|  | 
|  | DistanceLodStrategyBase (const String &name) | 
|  | Default constructor. 
 | 
|  | 
| virtual Real | getBaseValue () const | 
|  | Get the value of the first (highest) level of detail. 
 | 
|  | 
| const String & | getName () const | 
|  | Get the name of this strategy. 
 | 
|  | 
| virtual Real | getSquaredDepth (const MovableObject *movableObject, const Ogre::Camera *camera) const =0 | 
|  | Get the squared depth from camera to the LOD object. 
 | 
|  | 
| Real | getValue (const MovableObject *movableObject, const Camera *camera) const | 
|  | Compute the LOD value for a given movable object relative to a given camera. 
 | 
|  | 
| bool | isReferenceViewEnabled () const | 
|  | Determine if use of the reference view is enabled. 
 | 
|  | 
| virtual void | lodUpdateImpl (const size_t numNodes, ObjectData t, const Camera *camera, Real bias) const | 
|  | 
| void | operator delete (void *ptr) | 
|  | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
|  | 
| void | operator delete (void *ptr, void *) | 
|  | 
| void | operator delete[] (void *ptr) | 
|  | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
|  | 
| void * | operator new (size_t sz) | 
|  | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
 | 
|  | 
| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
 | 
|  | 
| void * | operator new[] (size_t sz) | 
|  | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
 | 
|  | 
| void | setReferenceView (Real viewportWidth, Real viewportHeight, Radian fovY) | 
|  | Sets the reference view upon which the distances were based. 
 | 
|  | 
| void | setReferenceViewEnabled (bool value) | 
|  | Enables to disables use of the reference view. 
 | 
|  | 
| virtual Real | transformBias (Real factor) const | 
|  | Transform LOD bias so it only needs to be multiplied by the LOD value. 
 | 
|  | 
| virtual Real | transformUserValue (Real userValue) const | 
|  | Transform user supplied value to internal value. 
 | 
|  | 
Level of detail strategy based on distance from camera. 
This is an abstract base class for DistanceLodBoxStrategy and DistanceLodSphereStrategy. 
- It depends on gameplay testing. If all testers had 16:9 monitors and 110° FOV, then that's the value you should enter (to ensure as much as possible the experience stays consistent for all other users who don't have a 16:9 monitor and/or use a different FOV). 
- If all your testers had 4:3 monitors, then enter a 4:3 resolution. 
- If all your testers had varying resolutions or you just didn't care, then this feature is useless for you and should be disabled (default: disabled).