OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::LodStrategy Class Referenceabstract

Strategy for determining level of detail. More...

#include <OgreLodStrategy.h>

+ Inheritance diagram for Ogre::LodStrategy:

Public Member Functions

 LodStrategy (const String &name)
 Constructor accepting name.
 
virtual ~LodStrategy ()
 Virtual destructor.
 
virtual Real getBaseValue () const =0
 Get the value of the first (highest) level of detail.
 
const StringgetName () const
 Get the name of this strategy.
 
Real getValue (const MovableObject *movableObject, const Camera *camera) const
 Compute the LOD value for a given movable object relative to a given camera.
 
virtual void lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const =0
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
virtual Real transformBias (Real factor) const =0
 Transform LOD bias so it only needs to be multiplied by the LOD value.
 
virtual Real transformUserValue (Real userValue) const
 Transform user supplied value to internal value.
 

Static Public Member Functions

static void assertSorted (const v1::Mesh::LodValueArray &values)
 Assert that the LOD values are sorted from greatest detail to least detail.
 
static ushort getIndex (Real value, const Material::LodValueArray &materialLodValueArray)
 Get the index of the LOD usage which applies to a given value.
 
static ushort getIndex (Real value, const v1::Mesh::MeshLodUsageList &meshLodUsageList)
 Get the index of the LOD usage which applies to a given value.
 
static bool isSorted (const v1::Mesh::LodValueArray &values)
 Determine if the LOD values are sorted from greatest detail to least detail.
 
static void lodSet (ObjectData &t, Real lodValues[ARRAY_PACKED_REALS])
 
static void sort (v1::Mesh::MeshLodUsageList &meshLodUsageList)
 Sort mesh LOD usage list from greatest to least detail.
 

Detailed Description

Strategy for determining level of detail.

Remarks
Generally, to create a new LOD strategy, all of the following will need to be implemented: getValueImpl, getBaseValue, transformBias, getIndex, sort, and isSorted. In addition, transformUserValue may be overridden.

Constructor & Destructor Documentation

◆ LodStrategy()

Ogre::LodStrategy::LodStrategy ( const String name)

Constructor accepting name.

◆ ~LodStrategy()

virtual Ogre::LodStrategy::~LodStrategy ( )
virtual

Virtual destructor.

Member Function Documentation

◆ assertSorted()

static void Ogre::LodStrategy::assertSorted ( const v1::Mesh::LodValueArray values)
static

Assert that the LOD values are sorted from greatest detail to least detail.

◆ getBaseValue()

virtual Real Ogre::LodStrategy::getBaseValue ( ) const
pure virtual

Get the value of the first (highest) level of detail.

Implemented in Ogre::DistanceLodStrategyBase, and Ogre::PixelCountLodStrategyBase.

◆ getIndex() [1/2]

static ushort Ogre::LodStrategy::getIndex ( Real  value,
const Material::LodValueArray materialLodValueArray 
)
static

Get the index of the LOD usage which applies to a given value.

◆ getIndex() [2/2]

static ushort Ogre::LodStrategy::getIndex ( Real  value,
const v1::Mesh::MeshLodUsageList meshLodUsageList 
)
static

Get the index of the LOD usage which applies to a given value.

◆ getName()

const String & Ogre::LodStrategy::getName ( ) const
inline

Get the name of this strategy.

◆ getValue()

Real Ogre::LodStrategy::getValue ( const MovableObject movableObject,
const Camera camera 
) const

Compute the LOD value for a given movable object relative to a given camera.

◆ isSorted()

static bool Ogre::LodStrategy::isSorted ( const v1::Mesh::LodValueArray values)
static

Determine if the LOD values are sorted from greatest detail to least detail.

◆ lodSet()

static void Ogre::LodStrategy::lodSet ( ObjectData t,
Real  lodValues[ARRAY_PACKED_REALS] 
)
inlinestatic

◆ lodUpdateImpl()

virtual void Ogre::LodStrategy::lodUpdateImpl ( const size_t  numNodes,
ObjectData  t,
const Camera camera,
Real  bias 
) const
pure virtual

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info

◆ sort()

static void Ogre::LodStrategy::sort ( v1::Mesh::MeshLodUsageList meshLodUsageList)
static

Sort mesh LOD usage list from greatest to least detail.

◆ transformBias()

virtual Real Ogre::LodStrategy::transformBias ( Real  factor) const
pure virtual

Transform LOD bias so it only needs to be multiplied by the LOD value.

Implemented in Ogre::DistanceLodStrategyBase, and Ogre::PixelCountLodStrategyBase.

◆ transformUserValue()

virtual Real Ogre::LodStrategy::transformUserValue ( Real  userValue) const
virtual

Transform user supplied value to internal value.

Remarks
By default, performs no transformation.
Do not throw exceptions for invalid values here, as the LOD strategy may be changed such that the values become valid.

Reimplemented in Ogre::DistanceLodStrategyBase, and Ogre::PixelCountLodStrategyBase.


The documentation for this class was generated from the following file: