OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
#include <OgrePixelCountLodStrategy.h>
Public Member Functions | |
PixelCountLodStrategyBase (const String &name) | |
Default constructor. | |
virtual Real | getBaseValue () const |
Get the value of the first (highest) level of detail. | |
const String & | getName () const |
Get the name of this strategy. | |
Real | getValue (const MovableObject *movableObject, const Camera *camera) const |
Compute the LOD value for a given movable object relative to a given camera. | |
virtual void | lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const =0 |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
virtual Real | transformBias (Real factor) const |
Transform LOD bias so it only needs to be multiplied by the LOD value. | |
virtual Real | transformUserValue (Real userValue) const |
Transform user supplied value to internal value. | |
Static Public Member Functions | |
static void | assertSorted (const v1::Mesh::LodValueArray &values) |
Assert that the LOD values are sorted from greatest detail to least detail. | |
static ushort | getIndex (Real value, const Material::LodValueArray &materialLodValueArray) |
Get the index of the LOD usage which applies to a given value. | |
static ushort | getIndex (Real value, const v1::Mesh::MeshLodUsageList &meshLodUsageList) |
Get the index of the LOD usage which applies to a given value. | |
static bool | isSorted (const v1::Mesh::LodValueArray &values) |
Determine if the LOD values are sorted from greatest detail to least detail. | |
static void | lodSet (ObjectData &t, Real lodValues[ARRAY_PACKED_REALS]) |
static void | sort (v1::Mesh::MeshLodUsageList &meshLodUsageList) |
Sort mesh LOD usage list from greatest to least detail. | |
Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection.
Default constructor.
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staticinherited |
Assert that the LOD values are sorted from greatest detail to least detail.
Get the value of the first (highest) level of detail.
Implements Ogre::LodStrategy.
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staticinherited |
Get the index of the LOD usage which applies to a given value.
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staticinherited |
Get the index of the LOD usage which applies to a given value.
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inherited |
Compute the LOD value for a given movable object relative to a given camera.
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staticinherited |
Determine if the LOD values are sorted from greatest detail to least detail.
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inlinestaticinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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staticinherited |
Sort mesh LOD usage list from greatest to least detail.
Transform LOD bias so it only needs to be multiplied by the LOD value.
Implements Ogre::LodStrategy.
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inlinevirtual |
Transform user supplied value to internal value.
Reimplemented from Ogre::LodStrategy.