|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Strategy for determining level of detail. More...
#include <OgreLodStrategy.h>
 Inheritance diagram for Ogre::LodStrategy:
 Inheritance diagram for Ogre::LodStrategy:| Public Member Functions | |
| LodStrategy (const String &name) | |
| Constructor accepting name. | |
| virtual | ~LodStrategy () | 
| Virtual destructor. | |
| virtual Real | getBaseValue () const =0 | 
| Get the value of the first (highest) level of detail. | |
| const String & | getName () const | 
| Get the name of this strategy. | |
| Real | getValue (const MovableObject *movableObject, const Camera *camera) const | 
| Compute the LOD value for a given movable object relative to a given camera. | |
| virtual void | lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const =0 | 
| void | operator delete (void *ptr) | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
| void | operator delete (void *ptr, void *) | 
| void | operator delete[] (void *ptr) | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
| void * | operator new (size_t sz) | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) | 
| placement operator new | |
| void * | operator new[] (size_t sz) | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
| array operator new, with debug line info | |
| virtual Real | transformBias (Real factor) const =0 | 
| Transform LOD bias so it only needs to be multiplied by the LOD value. | |
| virtual Real | transformUserValue (Real userValue) const | 
| Transform user supplied value to internal value. | |
| Static Public Member Functions | |
| static void | assertSorted (const v1::Mesh::LodValueArray &values) | 
| Assert that the LOD values are sorted from greatest detail to least detail. | |
| static ushort | getIndex (Real value, const Material::LodValueArray &materialLodValueArray) | 
| Get the index of the LOD usage which applies to a given value. | |
| static ushort | getIndex (Real value, const v1::Mesh::MeshLodUsageList &meshLodUsageList) | 
| Get the index of the LOD usage which applies to a given value. | |
| static bool | isSorted (const v1::Mesh::LodValueArray &values) | 
| Determine if the LOD values are sorted from greatest detail to least detail. | |
| static void | lodSet (ObjectData &t, Real lodValues[ARRAY_PACKED_REALS]) | 
| static void | sort (v1::Mesh::MeshLodUsageList &meshLodUsageList) | 
| Sort mesh LOD usage list from greatest to least detail. | |
Strategy for determining level of detail.
| 
 | virtual | 
Virtual destructor.
| 
 | static | 
Assert that the LOD values are sorted from greatest detail to least detail.
Get the value of the first (highest) level of detail.
Implemented in Ogre::DistanceLodStrategyBase, and Ogre::PixelCountLodStrategyBase.
| 
 | static | 
Get the index of the LOD usage which applies to a given value.
| 
 | static | 
Get the index of the LOD usage which applies to a given value.
| Real Ogre::LodStrategy::getValue | ( | const MovableObject * | movableObject, | 
| const Camera * | camera | ||
| ) | const | 
Compute the LOD value for a given movable object relative to a given camera.
| 
 | static | 
Determine if the LOD values are sorted from greatest detail to least detail.
| 
 | inlinestatic | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
operator new, with debug line info
placement operator new
| 
 | inlineinherited | 
| 
 | inlineinherited | 
array operator new, with debug line info
| 
 | static | 
Sort mesh LOD usage list from greatest to least detail.
Transform LOD bias so it only needs to be multiplied by the LOD value.
Implemented in Ogre::DistanceLodStrategyBase, and Ogre::PixelCountLodStrategyBase.
Transform user supplied value to internal value.
Reimplemented in Ogre::DistanceLodStrategyBase, and Ogre::PixelCountLodStrategyBase.