPoint) |
Points the camera at a location in worldspace. | |
void | lookAt (Real x, Real y, Real z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | move (const Vector3 &vec) |
Moves the camera's position by the vector offset provided along world axes. | |
void | moveRelative (const Vector3 &vec) |
Moves the camera's position by the vector offset provided along it's own axes (relative to orientation). | |
void | pitch (const Radian &angle) |
Pitches the camera up/down anticlockwise around it's local z axis. | |
bool | projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const override |
Project a sphere onto the near plane and get the bounding rectangle. | |
virtual void | removeListener (Listener *l) |
Remove a listener to this camera. | |
virtual void | resetWindow (void) |
Cancel view window. | |
void | roll (const Radian &angle) |
Rolls the camera anticlockwise, around its local z axis. | |
void | rotate (const Quaternion &q) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | rotate (const Vector3 &axis, const Radian &angle) |
Rotate the camera around an arbitrary axis. | |
void | setAutoAspectRatio (bool autoratio) |
If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized. | |
void | setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO) |
Enables / disables automatic tracking of a SceneNode. | |
void | setCullingFrustum (Frustum *frustum) |
Tells the camera to use a separate Frustum instance to perform culling. | |
void | setDirection (const Vector3 &vec) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | setDirection (Real x, Real y, Real z) |
Sets the camera's direction vector. | |
void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) |
Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice. | |
void | setLodBias (Real factor=1.0) |
Sets the level-of-detail factor for this Camera. | |
virtual void | setLodCamera (const Camera *lodCam) |
Set a pointer to the camera which should be used to determine LOD settings. | |
void | setOrientation (const Quaternion &q) |
Sets the camera's orientation. | |
void | setPolygonMode (PolygonMode sd) |
Sets the level of rendering detail required from this camera. | |
void | setPosition (const Vector3 &vec) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | setPosition (Real x, Real y, Real z) |
Sets the camera's position. | |
void | setSortMode (SortMode sm) |
Set the function used to compute the camera-distance for sorting Renderables. | |
void | setUseMinPixelSize (bool enable) |
Sets whether to use min display size calculations. | |
virtual void | setUseRenderingDistance (bool use) |
Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. | |
virtual void | setWindow (Real left, Real top, Real right, Real bottom) |
Sets the viewing window inside of viewport. | |
virtual void | synchroniseBaseSettingsWith (const Camera *cam) |
Synchronise core camera settings with another. | |
void | yaw (const Radian &angle) |
Rotates the camera anticlockwise around it's local y axis. | |
Public Member Functions inherited from Ogre::Frustum | |
Frustum (const String &name=BLANKSTRING) | |
Named constructor. | |
virtual | ~Frustum () |
void | _notifyCurrentCamera (Camera *cam) override |
Internal method to notify the object of the camera to be used for the next rendering operation. | |
void | _updateRenderQueue (RenderQueue *queue) override |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |
void | calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const |
Calculate a view matrix for this frustum, relative to a potentially dynamic point. | |
void | disableCustomNearClipPlane (void) |
Disables any custom near clip plane. | |
void | disableReflection (void) |
Disables reflection modification previously turned on with enableReflection. | |
void | enableCustomNearClipPlane (const MovablePlane *plane) |
Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. | |
void | enableCustomNearClipPlane (const Plane &plane) |
Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. | |
void | enableReflection (const MovablePlane *p) |
Modifies this frustum so it always renders from the reflection of itself through the plane specified. | |
void | enableReflection (const Plane &p) |
Modifies this frustum so it always renders from the reflection of itself through the plane specified. | |
Real | getAspectRatio (void) const |
Retrieves the current aspect ratio. | |
const AxisAlignedBox & | getBoundingBox (void) const override |
Retrieves the local axis-aligned bounding box for this object. | |
Real | getBoundingRadius (void) const override |
Retrieves the radius of the origin-centered bounding sphere for this object. | |
const ColourValue & | getDebugColour () const |
Real | getFocalLength () const |
Returns focal length of frustum. | |
const Radian & | getFOVy (void) const |
Retrieves the frustums Y-dimension Field Of View (FOV). | |
RealRect | getFrustumExtents () const |
Get the extents of the frustum in view space. | |
const Vector2 & | getFrustumOffset () const |
Retrieves the frustum offsets. | |
virtual const Plane * | getFrustumPlanes (void) const |
Retrieves the clipping planes of the frustum (world space). | |
const String & | getMovableType (void) const override |
Returns the type name of this object. | |
Real | getOrthoWindowHeight () const |
Gets the orthographic window height, for use with orthographic rendering only. | |
Real | getOrthoWindowWidth () const |
Gets the orthographic window width, for use with orthographic rendering only. | |
PlaneBoundedVolume | getPlaneBoundedVolume () |
Gets a world-space list of planes enclosing the frustum. | |
const Matrix4 & | getProjectionMatrix (void) const |
Gets the normal projection matrix for this frustum. | |
const Matrix4 & | getProjectionMatrixWithRSDepth (void) const |
Gets the depth-adjusted projection matrix for the current rendersystem. | |
ProjectionType | getProjectionType (void) const |
Retrieves info on the type of projection used (orthographic or perspective). | |
const Affine3 & | getReflectionMatrix (void) const |
Returns the reflection matrix of the frustum if appropriate. | |
const Plane & | getReflectionPlane (void) const |
Returns the reflection plane of the frustum if appropriate. | |
uint32 | getTypeFlags (void) const override |
Get the 'type flags' for this MovableObject. | |
bool | isCustomNearClipPlaneEnabled (void) const |
Is a custom near clip plane in use? | |
bool | isCustomProjectionMatrixEnabled (void) const |
Returns whether a custom projection matrix is in use. | |
bool | isCustomViewMatrixEnabled (void) const |
Returns whether a custom view matrix is in use. | |
bool | isReflected (void) const |
Returns whether this frustum is being reflected. | |
void | resetFrustumExtents () |
Reset the frustum extents to be automatically derived from other params. | |
void | setAspectRatio (Real ratio) |
Sets the aspect ratio for the frustum viewport. | |
void | setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY) |
Set whether to use a custom projection matrix on this frustum. | |
void | setCustomViewMatrix (bool enable, const Affine3 &viewMatrix=Affine3::IDENTITY) |
Set whether to use a custom view matrix on this frustum. | |
void | setDebugColour (const ColourValue &col) |
void | setFarClipDistance (float farDist) |
Sets the distance to the far clipping plane. | |
void | setFocalLength (Real focalLength=1.0) |
Sets frustum focal length (used in stereo rendering). | |
void | setFOVy (const Radian &fovy) |
Sets the Y-dimension Field Of View (FOV) of the frustum. | |
void | setFrustumExtents (Real left, Real right, Real top, Real bottom) |
Manually set the extents of the frustum. | |
void | setFrustumOffset (const Vector2 &offset) |
Sets frustum offsets, used in stereo rendering. | |
void | setFrustumOffset (Real horizontal=0.0, Real vertical=0.0) |
Sets frustum offsets, used in stereo rendering. | |
void | setNearClipDistance (float nearDist) |
Sets the position of the near clipping plane. | |
void | setOrthoWindow (Real w, Real h) |
Sets the orthographic window settings, for use with orthographic rendering only. | |
void | setOrthoWindowHeight (Real h) |
Sets the orthographic window height, for use with orthographic rendering only. | |
void | setOrthoWindowWidth (Real w) |
Sets the orthographic window width, for use with orthographic rendering only. | |
virtual void | setProjectionType (ProjectionType pt) |
Sets the type of projection to use (orthographic or perspective). | |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. | |
Public Member Functions inherited from Ogre::MovableObject | |
MovableObject () | |
Constructor. | |
MovableObject (const String &name) | |
Named constructor. | |
virtual | ~MovableObject () |
Virtual destructor - read Scott Meyers if you don't know why this is needed. | |
MovableObjectFactory * | _getCreator (void) const |
Get the creator of this object, if any (internal use only) | |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. | |
SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) | |
virtual const Affine3 & | _getParentNodeFullTransform (void) const |
Return the full transformation of the parent sceneNode or the attachingPoint node. | |
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Internal method called to notify the object that it has been attached to a node. | |
virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only) | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) | |
virtual void | _notifyMoved (void) |
Internal method called to notify the object that it has been moved. | |
virtual void | _releaseManualHardwareResources () |
Notifies the movable object that hardware resources were lost. | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. | |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
void | detachFromParent (void) |
Detaches an object from a parent SceneNode or TagPoint, if attached. | |
Real | getBoundingRadiusScaled () const |
as getBoundingRadius, but with scaling applied | |
bool | getCastShadows (void) const override |
Returns whether shadow casting is enabled for this object. | |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. | |
Listener * | getListener (void) const |
Gets the current listener for this object. | |
const String & | getName (void) const |
Returns the name of this object. | |
Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. | |
Real | getPointExtrusionDistance (const Light *l) const override |
Get the distance to extrude for a point/spot light. | |
virtual uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
bool | getReceivesShadows () |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. | |
Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity. | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. | |
const UserObjectBindings & | getUserObjectBindings () const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
virtual uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. | |
bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. | |
const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
Retrieves the axis-aligned bounding box for this object in world coordinates. | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. | |
bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. | |
bool | isDebugDisplayEnabled (void) const |
Gets whether debug display of this object is enabled. | |
virtual bool | isInScene (void) const |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |
bool | isParentTagPoint () const |
Gets whether the parent node is a TagPoint (or a SceneNode) | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
void | setDebugDisplayEnabled (bool enabled) |
Sets whether or not the debug display of this object is enabled. | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. | |
void | setListener (Listener *listener) |
Sets a listener for this object. | |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. | |
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
Sets the render queue group and group priority this entity will be rendered through. | |
void | setUserAny (const Any &anything) |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
Public Member Functions inherited from Ogre::ShadowCaster | |
virtual | ~ShadowCaster () |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Gets the world space bounding box of the dark cap, as extruded using the light provided. | |
virtual EdgeData * | getEdgeList (void) |
Returns details of the edges which might be used to determine a silhouette. | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Gets the world space bounding box of the light cap. | |
virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) |
Gets an list of the renderables required to render the shadow volume. | |
bool | hasEdgeList () |
Returns whether the object has a valid edge list. | |
Public Member Functions inherited from Ogre::AnimableObject | |
AnimableObject () | |
virtual | ~AnimableObject () |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. | |
virtual const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::MovableObject | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. | |
Static Public Member Functions inherited from Ogre::ShadowCaster | |
static void | clearShadowRenderableList (ShadowRenderableList &shadowRenderables) |
Common implementation of releasing shadow renderables. | |
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. | |
Static Public Attributes inherited from Ogre::Frustum | |
static const Real | INFINITE_FAR_PLANE_ADJUST |
Small constant used to reduce far plane projection to avoid inaccuracies. | |
Specialized viewpoint from which an Octree can be rendered.
This class contains several specializations of the Ogre::Camera class. It implements the getRenderOperation method in order to return displayable geometry for debugging purposes. It also implements a visibility function that is more granular than the default.
Ogre::OctreeCamera::OctreeCamera | ( | const String & | name, |
SceneManager * | sm | ||
) |
Ogre::OctreeCamera::~OctreeCamera | ( | ) |
OctreeCamera::Visibility Ogre::OctreeCamera::getVisibility | ( | const AxisAlignedBox & | bound | ) |
Returns the visibility of the box.