OGRE  2.3
Object-Oriented Graphics Rendering Engine
Ogre::D3D11RenderTexture Class Referenceabstract

RenderTexture implementation for D3D11. More...

#include <OgreD3D11Texture.h>

+ Inheritance diagram for Ogre::D3D11RenderTexture:

Public Types

enum  FrameBuffer { FB_FRONT , FB_BACK , FB_AUTO }
 
enum  StatFlags {
  SF_NONE = 0 , SF_FPS = 1 , SF_AVG_FPS = 2 , SF_BEST_FPS = 4 ,
  SF_WORST_FPS = 8 , SF_TRIANGLE_COUNT = 16 , SF_ALL = 0xFFFF
}
 

Public Member Functions

 D3D11RenderTexture (const String &name, v1::D3D11HardwarePixelBuffer *buffer, uint32 zoffset, bool writeGamma, uint fsaa, const String &fsaaHint, D3D11Device &device)
 
virtual ~D3D11RenderTexture ()
 
virtual void _beginUpdate ()
 Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc. More...
 
virtual void _detachDepthBuffer ()
 Detaches DepthBuffer without notifying it from the detach. More...
 
virtual void _endUpdate ()
 Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'. More...
 
virtual Impl_getImpl ()
 Get rendersystem specific interface for this RenderTarget. More...
 
void _setMipmapsUpdated (void)
 
void _updateViewportCullPhase01 (Viewport *viewport, Camera *renderCamera, Camera *cullCamera, const Camera *lodCamera, uint8 firstRq, uint8 lastRq)
 
virtual void _updateViewportRenderPhase02 (Viewport *viewport, Camera *camera, const Camera *lodCamera, uint8 firstRq, uint8 lastRq, bool updateStatistics)
 Method for manual management of rendering - renders the given viewport (even if it is not autoupdated) More...
 
virtual void addListener (RenderTargetListener *listener)
 Add a listener to this RenderTarget which will be called back before & after rendering. More...
 
virtual ViewportaddViewport (float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f)
 Adds a viewport to the rendering target. More...
 
virtual bool attachDepthBuffer (DepthBuffer *depthBuffer, bool exactFormatMatch)
 Returns false if couldn't attach. More...
 
virtual void copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO)
 Copies the current contents of the render target to a pixelbox. More...
 
OGRE_DEPRECATED void copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
virtual void detachDepthBuffer ()
 
virtual size_t getBatchCount (void) const
 Gets the number of batches rendered in the last update() call. More...
 
virtual void getCustomAttribute (const String &name, void *pData)
 Gets a custom (maybe platform-specific) attribute. More...
 
DepthBuffergetDepthBuffer () const
 
uint16 getDepthBufferPool () const
 Returns the pool ID this RenderTarget should query from. More...
 
PixelFormat getDesiredDepthBufferFormat (void) const
 
virtual bool getForceDisableColourWrites (void) const
 Used by depth texture views which need to disable colour writes when rendering to it PF_NULL targets can be identified because they set this value to true and have no depth buffers attached. More...
 
PixelFormat getFormat (void) const
 
virtual void getFormatsForPso (PixelFormat outFormats[OGRE_MAX_MULTIPLE_RENDER_TARGETS], bool outHwGamma[OGRE_MAX_MULTIPLE_RENDER_TARGETS]) const
 
virtual uint getFSAA () const
 Indicates whether multisampling is performed on rendering and at what level. More...
 
virtual const StringgetFSAAHint () const
 Gets the FSAA hint (. More...
 
virtual uint32 getHeight (void) const
 
virtual void getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth)
 Retrieve information about the render target. More...
 
virtual const StringgetName (void) const
 Retrieve target's name. More...
 
virtual unsigned short getNumViewports (void) const
 Returns the number of viewports attached to this target. More...
 
virtual uchar getPriority () const
 Gets the priority of a render target. More...
 
virtual const FrameStatsgetStatistics (void) const
 
virtual size_t getTriangleCount (void) const
 Gets the number of triangles rendered in the last update() call. More...
 
virtual ViewportgetViewport (unsigned short index)
 Retrieves a pointer to the viewport with the given index. More...
 
virtual uint32 getWidth (void) const
 
virtual bool isActive () const
 Used to retrieve or set the active state of the render target. More...
 
bool isFsaaResolveDirty (void) const
 
virtual bool isHardwareGammaEnabled () const
 Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space. More...
 
bool isMipmapsDirty (void) const
 
virtual bool isPrimary (void) const
 Indicates whether this target is the primary window. More...
 
virtual bool isRenderWindow (void) const
 Whether our derived class is RenderWindow. More...
 
virtual bool isStereoEnabled (void) const
 Indicates whether stereo is currently enabled for this target. More...
 
virtual bool isTextureGpu (void) const
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz)
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
bool prefersDepthTexture () const
 
void rebind (v1::D3D11HardwarePixelBuffer *buffer)
 
virtual void removeAllListeners (void)
 Removes all listeners from this instance. More...
 
virtual void removeAllViewports (void)
 Removes all viewports on this target. More...
 
virtual void removeListener (RenderTargetListener *listener)
 Removes a RenderTargetListener previously registered using addListener. More...
 
virtual void removeViewport (Viewport *vp)
 Removes a viewport at a given Z-order. More...
 
bool requiresTextureFlipping () const
 
virtual void resetStatistics (void)
 Resets saved frame-rate statistices. More...
 
virtual void setActive (bool state)
 Used to set the active state of the render target. More...
 
virtual void setDepthBufferPool (uint16 poolId)
 Sets the pool ID this RenderTarget should query from. More...
 
void setDesiredDepthBufferFormat (PixelFormat desiredDepthBufferFormat)
 Set the desired depth buffer format. More...
 
virtual void setFSAA (uint fsaa, const String &fsaaHint)
 Set the level of multisample AA to be used if hardware support it. More...
 
virtual void setFsaaResolved ()
 
virtual void setFsaaResolveDirty (void)
 
void setPreferDepthTexture (bool preferDepthTexture)
 Whether this RT should be attached to a depth texture, or a regular depth buffer. More...
 
virtual void setPriority (uchar priority)
 Sets the priority of this render target in relation to the others. More...
 
PixelFormat suggestPixelFormat () const
 Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMemory. More...
 
virtual void swapBuffers (void)
 Swaps the frame buffers to display the next frame. More...
 
void writeContentsToFile (const String &filename, PixelFormat format=PF_UNKNOWN)
 Writes the current contents of the render target to the named file. More...
 
virtual String writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix, PixelFormat format=PF_UNKNOWN)
 Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. More...
 

Private Member Functions

virtual void notifyDeviceRestored (D3D11Device *device, unsigned pass)=0
 

Detailed Description

RenderTexture implementation for D3D11.

Member Enumeration Documentation

◆ FrameBuffer

Enumerator
FB_FRONT 
FB_BACK 
FB_AUTO 

◆ StatFlags

Enumerator
SF_NONE 
SF_FPS 
SF_AVG_FPS 
SF_BEST_FPS 
SF_WORST_FPS 
SF_TRIANGLE_COUNT 
SF_ALL 

Constructor & Destructor Documentation

◆ D3D11RenderTexture()

Ogre::D3D11RenderTexture::D3D11RenderTexture ( const String name,
v1::D3D11HardwarePixelBuffer buffer,
uint32  zoffset,
bool  writeGamma,
uint  fsaa,
const String fsaaHint,
D3D11Device device 
)

◆ ~D3D11RenderTexture()

virtual Ogre::D3D11RenderTexture::~D3D11RenderTexture ( )
virtual

Member Function Documentation

◆ _beginUpdate()

virtual void Ogre::RenderTarget::_beginUpdate ( )
virtualinherited

Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.

Remarks
  • _beginUpdate resets statistics and fires 'preRenderTargetUpdate'.
  • _updateViewport renders the given viewport (even if it is not autoupdated), fires preViewportUpdate and postViewportUpdate and manages statistics.
  • _updateAutoUpdatedViewports renders only viewports that are auto updated, fires preViewportUpdate and postViewportUpdate and manages statistics.
  • _endUpdate() ends statistics calculation and fires postRenderTargetUpdate.
you can use it like this for example :
    renderTarget->_beginUpdate();
    renderTarget->_updateViewport(1); // which is not auto updated
    renderTarget->_updateViewport(2); // which is not auto updated
    renderTarget->_updateAutoUpdatedViewports();
    renderTarget->_endUpdate();
    renderTarget->swapBuffers();
Please note that in that case, the zorder may not work as you expect, since you are responsible for calling _updateViewport in the correct order.

Reimplemented in Ogre::D3D9RenderWindow.

◆ _detachDepthBuffer()

virtual void Ogre::RenderTarget::_detachDepthBuffer ( )
virtualinherited

Detaches DepthBuffer without notifying it from the detach.

Useful when called from the DepthBuffer while it iterates through attached RenderTargets (

See also
DepthBuffer::_setPoolId())

Reimplemented in Ogre::GLES2FBOMultiRenderTarget, Ogre::GL3PlusFBORenderTexture, and Ogre::GL3PlusFBOMultiRenderTarget.

◆ _endUpdate()

virtual void Ogre::RenderTarget::_endUpdate ( )
virtualinherited

Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.

Remarks
You should call it after a _beginUpdate
See also
_beginUpdate for more details.

Reimplemented in Ogre::D3D9RenderWindow.

◆ _getImpl()

virtual Impl* Ogre::RenderTarget::_getImpl ( )
virtualinherited

Get rendersystem specific interface for this RenderTarget.

This is used by the RenderSystem to (un)bind this target, and to get specific information like surfaces and framebuffer objects.

◆ _setMipmapsUpdated()

void Ogre::RenderTarget::_setMipmapsUpdated ( void  )
inlineinherited

◆ _updateViewportCullPhase01()

void Ogre::RenderTarget::_updateViewportCullPhase01 ( Viewport viewport,
Camera renderCamera,
Camera cullCamera,
const Camera lodCamera,
uint8  firstRq,
uint8  lastRq 
)
inherited

◆ _updateViewportRenderPhase02()

virtual void Ogre::RenderTarget::_updateViewportRenderPhase02 ( Viewport viewport,
Camera camera,
const Camera lodCamera,
uint8  firstRq,
uint8  lastRq,
bool  updateStatistics 
)
virtualinherited

Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)

Remarks
This also fires preViewportUpdate and postViewportUpdate, and manages statistics if needed. You should call it between _beginUpdate() and _endUpdate().
See also
_beginUpdate for more details.
Parameters
viewportThe viewport you want to update, it must be bound to the rendertarget.
updateStatisticsWhether you want to update statistics or not.

Reimplemented in Ogre::D3D9RenderWindow.

◆ addListener()

virtual void Ogre::RenderTarget::addListener ( RenderTargetListener listener)
virtualinherited

Add a listener to this RenderTarget which will be called back before & after rendering.

Remarks
If you want notifications before and after a target is updated by the system, use this method to register your own custom RenderTargetListener class. This is useful for potentially adding your own manual rendering commands before and after the 'normal' system rendering.
NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.

◆ addViewport()

virtual Viewport* Ogre::RenderTarget::addViewport ( float  left = 0.0f,
float  top = 0.0f,
float  width = 1.0f,
float  height = 1.0f 
)
virtualinherited

Adds a viewport to the rendering target.

Remarks
A viewport is the rectangle into which rendering output is sent. This method adds a viewport to the render target, rendering from the supplied camera. The rest of the parameters are only required if you wish to add more than one viewport to a single rendering target. Note that size information passed to this method is passed as a parametric, i.e. it is relative rather than absolute. This is to allow viewports to automatically resize along with the target.
Parameters
camThe camera from which the viewport contents will be rendered (mandatory)
ZOrderThe relative order of the viewport with others on the target (allows overlapping viewports i.e. picture-in-picture). Higher Z-orders are on top of lower ones. The actual number is irrelevant, only the relative Z-order matters (you can leave gaps in the numbering)
leftThe relative position of the left of the viewport on the target, as a value between 0 and 1.
topThe relative position of the top of the viewport on the target, as a value between 0 and 1.
widthThe relative width of the viewport on the target, as a value between 0 and 1.
heightThe relative height of the viewport on the target, as a value between 0 and 1.

◆ attachDepthBuffer()

◆ copyContentsToMemory() [1/2]

virtual void Ogre::RenderTexture::copyContentsToMemory ( const Box src,
const PixelBox dst,
FrameBuffer  buffer = FB_AUTO 
)
virtualinherited

Copies the current contents of the render target to a pixelbox.

Remarks
See suggestPixelFormat for a tip as to the best pixel format to extract into, although you can use whatever format you like and the results will be converted.

Implements Ogre::RenderTarget.

◆ copyContentsToMemory() [2/2]

OGRE_DEPRECATED void Ogre::RenderTarget::copyContentsToMemory ( const PixelBox dst,
FrameBuffer  buffer = FB_AUTO 
)
inlineinherited

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Deprecated:
This function is deprecated as behavior for dst.size < RenderTarget.size was inconsistent in previous versions of Ogre.

Sometimes the whole rect was used as a source, sometimes the rect with the size equal to the size of destination rect but located in the top left corner of the render target, sometimes the destination rect itself. Use the overload with explicitly specified source and destination boxes instead.

References Ogre::RenderTarget::copyContentsToMemory().

Referenced by Ogre::RenderTarget::copyContentsToMemory().

◆ detachDepthBuffer()

◆ getBatchCount()

virtual size_t Ogre::RenderTarget::getBatchCount ( void  ) const
virtualinherited

Gets the number of batches rendered in the last update() call.

◆ getCustomAttribute()

virtual void Ogre::D3D11RenderTexture::getCustomAttribute ( const String name,
void *  pData 
)
virtual

Gets a custom (maybe platform-specific) attribute.

Remarks
This is a nasty way of satisfying any API's need to see platform-specific details. It horrid, but D3D needs this kind of info. At least it's abstracted.
Parameters
nameThe name of the attribute.
pDataPointer to memory of the right kind of structure to receive the info.

Reimplemented from Ogre::RenderTarget.

◆ getDepthBuffer()

DepthBuffer* Ogre::RenderTarget::getDepthBuffer ( ) const
inherited

◆ getDepthBufferPool()

uint16 Ogre::RenderTarget::getDepthBufferPool ( ) const
inherited

Returns the pool ID this RenderTarget should query from.

See also
DepthBuffer

◆ getDesiredDepthBufferFormat()

PixelFormat Ogre::RenderTarget::getDesiredDepthBufferFormat ( void  ) const
inherited

◆ getForceDisableColourWrites()

virtual bool Ogre::RenderTarget::getForceDisableColourWrites ( void  ) const
inlinevirtualinherited

Used by depth texture views which need to disable colour writes when rendering to it PF_NULL targets can be identified because they set this value to true and have no depth buffers attached.

Reimplemented in Ogre::MetalNullTextureTarget, Ogre::MetalDepthTextureTarget, Ogre::GLES2NullTextureTarget, Ogre::GLES2DepthTextureTarget, Ogre::GL3PlusNullTextureTarget, Ogre::GL3PlusDepthTextureTarget, Ogre::D3D11NullTextureTarget, and Ogre::D3D11DepthTextureTarget.

◆ getFormat()

PixelFormat Ogre::RenderTarget::getFormat ( void  ) const
inherited

◆ getFormatsForPso()

virtual void Ogre::RenderTarget::getFormatsForPso ( PixelFormat  outFormats[OGRE_MAX_MULTIPLE_RENDER_TARGETS],
bool  outHwGamma[OGRE_MAX_MULTIPLE_RENDER_TARGETS] 
) const
virtualinherited

◆ getFSAA()

virtual uint Ogre::RenderTarget::getFSAA ( ) const
inlinevirtualinherited

Indicates whether multisampling is performed on rendering and at what level.

◆ getFSAAHint()

virtual const String& Ogre::RenderTarget::getFSAAHint ( ) const
inlinevirtualinherited

Gets the FSAA hint (.

See also
Root::createRenderWindow)

◆ getHeight()

virtual uint32 Ogre::RenderTarget::getHeight ( void  ) const
virtualinherited

◆ getMetrics()

virtual void Ogre::RenderTarget::getMetrics ( unsigned int &  width,
unsigned int &  height,
unsigned int &  colourDepth 
)
virtualinherited

Retrieve information about the render target.

◆ getName()

virtual const String& Ogre::RenderTarget::getName ( void  ) const
virtualinherited

Retrieve target's name.

◆ getNumViewports()

virtual unsigned short Ogre::RenderTarget::getNumViewports ( void  ) const
virtualinherited

Returns the number of viewports attached to this target.

◆ getPriority()

virtual uchar Ogre::RenderTarget::getPriority ( ) const
inlinevirtualinherited

Gets the priority of a render target.

◆ getStatistics()

virtual const FrameStats& Ogre::RenderTarget::getStatistics ( void  ) const
virtualinherited

◆ getTriangleCount()

virtual size_t Ogre::RenderTarget::getTriangleCount ( void  ) const
virtualinherited

Gets the number of triangles rendered in the last update() call.

◆ getViewport()

virtual Viewport* Ogre::RenderTarget::getViewport ( unsigned short  index)
virtualinherited

Retrieves a pointer to the viewport with the given index.

◆ getWidth()

virtual uint32 Ogre::RenderTarget::getWidth ( void  ) const
virtualinherited

◆ isActive()

virtual bool Ogre::RenderTarget::isActive ( ) const
virtualinherited

Used to retrieve or set the active state of the render target.

Reimplemented in Ogre::SDLWindow, Ogre::GTKWindow, Ogre::RenderWindow, and Ogre::D3D9RenderWindow.

◆ isFsaaResolveDirty()

bool Ogre::RenderTarget::isFsaaResolveDirty ( void  ) const
inlineinherited

◆ isHardwareGammaEnabled()

virtual bool Ogre::RenderTarget::isHardwareGammaEnabled ( ) const
inlinevirtualinherited

Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.

This is the exact opposite conversion of what is indicated by Texture::isHardwareGammaEnabled, and can only be enabled on creation of the render target. For render windows, it's enabled through the 'gamma' creation misc parameter. For textures, it is enabled through the hwGamma parameter to the create call.

◆ isMipmapsDirty()

bool Ogre::RenderTarget::isMipmapsDirty ( void  ) const
inlineinherited

◆ isPrimary()

virtual bool Ogre::RenderTarget::isPrimary ( void  ) const
virtualinherited

Indicates whether this target is the primary window.

The primary window is special in that it is destroyed when ogre is shut down, and cannot be destroyed directly. This is the case because it holds the context for vertex, index buffers and textures.

Reimplemented in Ogre::RenderWindow.

◆ isRenderWindow()

virtual bool Ogre::RenderTarget::isRenderWindow ( void  ) const
inlinevirtualinherited

Whether our derived class is RenderWindow.

Reimplemented in Ogre::RenderWindow.

◆ isStereoEnabled()

virtual bool Ogre::RenderTarget::isStereoEnabled ( void  ) const
virtualinherited

Indicates whether stereo is currently enabled for this target.

Default is false.

◆ isTextureGpu()

virtual bool Ogre::GpuTrackedResource::isTextureGpu ( void  ) const
inlinevirtualinherited

Reimplemented in Ogre::TextureGpu.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ prefersDepthTexture()

bool Ogre::RenderTarget::prefersDepthTexture ( ) const
inherited

◆ rebind()

void Ogre::D3D11RenderTexture::rebind ( v1::D3D11HardwarePixelBuffer buffer)

◆ removeAllListeners()

virtual void Ogre::RenderTarget::removeAllListeners ( void  )
virtualinherited

Removes all listeners from this instance.

◆ removeAllViewports()

virtual void Ogre::RenderTarget::removeAllViewports ( void  )
virtualinherited

Removes all viewports on this target.

◆ removeListener()

virtual void Ogre::RenderTarget::removeListener ( RenderTargetListener listener)
virtualinherited

Removes a RenderTargetListener previously registered using addListener.

◆ removeViewport()

virtual void Ogre::RenderTarget::removeViewport ( Viewport vp)
virtualinherited

Removes a viewport at a given Z-order.

◆ requiresTextureFlipping()

bool Ogre::D3D11RenderTexture::requiresTextureFlipping ( void  ) const
inlinevirtual

Implements Ogre::RenderTarget.

◆ resetStatistics()

virtual void Ogre::RenderTarget::resetStatistics ( void  )
virtualinherited

Resets saved frame-rate statistices.

◆ setActive()

virtual void Ogre::RenderTarget::setActive ( bool  state)
virtualinherited

Used to set the active state of the render target.

◆ setDepthBufferPool()

virtual void Ogre::RenderTarget::setDepthBufferPool ( uint16  poolId)
virtualinherited

Sets the pool ID this RenderTarget should query from.

Default value is POOL_DEFAULT. Set to POOL_NO_DEPTH to avoid using a DepthBuffer (or manually controlling it)

See also
DepthBuffer
Remarks
Changing the pool Id will cause the current depth buffer to be detached unless the old id and the new one are the same

Reimplemented in Ogre::MetalDepthTextureTarget, Ogre::GLES2DepthTextureTarget, Ogre::GL3PlusDepthTextureTarget, and Ogre::D3D11DepthTextureTarget.

◆ setDesiredDepthBufferFormat()

void Ogre::RenderTarget::setDesiredDepthBufferFormat ( PixelFormat  desiredDepthBufferFormat)
inherited

Set the desired depth buffer format.

Remarks
Ogre will try to honour this request, but if it's not supported, you may get lower precision. All formats will try to fallback to PF_D24_UNORM_S8_UINT if not supported.
Changing this setting will cause the current depth buffer to be detached unless the old and the setting are the same.
Parameters
desiredDepthBufferFormatMust be one of the following: PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT

◆ setFSAA()

virtual void Ogre::RenderTarget::setFSAA ( uint  fsaa,
const String fsaaHint 
)
inlinevirtualinherited

Set the level of multisample AA to be used if hardware support it.

This option will be ignored if the hardware does not support it or setting can not be changed on the fly on per-target level.

Parameters
fsaaThe number of samples
fsaaHintAny hinting text (
See also
Root::createRenderWindow)

Reimplemented in Ogre::D3D11RenderWindowSwapChainBased, and Ogre::D3D11RenderWindowBase.

◆ setFsaaResolved()

◆ setFsaaResolveDirty()

◆ setPreferDepthTexture()

void Ogre::RenderTarget::setPreferDepthTexture ( bool  preferDepthTexture)
inherited

Whether this RT should be attached to a depth texture, or a regular depth buffer.

Remarks
On older GPUs, preferring depth textures may result in certain depth precisions to not be available (or use integer precision instead of floating point, etc).
Changing this setting will cause the current depth buffer to be detached unless the old and the setting are the same.
Parameters
preferDepthTextureTrue to use depth textures. False otherwise (default).

◆ setPriority()

virtual void Ogre::RenderTarget::setPriority ( uchar  priority)
inlinevirtualinherited

Sets the priority of this render target in relation to the others.

Remarks
This can be used in order to schedule render target updates. Lower priorities will be rendered first. Note that the priority must be set at the time the render target is attached to the render system, changes afterwards will not affect the ordering.

◆ suggestPixelFormat()

PixelFormat Ogre::RenderTexture::suggestPixelFormat ( ) const
virtualinherited

Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMemory.

Reimplemented from Ogre::RenderTarget.

◆ swapBuffers()

virtual void Ogre::D3D11RenderTexture::swapBuffers ( void  )
virtual

Swaps the frame buffers to display the next frame.

Remarks
For targets that are double-buffered so that no 'in-progress' versions of the scene are displayed during rendering. Once rendering has completed (to an off-screen version of the window) the buffers are swapped to display the new frame.

Reimplemented from Ogre::RenderTarget.

◆ writeContentsToFile()

void Ogre::RenderTarget::writeContentsToFile ( const String filename,
PixelFormat  format = PF_UNKNOWN 
)
inherited

Writes the current contents of the render target to the named file.

If format is unspecified (PF_UNKNOWN), the most suitable one is automatically chosen.

◆ writeContentsToTimestampedFile()

virtual String Ogre::RenderTarget::writeContentsToTimestampedFile ( const String filenamePrefix,
const String filenameSuffix,
PixelFormat  format = PF_UNKNOWN 
)
virtualinherited

Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.

Returns
the name of the file used.

The documentation for this class was generated from the following file: